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- Manufacturer: Minion Games
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In ages long past, the Master taught you the dark secrets of undeath. You could no longer perish, and as long as you had fresh body parts available, neither could your loyal servants - who were coincidentally made somewhat more loyal by the zombification process. But now the Master has fallen! ...Again. And this time those vile heathens have taken the inconvenient extra precautions of separating and inhuming some integral pieces of his unliving remains. In these dire times, one has to look after his own, and you're a necromancer who is more dangerous than most; you're a necromancer with a business plan. Your zombies will dig up graves and loot valuables, and while they're at it, they'll grab fresh body parts so you can make more zombies to dig up more graves. Sounds good, right? Unfortunately, it's so good that other necromancers are after the same cemeteries you are!
Top Customer Reviews
The game is fun but it requires a bit of thinking, remembering, and crafty strategy. Since the graveyard's contents are visible to everyone, the player must decide which rows to focus on. Two players might fight over a row full of valuable objects and leave another player free to claim more objects in other rows. It helps to remember which zombie you put down first (as well as which ones others put down first) and their value. It's not too hard to remember with three zombies, but as the players build more zombies it get more difficult to track. Attacking zombies also requires some strategy. The attacking player may open a spot on the board but may not get the chance to take the spot as other players take their turns first. It still could be helpful if a brainy zombie is taken out of the equation.
In the five or six times we've played the game, we've never put a zombie on the Start Player board. The advantage seems pretty minimal, though perhaps we haven't played enough to see its tactical importance. In one game I thought I could use it on the last round to make sure I had a chance to attack any zombies trying to steal a piece of the Master from my vault when I had all three pieces. The thought occurred to me after the game, alas. The game I didn't win!
The zombie theme fits well with the mechanics of the game. I had fun getting into the role of the mad scientist and trash talking or making commentary in character. The game is a little complicated but not too hard to teach. The instructions recommend playing without attacking or the Start Player action to make the first game easier. Going through the graveyard and assessing how much brain influence each player has space by space is a little bit tedious. Also, it is possible for players to get caught in "analysis paralysis" as they try to figure out the best move.
Overall, this is a fun game. We love that it allows two players and plays in under an hour (most of the time).