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About the product
- Since the dawn of ever, warriors have banded together to fight evil
- Now. Mii characters based on your favorite people must unite to do turn-based battle and save Miitopia!
- Cast them in roles across the kingdom, manage friendships, and give them jobs with distinct stats, abilities, gear, and a custom look. Then behold as awesomeness unfolds!
- Rated "E" for Everyone
- Rated "E" for Everyone
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Since the dawn of ever, warriors have banded together to fight evil. Now. Mii characters based on your favorite people must unite to do turn-based battle and save Miitopia! Cast them in roles across the kingdom, manage friendships, and give them jobs with distinct stats, abilities, gear, and a custom look. Then behold as awesomeness unfolds!
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Here are my personal thoughts on this game - gameplay spoiler warning!
- It's quirky. I love the little interactions the Miis have - and they happen all over the place, whether it's traveling along a road, at the inn, while camping, or even in the midst of battle. The silly antics give a lot of character to this game.
- The soundtrack is excellent. Four composers wrote the music for this game, which is recorded by a live orchestra, and boy do they deliver. I was amazed by how good Miitopia sounds. You'd think a game with Miis would have something akin to elevator music, but nope! The music in this game is definitely a strong point - in my opinion it suits each situation and character well, and it definitely kept me going through the battles.
- Jobs (classes). Like any RPG, Miitopia has a variety of classes, and they're just as quirky as the rest of the game. You start off with the classic warrior, mage, thief, and cleric, plus the not-as-classic pop star and chef, and unlock more as you progress through the game. Each class has its own abilities and specialties, and they have unique sets of outfits and weapons to collect. I like the creativity in Miitopia's classes, and I especially appreciate being able to take down stone golems with flower power.
- Personality quirks. You can select a personality type for each playable Mii (there are seven in all), and each personality comes with its own advantages and drawbacks in battle. I really like this mechanic. The drawbacks of each personality can be frustrating at times, such as when a stubborn Mii refuses healing on low health, but they can also be rewarding, such as when said stubborn Mii attacks twice in the same turn. The personalities add more character to the Miis similar to how they did in Tomodachi Life.
- There's something hilarious about watching Nicholas Cage's face float helplessly into the air as it is taken by the Dark Lord...
- The story, surprisingly. Is it a mind-blowing masterpiece that makes you reconsider everything you've ever known? ...No, not by a long shot. The reason I'm bringing this up is not because the story is brilliant, but because it was better than I expected it to be, especially for a silly RPG involving Miis. I won't spoil anything here, though.
- The world is large. It has several different regions to explore, and each map has pretty colors and nice battle scenery. Also the music. The music is amazing for each region.
- Mii relationships. Just like in Fire Emblem, the more relationships your Miis have, the more powerful they become. Relationship bonuses allow Miis to support each other, and the bonuses increase as the relationships get stronger. There's no gender barrier this time, either, which is a step up from Tomodachi Life, though there are still negative mechanics like jealousy. Again, the relationships also add personality to the Miis, which is always a good thing.
- The game gets repetitive. Unfortunately, this got quite frustrating for me as I progressed. The interactions between the Miis repeat over time, taking away some of the charm. Battles get repetitive as well and would be a total chore if not for the great music. The gold grind is real later into the game.
- RNG for even core mechanics. At first I thought it was pretty funny, but the randomness of the game quickly became frustrating. Just like in Tomodachi Life, the Miis in Miitopia have different levels of partiality to each kind of food - including their quality variations. The difference here is that the food actually affects stat gains in Miitopia, and the amount of gains depends on how much they like the food. It was annoying to obtain a rare food that greatly boosted attack... only to have my warrior hate it and lose some of its effect. Not only does the RNG affect the food, it also affects equipment, as your Miis won't always request to buy a weapon or clothing upgrade - and even if they do, they sometimes come back with a healing item instead of whatever they were supposed to buy. It took me much longer than it should have getting the necessary upgrades for certain bosses because of this.
- You can't control the Miis that aren't your personal Mii. This didn't bother me as much as I thought it would - the Miis for the most part make pretty acceptable decisions, save for automatically using healing items when they don't need to sometimes. The personality quirks get in the way sometimes, but that is true for your personal Mii as well. The main reason I'm bringing this up is that it feels like I'm just watching most of the time rather than playing, which make the game feel a little lacking. There are even times when your full team is temporarily split in two - making it impossible to control the team that doesn't contain your personal Mii. While I do think an autobattle option should be present, I would also like full control of the Miis when I feel the need (kind of like the 3DS Fire Emblems' autobattle). On the bright side, though, it does make the characters feel more like their own characters instead of just a unit for me to control, so I guess that's something.
- The game forces you to start fresh too often. This might be a pro for some people, but not for me. At some point the game will take away your trio of teammates and force you to build another team from scratch, also forcing you to choose a class that your personal Mii hasn't had before. It does this twice, so that you have to create 3 teams (including the one at the start of the game). By the third team I became frustrated with this mechanic. Sure, it was nice to try new things, but I kind of liked being able to do things other than whack the enemy with my weapon. At some point you do recover all nine of your teammates and will be able to switch to any class freely, but that happens late into the game.
- Side quests and instant travel are unlocked too late into the game. You don't get either for a long while, and when you finally do you have to go through several of them to progress the game. I would have liked both of these much earlier on. But there's a dragon involved in the instant travel, so that's cool.
In a nutshell, Miitopia is a fun, quirky, casual RPG. I see some reviews on the web that criticize it for not being a deep, amazing RPG, but that's the thing - it's not meant to be. Miitopia is supposed to be a lighthearted game likely directed toward younger players, and on that front it does its job well. But I can see why it's not for everyone, especially for those who are looking for an intense, more traditional RPG. I like Miitopia a lot, though. It may not be my favorite game of all time, but I still enjoy watching over my little Miis as they grow into little Mii heroes.