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About the product
- Welcome to the new world: taking on the role of a Hunter, players are tasked with going on a research expedition to a newly discovered continent known only as “new world”.
- Living and breathing ecosystem: utilize the surrounding environment and wildlife to your advantage.
- Online drop-in multiplayer: when the battle is too daunting to take on single-handedly, hail up to three other hunters to assist during quests by sending up a sos flare to a worldwide server.
- Hunt to craft new Gear: defeat monsters and collect loot from fallen foes to craft equipment and weapons styled after the monsters that have been slain.
- SEAMLESS gameplay: players and monsters can move from One map area to another freely and without loading screens whilst gameplay also dynamically transitions between night and day.
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Monster Hunter: world sees players Gear up to Venture on quests to battle against fearsome monsters, progressively improving their hunting abilities as they play. Loot collected from Fallen foes can be used to create new equipment and armor upgrades as players seamlessly move across map areas that comprise the living ecosystems. The landscape and its diverse inhabitants play a critical role as players strategically use the surrounding environment to their advantage. Hunters must use their cunning and abilities to survive the intense and evolving fights as they battle to become the Ultimate Hunter.
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First a response to comments about monsters being too hard etc... That's kind what this game is. You're literally fighting a bunch of Dark Souls bosses, sometimes multiple at once. That's kinda the whole shtick here. If that doesn't sound fun to you then this won't be your jam.
MH:W is a great game. The combat is intense and fun. The updates to the various weapon mechanics are phenomenal (the hammer especially). The quality of life changes from the old games make it so much more pleasant to play. Yes in some regards that makes it 'easier' but really that comes from it being less frustrating in stupid ways.
Paintballs are gone, tracking now comes from finding signs of creatures and studying them. So you don't have to spend needless time roaming the map. Yes previously it was more 'difficult' and by difficult I mean 'boring and time consuming'. Now you still need to find them, and sometimes that means running across other things you need to deal with, but it's much more direct.
Whetstones are infinite now. I kind of get the complaint here, there's less punishment if you're...bad at aiming I guess? Like you hit the hard shell you can't get through too much? and so you can't run out of whetstones and screw yourself out of being able to complete a mission. But...all that really did was punish new players learning how the game works, which is dumb. And as a mechanic you still have to find time to be able to use your whetstone.
etc... etc... etc...
If you're a new player looking at reviews be careful what you're reading as a lot of the negative reviews are just people being salty that they had to walk up hill both ways when they went to school. The game is still tough, just not as frustrating.
The one major negative about the game, and I expect this is something that will get fixed, is the load times can be bad. Doesn't ruin my enjoyment of the game, but it can certainly be annoying.
And hey, if you're an old MH gamer and really hate World for not being the same exact game we've gotten for a decade wait until next month and you'll have XX on Switch/3DS
Most reviews out there are very positive, so I won't restate detailed gameplay info that's abundantly available. But I will highlight one note that everyone warned me about - the game takes time to learn...A LOT of time. You NEED to understand this before buying the game.
Unless you're a MH veteran, the game's first impression seems like a clunky hack n' slash RPG. Although there's lots of hacking and slashing, it's much more strategic than that. And if you don't submit to the strategic aspect of the game, you will eventually rage quit.
On the flip side, you can thoroughly enjoy this game if you're the type of gamer who likes farming materials to craft better and better loot. Amittedly, it's tough to enjoy the grind until you've invest 30+ hrs into learning the game.
I will say the process of connecting with friends to complete quests is terrible. Being forced to watch cutscenes before playing with others is annoying. You learn ways around the bizarre constraints such as launching investigations to do co-op expeditions, but this is one aspect I really hope they patch to make more intuitive.
Overall - this is a good game that can become a great game, but only if you're willing to put time into learning how to play it.
I want to start out by saying that I'm not a really big Monster Hunter fan. At least, not before this game. Not that I haven't played any of them, I did. I've bought several. The original, Tri, Four...uh, Generations...But none of them really clicked to me. This is a series I always wanted to get into but I found the grind to be very real and maybe at the points in my life in which I purchased this game I just wasn't the person who had the patience and understanding to know what the game was asking of me in order to really enjoy my time with it.
