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About the product
- Battle against your rivals, scavenge items, venture through massive dungeons
- Evolve your Pushkin's and travel with your companions across the magical realm of
- Lead your Pushkin's to victory in turn based battles Fight befriend and evolve Pushkin's on your quest to banish evil from Dream
- 120 types of Pushkin's to collect
- Teleport to dungeons using the town portal/gate. The garden allows the player to grow crops or collect items
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An exciting twist on the adventure RPG genre build your skills and amass loads of cuddly monsters to become the ultimate Plushkins Master
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The basic gameplay is pretty simple. Go explore dungeons, fighting and collecting Plushkins. The dungeon part of the game reminds me somewhat of Rogue, but at a very basic level. The overworld consists of a shop which I've yet to use. There's a garden to grow materials you'll need for various upgrades. The sewing shop turns those raw materials into necessary components, and you'll use those in a third building to train, evolve, etc, your Plushkins. The towns "people" will sometimes give you quests, and over the course of the game, you'll unlock other NPCs.
As simple as it is, I find it charmingly addictive. I'm up to chapter 20 now, and I think I'm getting close to the end. The difficulty slowly ramps up once you get into the higher teen chapters. There are a few things which I could point out, but they don't reduce my score. Mainly the repetition and tedium of doing the same thing again and again. Go into a dungeon, which so far, typically consists of no more than 6 rooms and I've yet to see anything bigger than three floors. Fight some Plushkins on your way down to the boss, and collect materials Once you beat the boss, you're taken back to the overworld, where you'll repeat the process. Some dungeons are story-based and some are special timed dungeons that give bonuses to material collection or experience.
The game keeps the original Japanese voice acting but there is English text and there are a few funny anime-style references thrown in. Some of the interactions are genuinely funny. One of my favorite reactions is Moco's face when her Plushkins are hit in battle. The Plushkins don't die. They're just stuffed animals and you kinda beat the stuffing out of them during the battle (yes, you can actually see the stuffing popping out as they take damage). When the Plushkin faints, you might have a chance to befriend them once the battle is done.
Given the nature of the game, it makes me wonder why the original publisher didn't team up with some plushie manufacturer to create some unique tie-ins.