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About the product
- Immerse yourself in the epic scale of Middle-Earth as you forge a new ring and siege epic fortresses to face the dark lord and Nazgul.
- Experience a richer and more personal world full of new enemy types, stronger personalities and deeper stories - anyone you face can now evolve from a lowly soldier to a mighty overlord.
- Go behind enemy lines and use strategy, cunning or brute force to conquer Sauron' s fortresses and turn them against him.
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The sequel to the critically-acclaimed Middle-Earth: Shadow of Mordor - winner of over 50 industry awards - arrives this August, continuing the original story of Talion and Celebrimbor, who must now go behind enemy lines to forge an army and turn all of Mordor against the dark lord, Sauron. Immerse yourself in the epic war for Middle-earth as you confront the Dark Lord Sauron and his Ringwraith's. Forge a Ring of Power to dominate your enemies and command your followers as you experience a unique, personal story brought to life by the award-winning Nemesis System.
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The nemesis system included a number of improvements and legendary gear can be improved through fulfilling a number of unlock conditions. Set bonuses are useful and the game has a ton of fun abilities.
- The screen capture option is too easy to enter inadvertently and thereby pausing the action while in an intense button mashing battle. While a nice feature I had to disable it.
-Trying to escape and ending up in a summersault nightmare against a wall or the edge of a roof top.
-A sprint option which keeps you on the ground versus running up walls/cliffs would remove the aggravation of trying to run down a retreating Captain.
- An option setting that skips the Captain introductions/speeches at the beginning of a captain encounter...especially frustrating when you run into more than one. While the first few are entertaining, after the 100th encounter they get old (maddening) and interrupt player immersion.
- More fast travel points, adding some non-Haedir fast travel points after all the Haedirs are captured in a region would remove some tedious aspects of traveling.
- Act IV, REALLY? No one wants to grind through that many fortress captures. 10 stages with a single fortress capture would be one thing but after stage 3 or 4 they double up and then later it’s three per stage. I quit after stage 4. Adding some super duper legendary gear or followers along the way as a reward/incentive would make it worth it. But as designed, save yourself from the grind.
That’s it for my constructive criticism list for SOW. Happy Orc hunting.
PS: adding the collectibles (artifacts, etc) discover capability via the Haedir capture was a brilliant idea and a nice addition over SOM.
That's not to say the game can never feel cheap. Even regular enemies will kill you, "no chance" captains will end you in seconds if you get too close, and so forth. I doubt very many young kids could get through it. However, for those up to the task the Nemesis system can have an addictive quality.
At times the story is pretty strong but there are definite weak moments. Because of that it's not quite a true 8 but I'm rating it up because I got more enjoyment out of it than a 6/10.
Shadow of Mordor was pretty good, but I couldn’t seem to find a ton of interest in it, it got old kinda fast in my opinion. But Shadow of War is so much fun! It’s way bigger than the first one and the RPG system makes it even better. Definitely a Game of the Year in my book!
The nemesis system is much better than before.