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Mogworld Paperback – September 21, 2010
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Purchase options and add-ons
- Print length350 pages
- LanguageEnglish
- PublisherDark Horse
- Publication dateSeptember 21, 2010
- Dimensions4.2 x 1 x 6.8 inches
- ISBN-101595825290
- ISBN-13978-1595825292
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Editorial Reviews
Review
Yahtzee consistently makes me laugh, and even though I dig computer and electronic games, he has cross-genre appeal to anyone who enjoys a sharp wit, unique sense of humor, and plenty of originality - not purely gaming fans --The Future Buzz
Yahtzee consistently makes me laugh, and even though I dig computer and electronic games, he has cross-genre appeal to anyone who enjoys a sharp wit, unique sense of humor, and plenty of originality - not purely gaming fans --The Future Buzz
About the Author
Croshaw has published two novels through Dark Horse Comics. The first was Mogworld, published in August 2010.The second, Jam, was released in October 2012. A third is forthcoming. He also cohosts a weekly podcast/Let's Play hybrid series, Let's Drown Out, along with cohost Gabriel Morton.
Product details
- Publisher : Dark Horse (September 21, 2010)
- Language : English
- Paperback : 350 pages
- ISBN-10 : 1595825290
- ISBN-13 : 978-1595825292
- Item Weight : 6.6 ounces
- Dimensions : 4.2 x 1 x 6.8 inches
- Best Sellers Rank: #1,750,221 in Books (See Top 100 in Books)
- #2,181 in Dark Horse Comics & Graphic Novels
- #2,842 in Humorous Fantasy (Books)
- #43,298 in Paranormal & Urban Fantasy (Books)
- Customer Reviews:
About the author

Yahtzee is the sole creator of Zero Punctuation, a popular weekly game review on the Webby award-winning Escapist online magazine, for which he also earned the Sun Microsystems 2008 IT Journalism award for Best Gaming Journalist. He has also worked as a game designer and dialogue writer for various studios. He was born and raised in the UK and now lives in Brisbane, Australia.
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Jim is an apprentice wizard, studying arcane magic and thankful to be away from his fathers' disgusting farm when his school is attacked by the neighboring war college. He's killed, only to wake up sixty years later as a zombie under the command of a necromancer. It's soon apparent that his world has become afflicted by some odd global condition that makes death a temporary inconvenience, but while some people wake up in a nearby church swathed in white robes when killed, Jim remains zombified. The prevailing sentiment among those still capable of coherent thought is that this condition needs to be fixed. Jim, however, could care less. Jim just wants to die permanently. Unfortunately, being an NPC in Mogworld, a massively multiplayer online game boasting revolutionary AI, this is easier said than done.
Yahtzee's writing shows evidence of subscription to two of the biggest rules for good writing: "show don't tell" and "less is more." Tackling the first, Yahtzee is careful to never just have his characters spout their feelings verbatim. They are shown through the timbre of the conversation, their expressions and actions, the decisions they make and so on. Likewise, Yahtzee avoids the tendency of many, many modern comics with his "less is more" mentality, using running gags sparingly and instead using circumstance, intelligence and sarcasm to maintain a high level of humor throughout the book. And make no mistake, this book is very, very funny.
Of course, this is Yahtzee we're talking about, so folks were probably expecting the humor. The existential angst, philosophical ramifications and metaphysical discussions, on the other hand, might catch some readers off-guard. The humor, in point of fact, begins to feel like something of a gateway drug. It's the hook that pulls you into the story so Yahtzee can drive home what he's really on about. The narrative goes some very dark places. It's well done and presented in a very interesting way, so it wasn't that jarring for me, but readers expecting the rapid-fire dirty jokes of Zero Punctuation may be filled with confusion.
If Mogworld has a flaw, it's the decision Yahtzee made to write the novel in the first person. While it does draw in the reader and underscores the sort of immersion Yahtzee is always discussing in his reviews, there are a few moments where it feels less like Jim is his own character and more a mouthpiece for Yahtzee's personal opinions and philosophies. Considering how much of Yahtzee's voice and humor permeates the novel, Jim comes dangerously close to becoming an Author Avatar. Thankfully, as the novel goes on it feels more like Yahtzee is flirting with that distinction rather than being completely ignorant of it or knowingly crossing the line to speak to us directly about how silly or stupid we are to believe whatever we do that he does not. It's gotta be hard to carry on a serious discussion on these subjects when your tongue is planted in your cheek, after all.
It's really hard to hold a flaw this minor against the overall result when the humor is this funny, the characters this memorable and the jibes this cutting. For a novel, Mogworld is very good. As a first novel, it's excellent, bordering on the fantastic. And for anybody out there struggling to put a novel together, it's a challenge. Yahtzee got this written, edited and published while maintaining his web series and opening the Mana Bar. It puts the following question to other writers: "What's your excuse?"
