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About the product
- Harness the Spirit of vengeance to inflict brutal combos while mastering powerful new skills and weaponry.
- Exploit the individual fears, weakness and memories of your enemies as you dismantle Sauron's forces from within.
- Become the most feared force in Mordor in a new chronicle set before the events of the Lord of the Rings.
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From the manufacturer
You are Talion, a Ranger of the Black Gate, keeping watch over Mordor which has remained undisturbed for ages. In the blink of an eye, everything is taken from you - your friends, your family, and even your own life. Resurrected by a vengeful spirit, you must now embark on a relentless vendetta against those who have wronged you. Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle in Middle-earth. Set before the events of The Lord of the Rings, Middle-earth: Shadow of Mordor explores what happened in the land of Mordor as Sauron prepared his armies for The War of the Ring.
Dominate the Uruk soldiers of Sauron’s Army to build your own, using the power of the Wraith. Your power begets followers, willing or otherwise, and they will follow you or fall. Mordor’s wildlife has been forged in an unforgiving environment, ensuring only the strongest survive. Using the power of the Wraith, swift Caragors and mighty Graugs will become yours as well.
A Gondorian Ranger, Talion was slaughtered on The Black Gate along with his wife, Ioreth, and his son Dirhael. Talion did not find peace in death, however. He was cursed, and resurrected, by a powerful Wraith who possessed his body and reforged him as an undying spirit of vengeance.
The Wraith is a mysterious spirit that possesses Talion upon his death. His motivations are currently unknown but he is able to grant Talion the use of supernatural skills and abilities.
The Dark Lord Sauron claims Middle-earth as his rightful dominion. From here in Mordor he will reforge his strength to conquer Middle-earth, for there are none with the power to oppose him.
Uruk Captains oversee Sauron's Army. They enforce construction and demolition projects, craft battle plans, and administer discipline to their underlings. Their hierarchy is combative; Captains win their place by slaughtering those above them, and keep power by destroying underlings who might oppose them. This ensures endless competition among the Uruks, and winning the rank of Captain means an Uruk is one of the strongest, deadliest, and most devious of their kind.
The common Caragor is vicious, disgusting, and a relentless killing machine. It is native to Mordor and the realm's top predator. Their powerful legs make them excellent sprinters and fair climbers. Their jaws are powerful enough to snap through bones and cut through all manner of armor.
The Graug is a beast of destruction. These behemoths grow to fifteen-feet tall or more, and their skin grows tough and leathery, making them extremely resistant to all manner of arrows, bolts, and bladed or blunt weapons. They're feral beasts, naturally combative, highly territorial, and ill-mannered.
A land of shadow and the home of the Second Dark Lord of Middle-earth, Sauron, Mordor beckons to spirits and calls dark things to its twisted heart. It is home to many monstrous creatures, among them Caragors, Graugs; monsters neither the Uruks nor their Dark Lord have tamed. Its burning heart, Mount Doom currently lays dormant.
The valley of Udûn is a harsh and unaccommodating land used primarily as a way-station for armies with ambitions to breach Mordor or attack from it. The sprawling land was once populated by Gondorian Outcasts but is now commanded by the Uruks.
Sea of Núrnen
Atypical for Mordor, the Sea of Núrnen lies hundreds of miles deep past its borders and is a lush, green landscape that Sauron is using to feed his growing war machine. Subjugated slaves are tilling the fields and fishing the sea to keep the Uruk hordes fed.
You are Talion, a Ranger of the Black Gate, keeping watch over Mordor which has remained undisturbed for ages. In the blink of an eye, everything is taken from you - your friends, your family, and even your own life. Resurrected by a vengeful spirit, you must now embark on a relentless vendetta against those who have wronged you. Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle in Middle-earth. Harness the Spirit of vengeance to inflict brutal combos while mastering powerful new skills and weaponry. Exploit the individual fears, weakness and memories of your enemies as you dismantle Sauron's forces from within. Become the most feared force in Mordor in a new chronicle set before the events of the Lord of the Rings.
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I wasn't expecting Mordor to look like the PS4 version, but I also wasn't expecting a major downscale. The game looks a little muddy, but scripted animations look nearly identical to the ones in the new-gen versions. Some small details have been compromised or erased entirely, like how the blood sprays out. The blood is still there, but the "patterns" seem a little different.
