Other Sellers on Amazon
+ $3.99 shipping
+ Free Shipping
+ $3.99 shipping
CAD Monkeys, Dinosaur Babies and T-Shaped People: Inside the World of Design Thinking and How It Can Spark Creativity and Innovation Paperback – Illustrated, December 28, 2010
|New from||Used from|
The Amazon Book Review
Book recommendations, author interviews, editors' picks, and more. Read it now
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Frequently bought together
Customers who viewed this item also viewed
"This fascinating book looks at how design, the mental process of solving a specific problem, can be applied to all aspects of our life--and how the potential to be governed by good design is inside all of us." --Milwaukee Journal Sentinel
"Refreshing ... eminently readable and breezily informative.... Has the easy anecdotal style used by Malcolm Gladwell for more than a few blockbusters." --Core77.com
"A design book for the rest of us." --GOOD
From the Author
- Item Weight : 9.8 ounces
- Paperback : 352 pages
- ISBN-10 : 0143118021
- ISBN-13 : 978-0143118022
- Product Dimensions : 5.47 x 0.78 x 8.38 inches
- Publisher : Penguin Books; Illustrated edition (December 28, 2010)
- Language: : English
- Customer Reviews:
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
By the way, I was reading this book and another book on design, Change by Design by Tim Brown, during the Thanksgiving week, and thus, I finished both of them! On reflection, both are excellent book, but to my way of thinking, both are leaving out a whole area of design thinking that's sorely in need of being addressed by serious design thinking, namely, how to represent scientific data and information?
Top reviews from other countries
The 'Glimmer Principles' are:
Ask Stupid Questions, Jump Fences, make hope visible, Go deep, Work the metaphor, Design what you do. Face consequences. Embrace constraints, Design for emergence and BEGIN ANYWHERE.
The book and the examples are built around these principles.
There are basic entry level introductions to a number of frameworks and concepts e.g. Doblin Inc.'s five phases of a consumer experience: attraction, entry, engagement, exit, extension (pp 134-137).
As someone who has been involved in BPR for many years now I could certainly relate to the principles referenced. Asking Stupid Questions and Going Deep are critical to any effort. I think current focus on lean processes in start ups also echoes many of the key principles, in particular Make Hope Visible and Face Consequences - in the context of maximising learning/ experimentation with the potential users of the solution.
In summary, I found the book more to be an interesting introduction to Mau and a number of other Designers rather than a 'how to' type book. In this sense I found the title a little misleading and the book a little disappointing. On the positive side the book is a call to action for everyone to put on their Designer Hat - that design is not something limited to a small few creative types.