"It gathers different areas of mathematics likealgebra, geometry, and topology in one place and shows applications of them tocomputer graphics and vision.
This book is written in an accessible fashion with a number of images, examples,and exercises. The proofs of the theorems are omitted what furthermorefacilitates the reading of the text." ― Zentralblatt MATH 2015, edited by European Mathematical Society, FIZKarlsruhe & Springer-Verlag See full review at zmath.sub.uni-goettingen.de/ZMATH/serials/en/images/zmath/en/search/?q=an:06202979&type=pdf&format=complete
From the Inside Flap
Fifteen topics in modern mathematics are arranged in three parts: algebra, geometry and topology, with an emphasis on tensors and manifolds. and a separate part on applications.
It can be used as a textbook for a selected topics course at the undergraduate or graduate level. It can also be used as fifteen short crash courses for self-study of any of the topics in any order, with minimal inter-chapter dependencies. This book is based on the lecture notes of two courses the author has taught in the US "Gaming Mathematics" at the undergraduate level and "Mathematical Methods in Computer Graphics and Vision" at the graduate level, with considerable expansions.