I've been a fan of Yahtzee's humorous and scathing trademark review style ever since I saw my first "Zero Punctuation" video on The Escapist. When "Mogworld" was announced, I kept my enthusiasm in check with the remembrance that sometimes humorists don't transfer well to new genres, and there's a fairly vast difference of format between 5-minute first-person video game reviews and a 400-page third person fantasy novel, however I shouldn't have been worried - the sharp satire and sardonic wit of "Mogworld" put all my concerns to rest, and I absolutely loved this novel from start to finish.
Mogworld's decidedly unheroic (and undead) protagonist Jim is so delightfully fresh that it's impossible not to love him from the get-go. Jim doesn't take charge in a crowd, preferring to hang back and go along with whatever the majority decides, and there's something terribly refreshing and realistic about such a sensible attitude. Perfectly blending cheerful gallows humor and glum existential uncertainty, Jim is happy enough to go about his daily job as a dungeon rat-pit manager, with the occasional nightly fling off the nearest convenient tower in dogged suicide attempts.
A protagonist like Jim is inherently difficult to write, since the author will be forced to impel the character forward with the plot, as any such movement will only be undertaken by Jim against his better judgment and personal inclinations. Versatility and a surprisingly delicate touch are employed to great effect here - Jim's 'uncharacteristic' spurts of self-preservation are satisfactorily motivated by fear, annoyance, irritation, and pure animal instinct. Of course, it helps that Jim is burdened with an entourage of support characters who all have their own strong motivations for manipulating Jim's actions - and even the smallest ancillary support characters are thoroughly characterized with deep and hilarious dialogue and motivations - including the absolutely delightful inhabitants of Applewheat who look forward with anticipation to their weekly pillaging at the hands of the nearest undead horde.
It's difficult to say what I like most about "Mogworld". I truly enjoyed seeing Yahtzee's trademark style on full display; fans who are familiar with his speaking style will sink into his sarcastic and complex writing style like a warm blanket. Indeed, much of the writing reminds me of my favorite parts of Douglas Adams' novels, particularly what I can only describe as a preference for "antonymic" descriptions (*Is* there a word for the exact opposite of a mugging??). Readers will also appreciate the seamless joining of a "fantasy" plot with a "gaming" premise - the addition of the programmers is handled so cleverly that it's hard not to look forward to the next excerpts of communication from the outside world. And then there are the little touches of humor - running jokes that serve an actual plot purpose, like the adorable magic bunnies that want nothing more than to be cuddled. Perhaps most of all, I admire "Mogworld" for being brave enough to break the two cardinal rules of new authorship - firstly by eschewing the forced romantic relationships and mandatory line-dancing competitions that are so endemic in modern media today, and secondly by managing to find closure at the end instead of ending on a cliffhanger in a transparent grasp for a sequel.
I honestly can't say if everyone will love "Mogworld", but there's definitely a broad appeal here. The humor on display is imaginative and funny (and in several places delightfully dark), and the fantasy and gaming elements are handled perfectly. The dialogue and characters are wonderfully fresh, and while the most prudish may object to some of the innuendo-laden dialogue, I honestly think this is a novel that will appeal to all ages. As an American, I can't truly say whether all that makes "Mogworld" literary "Branston Pickle", but I loved reading it, and I imagine most others will too. I can't help but lament that it would have been more funny if I'd hated the novel and spent the review picking it apart, but I'll leave the satirical reviews to the Three Wolf Moon Shirt guys.
~ Ana Mardoll
Top reviews from other countries
So I'm not a gamer but I'm aware enough of World of Warcraft and such to get most of the in gags. I was chuckling the whole way through and even laughing out loud in places and found it hard to put the book down. All good signs.
If you don't know Yahtzee then you may or may not like his style, but if you like stories that are pure fun and quite silly then give it a go. It's not a perfect book but very entertaining and the characters are mostly a joy. A lot of respect to Yahtzee for trying something different, ..'a protagonist not a hero.'
I'm guessing that many of the people who are thinking of reading this book will be be coming with prior knowledge of Yahtzee from Zero Punctuation, or perhaps his own YouTube videos too. While the book is certainly witty and is not at all a kids' novel, you may find it a bit more restrained than you expected, which probably is a good thing. The crudeness of ZP would likely lose its appeal if sustained throughout a full novel.
I won't spoil any of the plot here (and I'm inclined to argue that even the promotional blurb gives away a more-than-ideal amount) but it's very interesting and more thoughtful than I expected. Much of the humour is derived from an eclectic and eccentric cast of characters, that never fail to be fun. Perhaps the most important aspect that holds the whole book together is the relatable protagonist, who is surprisingly human beneath his rotten flesh and sarcasm.
The greatest weakness in the novel, to me, was the somewhat confusing and inconsistent motivations some of the characters have. It feels like comedic value was given precedent over giving characters a logical reason for the things they do, at times. By all means, comedy can be a priority, it just doesn't need to come with a cost, in all cases. However, that is a minor gripe and is easily forgivable.
I greatly enjoyed my time reading Mogworld and I would readily recommend it to fans of fantasy, video games or Yatzee's other work. Perhaps the best compliment I can give is that I feel the world created here could easily be expanded into a series, something I generally don't want after reading even the best books.








