Travel Qwirkle Board Game
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- TACTICAL STRATEGY: Featuring a massive amount of in-game choices, including three tiles each of thirty-six possible color-symbol combinations, Qwirkle is the perfect game to hone player's tactical maneuvers, strategical planning, and forward thinking. Will you see the monolithic move that catapults you into first place?
- EASY-TO-FOLLOW RULES: An engaging game with easy-to-follow rules, Qwirkle is great for younger players. The rules of the game are basic: simply build lines by matching tiles based on either color or shape, and score points for doing so. However, the ability to build complex combinations will keep children interested and engaged, and challenge them mentally.
- GAMES THAT TEACH: Qwirkle is playable from early ages up, allowing young children and older individuals alike to develop and hone their spacial recognition, planning, and problem solving skills. Plan, win, and learn simultaneously!
- NO HASSLE TRAVEL: Qwirkle is the perfect game to take to a friend's house or on a long road trip, and our sturdy travel pouch makes it that much easier. Plus, Qwirkle is meant to be played without a board, making it the ideal game for when your on-the-go family is waiting in an airport or any other location.
- INCLUDES: Product comes with 108 wooden Qwirkle tiles, 1 sturdy travel pouch, 1 rule book.
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About the Author; Roger Price and Leonard Stern created Mad Libs in the 1950s and the series has been a favorite among kids of all ages ever since. Although Roger Price passed away in 1990, Leonard Stern keeps the tradition alive by writing new Mad Libs all the time. Roger Price and Leonard Stern are both well known for their comedy writing. In the 1950s Roger Price created and developed cartoons called Doodles, which were turned into a television show. Before that Price worked with Bob Hope on a newspaper humor column, and he even appeared on Broadway in Tickets, Please! Leonard Stern has an equally colorful and varied history. Before co-founding Price Stern Sloan with Roger Price (Sloan came later), Stern was a successful television writer. In addition to his creative involvement with over twenty television series and over ten motion pictures, Stern worked with Jackie Gleason in New York writing the Honeymooners. He also wrote for the Phil Silvers Show, The Steve Allen Show, and wrote and produced the original Get Smart television series. Recently, Stern published A Martian Wouldn't Say That, which compiled weird and wacky memos written by people in the entertainment industry. Currently, Stern serves as a senior vice president of Price Stern Sloan, where he still writes those hilarious Mad Libs. copyright 2000 by Penguin Putnam Books for Young Readers. All rights reserved.
From the Manufacturer
Qwirkle just got easier to pack. Our travel-sized Qwirkle plays just like the award-winning original. It’s as simple as matching colors and shapes, but it takes both logic and strategy to score big. Fun for all ages and perfect to take anywhere.
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This item Travel Qwirkle Board Game
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|Sold By||MindWare||Amazon.com||Amazon.com||MindWare||MindWare||Newbend Discount|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||6 x 5.5 x 2 in||11.75 x 11.75 x 3 in||1.5 x 10.5 x 10.5 in||16 x 15 x 3 in||10.5 x 10.5 x 2 in||6.26 x 1.89 x 9.25 in|
|Item Weight||7.68 ounces||2.8 lbs||0.35 ounces||1 lb||2.14 lbs||0.99 lb|
Top customer reviews
The game takes only 45 minutes or so to play, and is not so involved that you can't talk during the game. We have played with friends, with parents, with children, while waiting for food in the oven, at the beach, while watching TV, you name it. The game is fun, challenging, and can be done as a primary activity or on the side to accompany something else. It's fun, colorful, and makes you think.
The bag it comes in has some loose threads inside, and I think it is of middling quality, but you could always use a homemade bag or plastic bag if it breaks. At least it's much more versatile than regular Quirkle. Honestly, I don't see a reason to buy the full version of the game. The travel version is so portable, and the tiles are about the size of Scrabble tiles, so you're not really sacrificing size for portability like you do with some other games in which you have pinch your fingers together to manipulate tiny pieces. Quirkle is a ton of fun and the travel version slips right into a backpack and takes up no space at all.
Qwirkle is sort of like Scrabble with shapes/colors instead of words. You lay down tiles that go together to earn points (1 point per tile). Tiles go together in two ways: either because they match shape or color, and you can't duplicate a shape/color combo in a row (eg: not allowed to play two orange squares in the same adjoining row or column). If you can complete a line of all one color (in each of the 6 shapes) or all one shape (in each of the six colors) you get a Qwirkle, which is worth 12 instead of just 6! You play until all the tiles are gone, and the first person to use all of their tiles gets a bonus 6 points. The person with the highest score wins!
Some feedback to the manufacturer:
1) I use the tile trays from my Scrabble board to lay my Qwirkle tiles during play - it would be great if Qwirkle could provide something similar to rest tiles on. 2) The red and orange are very close in color, making it hard to distinguish when played in lighting that isn't fully bright. I usually play in the evening so lighting tends to be a little dimmer in the room. I have great eyesight (and I'm an artist so I pride myself on being able to see colors well) and catch myself bringing the orange/red tiles closer to my eyes to see which is which color. Every other person I've played with, have commented on this as well.
During the game, you keep the tiles on their sides when they're in your "hand" (kind of like dominos) and in this edition, shadows make it difficult to differentiate between some colors (blue/green, orange/red). We also bought the full sized edition for my grandmother and she reported that this is not a problem with that set.
The game itself is okay. We found it dragging at some points, but it is a good background game to play while having a good conversation. Also, keeping score (by tally) can become tedious.