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Microsoft Kinect Sensor V2 for Windows, Development Device, Requires a Dedicated USB 3.0 Port

3.2 out of 5 stars 25 ratings

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  • Required to run: Dedicated USB 3.0 USB port, 2 GB RAM, Dual-core 3.2 GHz  or faster 64-bit (x64) processor, high powered graphics card
  • Will not  work if requirements are not met
  • Unit is not Xbox compatible 1080p HD video
  • Wider, expanded field of view and improved skeletal tracking Not for use with Xbox, this is the PC version intended for software developers Improved Microphone (zero balanced)
  • New active infrared capabilities 25 Point Skeleton for a total of six people (each person has 25 skeletal  joints)
  • Thumb tracking, end of hand tracking, open and closed hand  gestures

Product Description

Microsoft Kinect for Windows includes Kinect for Windows sensor, USB Power supply cable, and Manual. NOTE: The sensor unit does not ship with any software and will only operate with an application developed for Kinect for Windows. Not for Gaming Use. Use the Kinect for Windows SDK to build applications with C++, C# or Visual Studio Basic by using Microsoft Visual Studio 2010. What availability of this product will do is facilitate the ability of developers and commercial customers to explore the limitless opportunities to transform products, processes, and businesses. Three important points regarding Kinect for Windows: This product is not the same product as Kinect for Xbox 360 product, and is not intended for use with Xbox 360s. This is not a consumer product. This is a Kinect development product for Windows, intended for commercial clients and developers. This product requires an application developed for Kinect for Windows in order to operate.

Communicate with computers naturally. Kinect for Windows gives computers eyes, ears, and a brain. With Kinect for Windows, businesses and developers are creating applications that allow their customers to interact naturally with computers by simply gesturing and speaking. Unit is not Xbox compatible.

Hardware requirements:
64-bit (x64) processor
Dual-core 3.2 GHz or faster processor
Dedicated USB 3.0 port
2 GB RAM

Extremely high powered graphics card & high end system
A Kinect for Windows v2 sensor

Operating system requirements
Windows 8 (64-bit) or later
Unit will not work if the above requirements are not met.

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Amazon.com Return Policy:You may return any new computer purchased from Amazon.com that is "dead on arrival," arrives in damaged condition, or is still in unopened boxes, for a full refund within 30 days of purchase. Amazon.com reserves the right to test "dead on arrival" returns and impose a customer fee equal to 15 percent of the product sales price if the customer misrepresents the condition of the product. Any returned computer that is damaged through customer misuse, is missing parts, or is in unsellable condition due to customer tampering will result in the customer being charged a higher restocking fee based on the condition of the product. Amazon.com will not accept returns of any desktop or notebook computer more than 30 days after you receive the shipment. New, used, and refurbished products purchased from Marketplace vendors are subject to the returns policy of the individual vendor.

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Customer reviews

3.2 out of 5 stars
3.2 out of 5
25 global ratings

Top reviews from the United States

Reviewed in the United States 🇺🇸 on January 14, 2015
6 people found this helpful
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Reviewed in the United States 🇺🇸 on September 4, 2015
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4.0 out of 5 stars Good device but lack of resources.
Reviewed in the United States 🇺🇸 on September 4, 2015
[[ASIN:B00KZIVEXO Microsoft Kinect for Windows V2]]
I purchased Kinect for Windows v2 for my graduation project, In order to develop Windows Store App.
The main hardware problem that i faced, that it requires a USB 3.0 port, and i've MBP 13" late 2011 that doesn't support USB 3.0; and to solve this problem i bought a new HP laptop with USB 3.0 port. You also need a good GPU, Because if you used Intel GPU you well faces a problem of Low FPS. The software problem that i faced was the lack of resources for developing Windows Store App using C#, most of the available resources is for Kinect for Windows V1 not for the newer version.
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