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Microsoft Windows User Experience (Microsoft Professional Editions)

4.5 4.5 out of 5 stars 7 ratings

Targeted for professional developers, this book delivers a print version of official Microsoft guidelines for creating well-designed, visually and functionally consistent Windows user interfaces. Includes a new section that addresses common development missteps and offers ready solutions.

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Editorial Reviews

Amazon.com Review

Useful for anyone who designs Windows software, the Microsoft Windows User Experience is the official guide to creating UIs that take full advantage of Windows 2000. Part style guide and part user interface design how-to, this book provides a worthwhile reference for understanding the larger philosophy and details needed to create effective interfaces for Windows-based software.

This title is first and foremost a style guide for Windows 2000, listing principles for creating effective user interfaces. It is chock-full of examples describing successes and failures in UI design (for example, how to give effective feedback to users for error messages and how to design visually appealing software that fits in with the rest of the operating system). Besides enumerating common UI features (from windows to menus to working with the mouse and keyboard), this book also explores the essential nitty-gritty details that will help your team create software that works effectively with Windows. (For instance, this text lists the Registry keys required while installing--and uninstalling--software, along with important Windows shell conventions and APIs.) Additional material on localization will help your software adapt to worldwide markets.

Sure, the best way to learn Windows conventions is to use the interface firsthand. But the Microsoft Windows User Experience goes further with an essential, easy-to-comprehend guide that details what today's applications must do to be good citizens of the Windows desktop. Every software team will need to have at least one copy on hand to see what's available for interfaces on the latest Microsoft platform. --Richard Dragan

Topics covered: Windows 2000 and Windows 98 user interface guidelines, tips for good interfaces, user-centered design principles: directness, consistency, forgiveness, simplicity, usability, iterative design cycles, data-centered design, objects as metaphors, the Windows desktop and taskbar, icons, windows, mouse and keyboard input, general interaction techniques, navigation, selection, direct manipulation, window attributes and operations, menus and toolbars, standard and common Windows controls, secondary windows, property sheets, dialog boxes, message boxes, single document and multiple document interface (MDI) applications, Web-application interfaces, the Windows file system, installation and the system registry, using the Windows shell, OLE embedded and linked objects, help systems and HTML Help, designing wizards, visual design guidelines, tips for accessibility for users with disabilities, tips for internationalization and localization.

Product details

  • Publisher ‏ : ‎ Microsoft Press (October 8, 1999)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 864 pages
  • ISBN-10 ‏ : ‎ 0735605661
  • ISBN-13 ‏ : ‎ 978-0735605664
  • Item Weight ‏ : ‎ 2.65 pounds
  • Dimensions ‏ : ‎ 7.35 x 1.59 x 9 inches
  • Customer Reviews:
    4.5 4.5 out of 5 stars 7 ratings

Customer reviews

4.5 out of 5 stars
7 global ratings

Top reviews from the United States

Reviewed in the United States on September 10, 2022
I used the product as part of my daily work, testing and documenting software products as part of a development team. Highly recommend.
Reviewed in the United States on January 20, 2015
An excellent presentation of the guiding philosophy and implementation details of the Microsoft Windows user interface.
Reviewed in the United States on September 27, 2001
While the MS Windows User Experience will be a necessary reference book for MS UI developers, it fails as a general guide for creating a "great user experience." Scaning the first chapter, for example, I just had to laugh: I had been just reading a text on the new Macintosh OS X interface then switched to the Windows book. The Mac OS X UI guide was simplistic and bland, while the first chapter of the Windows guide was verbose and unnecessarily complex. How stereotypical is it possible to get? Also, in chapter one of the MS book there are less than 2 introductory pages of positive text, then 16 pages on what NOT to do.
If you are looking for a book which lists MS Windows UI elements, and contains the official MS explanation of what to do with them, this book would be handy to keep around. However, if you are looking for an excellent book on user interface and "user experience", I highly recommend going to the Macintosh web site and downloading, for free, the "ancient" (by computer standards) 1995 Macintosh Human Interface Guidelines (which differs greatly from the Mac OS X book mentioned above).
17 people found this helpful
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Reviewed in the United States on May 17, 2000
I haven't finished this book yet, but so far I'm very pleased. It's very comprehensive, and contains many screenshots. It also contains information about integration w/ Internet Explorer, which is important to me. The only downside is that it's written by Microsoft, so some of Windows' shortcomings aren't really discussed.
2 people found this helpful
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Reviewed in the United States on November 18, 2001
This book is a frame by frame, widget by widget, menu item by menu item prescription for "proper" Windows application etiquette. By following this book's advice, your applications will look and feel just like a member of Microsoft Office. You'll learn everything from how many units to space a button from the border of a box to how to select multiple discontinuous pieces of text and then copy and paste them across applications. There's even instructions on editing the registry so that your documents can be printed from the explorer.
It's essentially a style guide for Windows GUIs the way the Chicago Manual of Style is a style guide for writing English. It won't make you a good writer, but no one will correct your punctuation.
I actually found this book useful from a Windows user perspective. It tells you how all the controls are supposed to work. If you use MS apps a lot, you've probably intuited a lot of this, but it's interesting to see it all laid out.
This book does not explain how to use the Windows APIs to create GUIs. Get a book on Visual C++ or VB for that. This book does not explain how to design a usable application. Read Jeff Johnson's GUI Bloopers or Alan Cooper's About Face. This book does not teach you to be a visual designer.
This book is about as interesting to read as a typical user's manual. It's one unforgiving piece of advice and description after the next without a single case study in the entire 500+ pages.
Even so, if you want to understand how Windows apps are "supposed" to behave or you have to write such applications yourself, this book is a must-have.
26 people found this helpful
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Reviewed in the United States on March 25, 2000
C'est un excellent ouvrage pour tout ce qui concerne l'interface graphique Windows. Il est relativement bien illustré. Il comporte de très nombreuses expériences d'utilisateurs pour permettre de développer des logiciels conviviaux et parfaitement adapté à l'environnement Windows.
5 people found this helpful
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Reviewed in the United States on August 18, 2000
Great book on how to design a graphical user interface correctly. Very useful if you want to follow Microsoft's user standards (and why wouldn't you).
4 people found this helpful
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