| Item Package Dimensions L x W x H | 6.7 x 5.36 x 0.67 inches |
|---|---|
| Package Weight | 0.09 Kilograms |
| Item Dimensions LxWxH | 0.6 x 5.3 x 6.7 inches |
| Item Weight | 3.04 Ounces |
| Brand Name | WB Games |
| Country of Origin | Andorra |
| Number of Items | 1 |
| Manufacturer | Warner Home Video - Games |
| Part Number | 883929319695 |
| Model Year | 2014 |
| Size | 1 Pack |
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WB Games Middle Earth: Shadow of Mordor - Playstation 4
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Purchase options and add-ons
| Brand | WB Games |
| Operating System | playstation_4 |
| Hardware Platform | PlayStation 4 |
| Format | BD-ROM |
| Genre | fighting-action-game-genre |
About this item
- Harness the Spirit of vengeance to inflict brutal combos while mastering powerful new skills and weaponry.
- Exploit the individual fears, weakness and memories of your enemies as you dismantle Sauron's forces from within.
- Become the most feared force in Mordor in a new chronicle set before the events of the Lord of the Rings.
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Product Description
Exploit the individual fears, weakness and memories of your enemies as you dismantle Sauron's forces from within.
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| ASIN | B00GMFKYK8 |
|---|---|
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #35,363 in Video Games (See Top 100 in Video Games) #1,697 in PlayStation 4 Games |
| Date First Available | November 12, 2013 |
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The challenge is the battles. This game is probably the first I've seen where the open world is also dynamic and shaped by the characters and bosses in it. I won't go as far as to say that each boss/Captain/Warchief is unique, but the system of Uruk tribal warfare is deep and very interactive. As you start finding these bosses and battling them, you can see the hierarchy change. Each Captain can be a bodyguard for a Warchief, so killing one will change the party of the Warchief when you go to kill him as a different Captain will taken the place of the slain one. Each boss has different strengths and weaknesses that change how you fight them. Stealth kills may be an option for one of the bodyguards, but not the Captains he has, so you might have to change your strategy. And you probably will, because these bosses are not easy kills. In fact, they're very very tough. Perhaps you have their weaknesses lined up and you're ready to go. As soon as you start the fight, he shouts for reinforcements and then one of those goes and lights a signal torch and suddenly there are 30 Orcs surrounding you, each you have to dodge, stun, kill, throw, interrogate, drain... whatever. It gets to be a very impressive fight. Orcs will shoot others if you line it up right, sometimes helping you. Other archers (Hunters) will shoot poison arrows so you don't get a visual indicator of when you might need to dodge or parry. Getting a hit streak offers you opportunities to use special moves and abilities. Knocking down one Orc doesn't mean you can quickly slice their head off, either, because the time to execute them leaves you open to attack and if you parry that attack, your execution is interrupted and the Orc survives. The bosses get weaker as you hit them in the right way, but then start to flee if you get them too weak without killing them. As their army surrounds you and you try to give chase you'll get bogged down in the horde and it'll be quite difficult to stop them. Grabbing them to kill them isn't easy either, as that takes a while and leaves you open, again, for attack.
I have to interrupt that and mention the mechanics of fighting. It's frustrating. Not only is it quite difficult, but being unable to slice the head off (or otherwise stab) a downed enemy in one push of Square is enraging. It makes the fight more difficult, but it doesn't make sense. Likewise, so do some of the attack animations not make sense. Unfortunately, some animations and attacks take longer than others to finish. While this adds great variation to what could be a dull fight, you also don't really get to choose how most of your attacks will land. Some will be quick swipes and you can get back to another attacking enemy to counter, some attacks will be long blows and you'll be unable to counter the attacking enemy, which will then knock you backwards and another archer will get you while you're recovering and so on and so on until you are dead.
Dying and respawning. It's fun and enraging (in a good way). It's explained away in the opening sequences as to why you are allowed to respawn in the game, which is quite nice and adds to the realism (as much as there can be) of the game. Dying by any hand (not beasts) can change the hierarchy of the bosses in the game. The Orc that kills you earns respect and power based on your death and can propel through the ranks riding your scabbard's tails. Likewise, you killing an Orc in that hierarchy will leave a void where new Orcs can rise or current ones be promoted even higher. Those Orcs will also take on roles as bodyguards for Warchiefs. Each one has different strengths, fears and weaknesses available to exploit, discovered through an Intel system. As battles between you and Orcs can change the hierarchy and the battlefield, so do battles between different Captains. It's incredible to see the battlefield changing constantly and it having a meaningful impact on how you plan your next encounter. Add to that, you can sometimes attend events, attacks, ambushes and executions between Uruk leaders that you can influence and change the battlefield as well.
