- Paperback: 464 pages
- Publisher: O'Reilly Media; 1 edition (September 4, 2017)
- Language: English
- ISBN-10: 1491944749
- ISBN-13: 978-1491944745
- Product Dimensions: 6 x 0.8 x 9 inches
- Shipping Weight: 1.5 pounds (View shipping rates and policies)
- Average Customer Review: Be the first to review this item
- Amazon Best Sellers Rank: #1,256,567 in Books (See Top 100 in Books)
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Mobile Game Development with Unity: Build Once, Deploy Anywhere 1st Edition
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From the Publisher
This book is designed for people who want to build games but don’t have any previous game development experience.
Unity supports a few different programming languages. We’ll be using C# in this book. We will assume that you know how to program in a relatively modern language, but it doesn’t have to be recent programming experience as long as you’re somewhat comfortable with the basics.
The Unity editor runs on both macOS and Windows. We use macOS, so the screenshots shown throughout the book are taken from there, but everything we cover is identical on Windows, with one small exception: building iOS games with Unity. We’ll explain when we get to it, but you can’t do it on Windows. Android works fine on Windows though, and macOS can build for both iOS and Android.
The book takes the approach that you need to understand the basics of game design, as well as Unity itself, before you build some games, so we teach you that in Part I. Once that’s done, parts II and III explore the construction of a 2D game and a 3D game, respectively, and then in Part IV we follow up with all the other Unity features that you should know about.
We will assume that you’re fairly confident and comfortable navigating your operating system, and using your mobile devices (whether they be iOS or Android).
We won’t be covering the creation of art or sound assets for your games, although we do supply assets for the two games you build through this book.
The book is split into four parts:
- Part I introduces the Unity game engine, and explores the basics, including how to structure games, graphics, scripting, sounds, physics, and particle systems.
- Part II then takes you through the construction of a full 2D game with Unity, involving a gnome on a rope trying to get treasure.
- Part III explores the construction of a full 3D game with Unity, including spaceships, asteroids, and more.
- Part IV explores some of the more advanced features of Unity, including lighting, the GUI system, extending the Unity editor itself, the Unity asset store, deploying games, and platform-specific features.
About the Author
Jon Manning is a world renown iOS development trainer and writer, game designer and mobile software engineering wizard.
He has co-authored two books on mobile development and enjoys re-implementing such things as OpenGL and the Objective-C runtime (in his spare time).Jon is also a researcher in Human-Computer Interaction working towards a PhD.
Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible.
He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee.
Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD.
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