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Microsoft® XNA Game Studio 2.0: Learn Programming Now! 1st Edition

3.4 3.4 out of 5 stars 15 ratings

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This engaging, learn-by-doing guide combines fun and games with the fundamentals of computer programming. Computer programming often has a reputation as being mired in details and short on fun. Now Xbox gamers and aspiring developers can have fun while learning hands-on how to create and customize Xbox 360 games! With XNA Game Studio and Visual C# 2005, beginning programmers can easily modify existing Xbox games—and even learn how to build their own!

Customer reviews

3.4 out of 5 stars
3.4 out of 5
15 global ratings

Top reviews from the United States

Reviewed in the United States on February 11, 2013
it's great thanks, blah, blah. it's great thanks, blah, blah. it's great thanks, blah, blah.it's great thanks, blah, blah
Cool!
Reviewed in the United States on March 26, 2008
*NEWSFLASH*

Forget about the not downloadable code... It can be found a very silly games dot com. If you want to learn more about XNA. Buy this book...

*END NEWSFLASH*

First of all let me say that I think that this book is very well written. It explains things quite easy and I think beginners are going to enjoy this book quite a lot. Even medior programmers can learn stuff from this book. And I think everyone gets a pretty good insight on how XNA works. Having said that, there is one complaint and preventing this book from getting more than 3 stars.

The book tells you to look at examples quite often. And as I am one that likes to see code examples I find it very annoying that the CD is not available. But as some of the previous reviewers mentioned everything is downloadable so I went out for a search.

So I thoughed I get it of the Microsoft press site. But as it turns out the CD is not downloadable atm. So well, lets try searching via Google. Nothing to be found. Perhaps I am looking in all the wrong places, but I you write a book and refer to code examles quite a lot I think they should be easily available. This is not the case atm. So herefore 3 stars and no more.

Talk about a BIG shame.

So in conclusion. When you think of buying this book make sure you have the code examples. Than this book is going bring you lots of joy. If you cannot find them, my advise would be. Leave this book be till you do.
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Reviewed in the United States on February 29, 2008
As others have pointed out, the CDs promised with the book are not there. Even though they are said to be there on the back cover of the book, so the bad description is not Amazon's fault.

But in addition to that, there's another GOTCHA! If you sally forth, even without the CDs, you then get to a section on setting up your Xbox so you can download code to it. You have to join the XNA Developers Club to use the communication software. The club membership is a whopping $50 per quarter (or they'll give you a bargain if you join for a year - $100).

This book that I bought as an inexpensive diversion into game programming is quickly turning into one of the priciest self-learning exercises I've EVER gotten involved in.

I can't review the actual merits of the book itself, because I can't spend money fast enough just to get set up and started.

Sadly, the whole thing is looking like a shameless attemp to bilk Xbox gamers out of even more money. I guess the original $1000 I spent on the console, games and accessories just isn't enough for 'em.
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Reviewed in the United States on November 30, 2008
Like others, I originally was a little unsettled when the latest and greatest version of C# was not covered in this book, I was expecting XNA 2.0 and C# 2008 vs. C# 2005 as "originally" advertised on the Amazon site when I pre-ordered this book.

With that aside, Rob Miles has done an excellent job explaining and breaking down
C# programming syntax and accessing the .NET library.

I read several other books after this one and they dance around what you are typing and fail in explaining the code you're typing.

Many of the books on the subject assume that the reader will "get it" by typing in the code from the page.

Another great point is that the book is under 300 pages vs. 1000 pages.

This book does favor the X-Box 360 reader more so than the PC user.

For example, the text discusses the use of USB devices but spends a lot of time on how to execute the program with the X-Box controller vs. splitting time with a standard PC keyboard and mouse configuration.

However, because I knew that I wasn't going to do any X-Box work, it made reading the book pretty quick.

I hope in the next version that Rob Miles will focus a little more on the PC and perhaps even use different colored text or font to guide readers through the book (black text for everyone, blue text for the X-Box, and grey text for the PC.

Great book for a jump start into C#.
Reviewed in the United States on January 21, 2010
The book arrived in good condition with a CD, same as it advertised. Very appreciated.
Reviewed in the United States on April 29, 2008
This book is really simple. If you are just starting out, you may want to start here -- although I might would suggest starting with a straight C# book (or online tutorials).

The book has 2.0 in the title, but I couldn't find anything new to 2.0 discussed in the pages.
Reviewed in the United States on March 3, 2008
After going to numerous retail (Borders, Barnes and Nobles) and their onlince counterparts + Amazon, I've come to the conclusion that someone at Microsoft dropped the ball. Each time I ask them to key in the ISB for the book titled "XNA Game Studio Express and Visual C# express edition", expecting to find a book with a CD. And each time I locate it on the shelf there is a similar book called "Microsoft® XNA® Game Studio 2.0: Learn Programming Now", with the same ISBN, same Author, similar cover, but without the CD. What gives? Is this the same book, but with a changed name shortly before release (i.e. Revenge of the Jedi)? If so, where is the CD. If someone from MS Press reads this I hope they will clarify this.
Reviewed in the United States on November 13, 2008
If you're new to XNA like I was, this will make an excellent book for you. For someone with no programming experience, you might want to get that first. This book touches on really basic concepts for review but probably does not go in depth enough to teach it to you.

But for someone with programming experience, but not XNA experience, this book has been amazing. Everything is very clear, the code runs great, and i've actually had fun doing it. Apparantly there is source code online, but I've never gone to the site. Everything is in the book, so if you read and understand it, you should be able to do it on your own and actually learn something.

For someone with XNA experience that wants more, you'd probably just find review materials in here. You'd be better off looking elsewhere. But for someone in my shoes I'd definately recommend this book. It's everything I wanted it to be.

Top reviews from other countries

Bob
5.0 out of 5 stars Nice and easy to get into.
Reviewed in the United Kingdom on December 11, 2009
Simple to get into, and the author explains the who process of programming either your PC or Xbox 360.

I give it 5 stars, it has put me on the right path to beginner coding of Xbox 360 arcade games.
George
5.0 out of 5 stars Good book for beginners
Reviewed in the United Kingdom on December 24, 2012
Everything well explained and easy to get started on your first XNA game. Having been taught by Rob himself, i'm comfortable with this material