The "Nemesis System" is still there but it does feel a little different. There seems to be some details missing in the new orcs, but nothing game breaking. They all seem to have a smaller set of names, weapons, pieces of armor, and taunts to draw from, but it takes a good amount of playtime and careful observation to notice these differences. I would say that the game is still great, but it's worth remembering that Monolith already talked about the nemesis system, and acknowledged that last-gen gamers wouldn't be getting quite the same thing. Back in February, Mordor design director Michael de Plater made it clear that new-gen consoles were the priority when developing the game, especially in regards to the nemesis system.
Mordor did benefit from being a next-gen game, and it would be no better if it was a next-gen exclusive, because they already did everything they could have done for it. The same could be said that Mordor would be no better if it was a PS3 and 360 exclusive, because they already did everything they could have done for it. Sure, the graphics could be better, but graphics alone don't make a great game, they only serve in assisting the experience. The graphics could even be one big "conspiracy" as far as I'm concerned, and the studio could have watered them down as being one big sales tactic in order to help push new gameing systems, because me and many others know that the PS3 and 360 is capable of delivering so much better.
If there never was a new-gen version, this game would be viewed from an entirely different perspective. However, I am still removing 1 star from what I feel is a 5 star game because when it comes down to the graphics, I know that they could have, and should have done better. With about 5 hours of playtime, I have experienced zero crashes and no major issues. With graphics aside, it is around 85% of its original quality, and the story and overall "wow factor" remains 100% identical.
I was very excited about getting this game and knew some things would be different, or not as great as the PS4 version.. But how bad can it be right? Let me count the ways
When the opening screen of the main character's face came on, I realised something was very wrong. How does a character model in 3D look this bad on PS3. I thought maybe it was just for that screen. Then I started the game.
Let me say straight up, this would look average even on PS2! They game is murky, muddy...and you get LOTS OF VISIBLE PIXELATION on character models! When some characters of moving objects (eg grass) is somewhat far of, it looks like 2D sprites.. When you get up close, you're just more disappointed that it's actually 3D.
I recently got Hitman Absolution, and I played that straight after Last of Us.. Of course I could see the difference, but the game quickly got into me..
I buy Shadow of Mordor, and I realise that Hitman from 2012 is MILES AHEAD of this crap! MILES!!!
Plus, everything is brown. Like, EVERYTHING.. You don't get the feeling that you're playing a massive game, so you don't look at anything else cos there's nothing else to look at. Cos it's all brown.. The colour palette for the first bunch of hours is probably called 'brownscale'. The cover lies that there's other colours.. It's a sea of brown, and the occasional grey or blue. Even the red looks brown.
I was gonna call this "gameplay", but the stability issue deserves its own paragraph!
Let's just give you an example of what happens here...
There's a loading screen --> cutscene (which looks like standard PS3 in-game graphics) --> loading screen of about 10seconds --> game starts playing with sound BEFORE loading screen is complete --> the actual game with horrendous graphics, and you realise you've missed the first few seconds --> you play, and decide to pause. Then when you unpause it goes --> LOADING SCREEN --> back to game with graphics so bad you wonder why it had to load again!
Basically ANYTHING YOU DO REQUIRES A LOADING SCREEN. Go to your map..loading screen.. Exit map, loading screen.. Unpause game, loading screen.. Coming in and out of cutscenes, loading screen..
What this does is kill any sense of urgency in the game. And getting used to it makes you like an abused wife who chooses to stay in the relationship, cos your standards drop so low, and you end up saying "it's not so bad, they did their best.. It's my fault for not recognising the good it does. Monolith did what they could..."
NO THEY PUNKED OUT ON THIS PORT! IT'S TERRIBLE!!!
What? I'm actually still writing about this??? Why? Why am I torturing myself with memories of... Oh wait, I'm trying to help YOU.
The fights are really slow. Again, none of that sense of speed you got in something like Batman (I have Arkham City, which is OLDER than Hitman, and even BETTER). Because of all the loading times, everything becomes a chore.
So you always get the feeling that this is a slow game.. Not an action-packed one. After Batman, your reactions become really quick, and you realise just how slow the game is, because of that. I was pressing frantically against my first captain but was moving at maybe 25% of that. By the third captian-fight, I was pressing in tune with the game, and just felt my brain going numb and taking walks outside while I played.
*throws keyboard at screen and goes to bedroom to cry*