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About the product
- Harness the Spirit of vengeance to inflict brutal combos while mastering powerful new skills and weaponry.
- Exploit the individual fears, weakness and memories of your enemies as you dismantle Sauron's forces from within.
- Become the most feared force in Mordor in a new chronicle set before the events of the Lord of the Rings.
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From the manufacturer
You are Talion, a Ranger of the Black Gate, keeping watch over Mordor which has remained undisturbed for ages. In the blink of an eye, everything is taken from you - your friends, your family, and even your own life. Resurrected by a vengeful spirit, you must now embark on a relentless vendetta against those who have wronged you. Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle in Middle-earth. Set before the events of The Lord of the Rings, Middle-earth: Shadow of Mordor explores what happened in the land of Mordor as Sauron prepared his armies for The War of the Ring.
Dominate the Uruk soldiers of Sauron’s Army to build your own, using the power of the Wraith. Your power begets followers, willing or otherwise, and they will follow you or fall. Mordor’s wildlife has been forged in an unforgiving environment, ensuring only the strongest survive. Using the power of the Wraith, swift Caragors and mighty Graugs will become yours as well.
A Gondorian Ranger, Talion was slaughtered on The Black Gate along with his wife, Ioreth, and his son Dirhael. Talion did not find peace in death, however. He was cursed, and resurrected, by a powerful Wraith who possessed his body and reforged him as an undying spirit of vengeance.
The Wraith is a mysterious spirit that possesses Talion upon his death. His motivations are currently unknown but he is able to grant Talion the use of supernatural skills and abilities.
The Dark Lord Sauron claims Middle-earth as his rightful dominion. From here in Mordor he will reforge his strength to conquer Middle-earth, for there are none with the power to oppose him.
Uruk Captains oversee Sauron's Army. They enforce construction and demolition projects, craft battle plans, and administer discipline to their underlings. Their hierarchy is combative; Captains win their place by slaughtering those above them, and keep power by destroying underlings who might oppose them. This ensures endless competition among the Uruks, and winning the rank of Captain means an Uruk is one of the strongest, deadliest, and most devious of their kind.
The common Caragor is vicious, disgusting, and a relentless killing machine. It is native to Mordor and the realm's top predator. Their powerful legs make them excellent sprinters and fair climbers. Their jaws are powerful enough to snap through bones and cut through all manner of armor.
The Graug is a beast of destruction. These behemoths grow to fifteen-feet tall or more, and their skin grows tough and leathery, making them extremely resistant to all manner of arrows, bolts, and bladed or blunt weapons. They're feral beasts, naturally combative, highly territorial, and ill-mannered.
A land of shadow and the home of the Second Dark Lord of Middle-earth, Sauron, Mordor beckons to spirits and calls dark things to its twisted heart. It is home to many monstrous creatures, among them Caragors, Graugs; monsters neither the Uruks nor their Dark Lord have tamed. Its burning heart, Mount Doom currently lays dormant.
The valley of Udûn is a harsh and unaccommodating land used primarily as a way-station for armies with ambitions to breach Mordor or attack from it. The sprawling land was once populated by Gondorian Outcasts but is now commanded by the Uruks.
Sea of Núrnen
Atypical for Mordor, the Sea of Núrnen lies hundreds of miles deep past its borders and is a lush, green landscape that Sauron is using to feed his growing war machine. Subjugated slaves are tilling the fields and fishing the sea to keep the Uruk hordes fed.
Middle Earth: Shadow of Mordor
Top customer reviews
but there isnt but the orcs how they change during there game play is like amazing cause they change as you play. they get harder untill you change the game style of your play then they change that then you change it back to what you first did in the first place and you get that kind of playstyle
for instance if you play stealthy the orcs are more aware of your steathy play and you cant kill them as easily if you play like tanking around they become battle hardened so hard to take down espeaclly with orcs around with him..
only thing that i wish would be edited is some of the blood or what ever you call orc blood it shoots everywhere.. but other than that its not to bad
also another note would be i wish you could free prisoners from there cages like the catagors
but thats just an idea
Update: 5/12/15: Well, I have to raise my rating for this game. Once your get by the game's opening and get really into it, you find, although it's a struggle to get there, that you can get your character more powerful and the game becomes a bit easier to play. One note though....Don't get over confident when this starts happening or you might find yourself dead again!
Final Update: I leave my rating, but I have a slight warning to give. If your not a good melee fighter get ready to get very frustrated. After around 110 hours of game play, I had to admit defeat and start over again even though I'm not sure if that will help. The game really punishes you if you keep getting killed off. After that happening to me around 30 or more times, I had to even take on the environment to play the game. After awhile you just get tried of getting killed off so much and finding yourself more and more handicapped get time you jump down from the tower. I understand it's supposed to get easier as you go, and twice I thought I'd turned the corner, but then you find yourself right back where you started even with the increased skills. So frustrating. Still think an easy, normal, hard set up would be better. Oh well......
IMHO, complaints regarding the lack of dedication to the LOTR canon should be disregarded. Just let it go and have some fun. Remember, LOTR is a work of fiction!
If I have a beef, it's that there was no instruction manual, or at the very least, a sheet included with the required keystrokes needed to perform the numerous actions that Talion can do. The result is that just about the time you get a handle on all the keystrokes needed to perform the various moves (and there are many), the game is just about over. I actually did not discover what a certain on-screen prompt meant until the very last move to destroy Sauron after I had died a couple of times! Jotting them down is somewhat of a drag, too, but that seems to be the only way to get a good handle on them. I gave it up after a page full of jotted down notes.
You'll need some horsepower to play this game. My rig: Intel quad-core i5-4570, 8gb RAM, Gigabyte LGA 1150 Intel H87 mobo, W7 Ultimate 64-bit, Corsair Hydro cooling fan. The game ran like a dream at high settings and looked great. As for problems with Steam, I had a Steam account previously but when I attempted to log in using my former login info, Steam didn't recognize it (even though I contacted Steam to remind me of my password info!), so I simply created a new user name/login/password combo. This was the one and only glitch I encountered while installing this game. Yes, it took a while to get it installed, but it's a big game. Anyway, we'll see what happens when I get another Steam game.
Overall, SoM gets 5 stars from me. I'll be on board if/when they can create another LOTR games as good as or better than this one!