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Mona Lisa Overdrive Mass Market Paperback – February 6, 1997
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This month's Book With Buzz: "The Lying Game" by Ruth Ware
From the instant New York Times bestselling author of blockbuster thrillers "In a Dark, Dark Wood" and "The Woman in Cabin 10" comes Ruth Ware’s chilling new novel, "The Lying Game." See more
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Into the cyber-hip world of William Gibson comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled...or even known. And behind the intrigue lurks the shadowy Yakuza, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes.
From Publishers Weekly
Gibson burst upon the scene in 1984 with Neuromancer, a revolutionary, innovative novel that not only gathered up just about every award in the SF field, but also virtually invented a new sub-genre, which has come to be called "cyberpunk." He followed it with Count Zero , set in the same neon-lit, over-urbanized, polluted, high-tech future; an even better novel, it was necessarily not as breathtakingly unfamiliar and inventive as the first. This new novel completes the series, following the lives of some of the characters from the previous books (Bobby Newmark, Count Zero himself, is here) as well as many new ones, particularly Angie Mitchell, star of simstims and idol of millions, who is intuitively sensitive to cyberspace and the vodun deities that are its manifestations. Told in a gorgeous, highly compressedalmost poeticstyle that requires the reader's attention and intelligence, this very satisfying novel can stand on its own. Major ad/promo; author tour.
Copyright 1988 Reed Business Information, Inc. --This text refers to the Audio CD edition.
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Top customer reviews
In general, "Mona Lisa Overdrive" reads pretty much like the previous two books: a well-written, interesting story with well-done characters and worlds. Even though I rate this book at a Very Good 4 stars out of 5, I'd also say that it's not quite as good as the previous book (which was similarly not quite as good as the original). Probably the biggest issue is that this book's pacing is just a bit off. First, he's running four sets of intertwined plot lines here. So, it takes a while to get things together and rolling. Also, he throws in a bit more of the artsy prose that successful authors seem to want to write instead of meat-and-potatoes stories. For instance, he's got one chapter dedicated to extolling the virtues of the production techniques used in a documentary a character is watching. But, those are fairly minor issues. Overall, it's a very good continuation (and conclusion) of the series.
The books in Gibson's Sprawl Trilogy are:
2. Count Zero
3. Mona Lisa Overdrive
Re-reading selectively, with the intent of mining more cyber-insight from these books, rather than rushing through them like the page-turners they were on first-time read, is very rewarding. Plus, the rich descriptions and atmosphere that Gibson evokes can be appreciated at length.
The interconnection and evolution and continuity among events really holds together over the trilogy, and supports the grand vision started with Neuromancer.
Mona Lisa Overdrive takes place after the wrenching cyberspace events of Neuromancer and the resulting turmoil in Count Zero. Basically, the combination of Count Zero and Mona Lisa Overdrive build on the cyberworld that was transformed at the end of Neuromancer. The wrap-up and finale of Mona Lisa Overdrive gives poignant and fitting closure to the events of the world that evolved after Neuromancer. I loved seeing the characters evolve over these two books.
I honestly don't think there is anyone else like him. Especially in this series.
This is my favorite of the Sprawl Series. A future world that seams possible and impossible at the same time. The settings and the backdrop are more of a character sometimes than the characters themselves. It's just his choice of words and the organization of those well chosen words.