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Mogworld Paperback – September 21, 2010
| Yahtzee Croshaw (Author) Find all the books, read about the author, and more. See search results for this author |
| Price | New from | Used from |
- Print length350 pages
- LanguageEnglish
- PublisherDark Horse
- Publication dateSeptember 21, 2010
- Dimensions4.2 x 1 x 6.8 inches
- ISBN-101595825290
- ISBN-13978-1595825292
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Editorial Reviews
Review
Yahtzee consistently makes me laugh, and even though I dig computer and electronic games, he has cross-genre appeal to anyone who enjoys a sharp wit, unique sense of humor, and plenty of originality - not purely gaming fans --The Future Buzz
Yahtzee consistently makes me laugh, and even though I dig computer and electronic games, he has cross-genre appeal to anyone who enjoys a sharp wit, unique sense of humor, and plenty of originality - not purely gaming fans --The Future Buzz
About the Author
Croshaw has published two novels through Dark Horse Comics. The first was Mogworld, published in August 2010.The second, Jam, was released in October 2012. A third is forthcoming. He also cohosts a weekly podcast/Let's Play hybrid series, Let's Drown Out, along with cohost Gabriel Morton.
Product details
- Publisher : Dark Horse (September 21, 2010)
- Language : English
- Paperback : 350 pages
- ISBN-10 : 1595825290
- ISBN-13 : 978-1595825292
- Item Weight : 6.6 ounces
- Dimensions : 4.2 x 1 x 6.8 inches
- Best Sellers Rank: #1,230,833 in Books (See Top 100 in Books)
- #2,159 in Dark Horse Comics & Graphic Novels
- #3,122 in Humorous Fantasy (Books)
- #4,842 in Hard Science Fiction (Books)
- Customer Reviews:
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About the author

Yahtzee is the sole creator of Zero Punctuation, a popular weekly game review on the Webby award-winning Escapist online magazine, for which he also earned the Sun Microsystems 2008 IT Journalism award for Best Gaming Journalist. He has also worked as a game designer and dialogue writer for various studios. He was born and raised in the UK and now lives in Brisbane, Australia.
Customer reviews
Top reviews from the United States
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That being said--it's okay, I guess. Whereas I felt that I couldn't stop reading the other book, I found myself setting this one down longer and longer between readings. I just finished part 1 about a week and a half ago and haven't really picked it up again. I might go back to it, since it's a little early to give it up, but it's not like his latest book. The humor isn't quite as clever, the stereotyped priest is a little much in some scenes, and I still haven't really made a connection with any of the characters like I feel I should. There are a couple characters that I WANT to like, but they feel a little stiff (no pun intended).
And even though I've been known to play a few online games before (I'm not really big into video games overall), I started reading this book before I realized that it was set in one. I thought it was just satire based on game plots. I think that did kill my momentum a little as well. But, the story so far is not terrible, just slow to start and a little silly for my taste. It has made me chuckle a few times, and you can definitely hear Croshaw's voice in the work.
Overall, I definitely wouldn't discourage you from reading the book. You may like it more--but I will recommend reading the first few sample chapters provided before you do. However, I will say that I admire how Croshaw doesn't do series (so far). That fad drives me crazy. It's SOOO refreshing to find a book that I know is complete. I'm looking forward to future works of his!
The first three chapters alone, which is the birth (unbirth?) of our protagonist Jim could have easily been made into its own book. There was a lot of fluidity and novel concepts all going very fast that would make for a shorter book or a D&D module just in those three chapters.
The rest of the book are Jim's struggles to put an end to his existence once and for all. These struggles are filled with abject boredom, dry humor, and puns. Just right for someone who was happy with the status-quo before encountering Lord Deadgrave.
It was a fun, light, humorous parody of the fantasy genre with weird characters like Slippery John and Bob and Jim mixed with more 'serious' characters with names like Baron Civious, Bowg and Lord Deadgrave. Running gags like "it's a trebuchet" and the reaction to Jim's eyes are right up my alley and this seems to be repeated in his next book "Jam". Mogworld even managed to take a shot at the programmers with the arrival of Lord Si-Mon The combination of the character names, the mix of medieval and current references (both material objects and slang terms), the running gags and the absurdity of the characters outlooks on life and death kept me waiting to see what the chapter would bring.
I enjoyed the "twist" where the big secret about the Deleters and the adventurers with the Syndrome. I have to admit that I didn't read any reviews or the back of the book where it spells out what is really happening, and was pleasantly surprised by the twist not so much as I hand't already suspected it (they hint at it a lot), but the way it was revealed.
Excellent work!
Top reviews from other countries
I'm guessing that many of the people who are thinking of reading this book will be be coming with prior knowledge of Yahtzee from Zero Punctuation, or perhaps his own YouTube videos too. While the book is certainly witty and is not at all a kids' novel, you may find it a bit more restrained than you expected, which probably is a good thing. The crudeness of ZP would likely lose its appeal if sustained throughout a full novel.
I won't spoil any of the plot here (and I'm inclined to argue that even the promotional blurb gives away a more-than-ideal amount) but it's very interesting and more thoughtful than I expected. Much of the humour is derived from an eclectic and eccentric cast of characters, that never fail to be fun. Perhaps the most important aspect that holds the whole book together is the relatable protagonist, who is surprisingly human beneath his rotten flesh and sarcasm.
The greatest weakness in the novel, to me, was the somewhat confusing and inconsistent motivations some of the characters have. It feels like comedic value was given precedent over giving characters a logical reason for the things they do, at times. By all means, comedy can be a priority, it just doesn't need to come with a cost, in all cases. However, that is a minor gripe and is easily forgivable.
I greatly enjoyed my time reading Mogworld and I would readily recommend it to fans of fantasy, video games or Yatzee's other work. Perhaps the best compliment I can give is that I feel the world created here could easily be expanded into a series, something I generally don't want after reading even the best books.
Not a big reader but heres a list of things id consider pros/cons
Pro:
Cheap
Likeable main character
I can remember the whole plot.
I enjoyed the plot.
Enjoyed the humor.
Cons
Cant remember any character names other than main character and with the exception of maybe 1 they
are not that interesting.
Cant remember any of the place names they all interchangeable.
I loved the book and it kept being interesting as nothing ever really went the way that you thought it would, keeping the story fresh for those who quit early, you missed out on some good plot, try the audio version. I would quite happily read any of his work again.
When Jim, a lowly mage-in-training, finds himself frustratingly resurrected from the dead, he finds that his generic fantasy world has changed for the worse. People aren't dying properly anymore, adventurers are becoming afflicted with bizarre behavioural patterns, and things are disappearing from the face of the planet in the blink of an eye. Thus begins his quest not to save the world, but to continue the permanent death he was so rudely awakened from.
The novel is written in 1st-person-perspective, which gives the writer a great excuse to transplant his humour directly into the thoughts and words of the protagonist. Yahtzee is like a more caustic, contemporary Terry Pratchett drawing from video games instead of classic literature, and the whole vibe of humour in the writing really tickled my fancy. Poor old Jim is an irritable, unheroic hero with unheroic and very human thoughts, clashing cleverly with the generic fantasy setting that underpins Mogworld. The plot, and the consequences of his actions, rarely go in the direction expected of a fantasy novel, and the eventual interleaving of the greater, game-related plot is very cleverly done.
Knocked off a star for an opening that I didn't feel was as strong as it could have been, but once Jim is resurrected, the fun really starts. If you've ever played an MMO, every joke should amuse you, unless you've come down with the Syndrome . . .
it was a good read - recommended