Simply put, it is brilliant. It's a truly unique game and it will have replayability for a long time.
UPDATE: Well, just as I wrote this review, I thought I had neared the end of the game. It turns out that there was a second zone, a dwarf and some more story to go! I will have to go back on my previous statements about the story, it's actually quite interesting once it gets going. And it doesn't really get going until you get near the end of the game. Unfortunately I sort of blasted through the end of the story, and it was a lot easier than the battles before it. I can see now that if you don't get lost in the Orc games at the beginning of the game, you might be able to plow through the main story in 6 hours, putting it squarely in line with Advanced Warfare's duration. A bit disappointing, but I don't think most people are likely to want to play through it like that.
Combat - I know I'm not going to surprise anyone by saying the combat is very similar to the Batman games — However, this next comment may surprise you. I think the combat is better than the Batman games — Much better, in my opinion. I hope I don't offend any Batman game enthusiasts, but the combat in that game can get a little stale, as time goes on. This is far from the case in Mordor! In fact, the combat becomes more fun, as you progress. For example; once you hit a 5 hit combo streak, you can take out your bow, and shoot someone with a flaming arrow! Flaming arrows not your thing? Not to worry, you can also do a finish move that'll chop their damn head off! There are other executions you can do, but those two happen to be my favorite.
Weaponry - Some of you may get turned off when I tell you there's only three weapons in the game, but just hear me out, first. Listen, there's nothing wrong with a game that has an enormous variety of weapons (Lords of the Fallen), but I usually only end up using one or two of them anyway. If I had my wish, action games would only provide us with two or three weapons; something for melee combat, and something for ranged attacks. Mordor nailed this, in my opinion. You'll get a sword for melee attacks, a bow for attacking from a distance, and just to shake things up, you'll get a dagger for stealth attacks. If you plan on beating the game, you'll need to be proficient with all three. My favorite was probably the sword because there's nothing quite like slicing and dicing your way to victory! And don't worry, you'll get all three weapons very early in the game, unlike some dumb games that wait damn near to the end before giving you all of your weapons...
Enemies - Now THIS is an interesting topic! I've read some reviews that claim all of the enemies are pretty much the same. Well, that's not true, and I would question the validity and integrity of anyone that's spewing such nonsense. Granted, they're all Orcs or Uruks, but they're definitely not the same. They look different, they have different weapons, they behave differently, and they all have their own name. I'm not going to get into the nemesis system because I know it's already been talked about a great deal, and I don't feel like it anyway, because my fingers are starting to get tired. Here's the driving force behind the title of my review. You might be partaking in a side-mission that has nothing to do with the main storyline. While you're focusing on trying to complete said side-mission, here comes an Orc Captain (again, he has nothing to do with what you're trying to accomplish). For all intents and purposes, these encounters with Orc Captains are mini boss battles, and they can happen at any time! I've never played a game where I was constantly on edge, because I didn't know when or where one of these guys were going to show up! I'm going to be transparent and tell you guys I was afraid of one Orc Captain in particular. He would constantly show up, and I ran like a little you know what (I don't recommend running, because if he sees you again, he'll let you know about it, and make you feel like a coward). For legal reasons, this particular Captain will remain unnamed. Suffice it to say, when I finally grew a pair, I got the last laugh, and I'll leave it at that... Even if I did tell you his name, don't expect to see him in your game, because the Orc Captain names and appearances are pretty random. You'll see names ranging from "Grublik the Flogger" to "Edected the Curio".
Miscellaneous - Outside of the 20 main missions, there's a lot to do. You'll find tons and tons of side-missions to do, as well as several collectibles to track down. One of the more interesting side-missions was called the "Hunting Challenge", and you'll be tasked with hunting and killing different creatures. This was pretty neat, and reminded me a little of Red Dead Redemption. I probably spent more time doing the extra stuff, than I did playing the main missions (the main missions are pretty short). If you're a trophy hunter, you'll have a good shot at getting the Platinum, if you're willing to put up with a few annoyances...
Shadow of Mordor is a great game, but it may not be for everyone. Here's the skinny; if you like games such as Batman, Tomb Raider, and Assassins Creed, I think you'll enjoy Mordor. However, if you you're not into those games, and prefer something like "The Last of Us" or "Heavy Rain", you might want to steer clear... I know I'm 'required' to point out at least one negative thing about Mordor, but I'm not sure I can do that. I'm not sure what you guys want me to say? There's nothing I dislike about the game. Ok, if someone told me I HAD to point out something negative, or I would be FORCED to play Evolve again, here's what I would come up with: There's a Wraith spirit that'll accompany you on your journey. This guy is a huge hater, and a massive TOOL, to the highest degree. See there, told you I didn't have anything. Rayman Legends; you're up next!
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