World kinda fixed that for me.
Not entirely. It's not a perfect game (Though I did rate it five-stars based on sheer fun factor that has held me in for six hours straight with no real signs of letting go, making me really glad this game came out on a Friday) but I find this to be the most accessible title in the series so far. Don't get me wrong, it's still very much a Monster Hunter title. There's lots of grinding, the bigger dinosaurs don't really seem phased much by your hits until you really put the hurt on them and you see them limp away, and you're gonna spend a lot of time going between quest areas to hub world, but it's honestly a great time. I don't mind any of this as much as it used to bother me in past titles. The small quests are things you can take to complete while you do bigger quests, such as collecting a few mushrooms while you're hunting down a big boss. It really feels much better than it used to.
The gameworld has also changed from little areas with loading screens between them to one big, open, beautiful area you're free to roam around in. It's amazing. It's seriously a lot of fun to ignore the missions for awhile and go on "Expeditions", a free-roaming experience where there's no time limit and you're encountering NPCs with little quests around the area. Doing small quests gets you points and upgrade runes for your armor, too, so there's a lot of reasons to do them alongside the story. The main storyline itself seems lighthearted enough, too. Not really doom and gloom so far, and not really in your face either.
Graphically the game is impressive. The open world I mentioned before is big but manageable, and the lack of loading screens is a huuuuuge plus for me. The armor and weapons are all so distinct and different that I really want to collect them all. You can even get armor for your Palico, a cute little cat that acts as your companion and helps you in battle and picks stuff up for you while exploring, too. In a weird way, the Palico reminds me a lot of Elizabeth from Bioshock Infinite. They'll toss health and stuff your way when you need it, and they're never in the way. As an added bonus, this constant companion helps the game not feel so lonely if you don't ever plan on playing online.
Online is...strange. It's drop-in, drop-out. You'll get tossed into a hub world with other people playing, send and receive some "Guild Cards" (Though what this accomplishes I absolutely don't know. I could and should look it up.) but I've never seen anyone in my hub world itself, and maybe that's not even part of it. You can pick to put quests on a board for people to join you, which is nice, but I haven't had anyone join my quests so far, other than to answer my SOS Beacon, a menu option that you can select during tough fights that will drop other players in to help you if they go to the quest giver and pick to be dropped into one (You can either be dropped into a random SOS request or a specific one, depending on your needs or wants for monster parts, etc.) and this seems to be the best way to get matched with people as far as I can tell. For solo players I'd say everything I've encountered so far is absolutely soloable, especially since having 2-4 players on a quest raises the difficulty for the monster, but as I'm so early in the game it's hard to tell if the entire game is like this too.
Anyway, the game is pretty fantastic. World of Warcraft this game is not, so if you're after a more social experience to slaughter dinosaurs with friends or to have the social aspect be of any importance whatsoever, I'd say this game isn't for you. A few other things that may turn you off from this game are enemies that take awhile to kill with no real indication (at least early on in the game) of how much health is left as you hit them for 15hp each hit, killing the same enemies over and over, no RPG leveling system so only your gear gets better instead of your damage as a player, and a sort of Destiny-esque online system with good matchmaking but no real emphasis on online play.
But if you like:
- Dinosaurs (Or hate them, since you'll be killing a lot of them)
- A lot of armor choices with very distinct looks and abilities
- An honestly solid character creator
- Killing large enemies with a pretty good array of upgradable weapons that change look based on the upgrade path you pick
- Games that are fun with other people playing but aren't joyless without them
- Boss hunting games
- The Witcher contracts that had you slaying large enemies like the gryphon
- The big enemies in Dragons Dogma
- A cat as a best friend
Then I fully recommend Monster Hunter World to you. As someone who always wanted to get into this series and now finally can, I can say I'm honestly very excited with where the franchise could possibly head in the future if World is the first step in that direction.