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About the product
- Welcome to the new world: taking on the role of a Hunter, players are tasked with going on a research expedition to a newly discovered continent known only as “new world”.
- Living and breathing ecosystem: utilize the surrounding environment and wildlife to your advantage.
- Online drop-in multiplayer: when the battle is too daunting to take on single-handedly, hail up to three other hunters to assist during quests by sending up a sos flare to a worldwide server.
- Hunt to craft new Gear: defeat monsters and collect loot from fallen foes to craft equipment and weapons styled after the monsters that have been slain.
- SEAMLESS gameplay: players and monsters can move from One map area to another freely and without loading screens whilst gameplay also dynamically transitions between night and day.
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Monster Hunter: world sees players Gear up to Venture on quests to battle against fearsome monsters, progressively improving their hunting abilities as they play. Loot collected from Fallen foes can be used to create new equipment and armor upgrades as players seamlessly move across map areas that comprise the living ecosystems. The landscape and its diverse inhabitants play a critical role as players strategically use the surrounding environment to their advantage. Hunters must use their cunning and abilities to survive the intense and evolving fights as they battle to become the Ultimate Hunter.
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First a response to comments about monsters being too hard etc... That's kind what this game is. You're literally fighting a bunch of Dark Souls bosses, sometimes multiple at once. That's kinda the whole shtick here. If that doesn't sound fun to you then this won't be your jam.
MH:W is a great game. The combat is intense and fun. The updates to the various weapon mechanics are phenomenal (the hammer especially). The quality of life changes from the old games make it so much more pleasant to play. Yes in some regards that makes it 'easier' but really that comes from it being less frustrating in stupid ways.
Paintballs are gone, tracking now comes from finding signs of creatures and studying them. So you don't have to spend needless time roaming the map. Yes previously it was more 'difficult' and by difficult I mean 'boring and time consuming'. Now you still need to find them, and sometimes that means running across other things you need to deal with, but it's much more direct.
Whetstones are infinite now. I kind of get the complaint here, there's less punishment if you're...bad at aiming I guess? Like you hit the hard shell you can't get through too much? and so you can't run out of whetstones and screw yourself out of being able to complete a mission. But...all that really did was punish new players learning how the game works, which is dumb. And as a mechanic you still have to find time to be able to use your whetstone.
etc... etc... etc...
If you're a new player looking at reviews be careful what you're reading as a lot of the negative reviews are just people being salty that they had to walk up hill both ways when they went to school. The game is still tough, just not as frustrating.
The one major negative about the game, and I expect this is something that will get fixed, is the load times can be bad. Doesn't ruin my enjoyment of the game, but it can certainly be annoying.
And hey, if you're an old MH gamer and really hate World for not being the same exact game we've gotten for a decade wait until next month and you'll have XX on Switch/3DS
GAMEPLAY: It is true to form with new additions, like mantles that have various effects. You have 14 weapon classes to choose from and MANY weapons in each class that of course you create and upgrade from the monsters you slay. Some have different abilities and elemental damages. They all play differently, so if you don't like one kind, you can easily try another. Something for everyone basically. The character customization is spot on and has multiple ways to customize your character. The environments have more things than ever to interact with, such has healing bugs or vines that can trap monsters for a short while so you can pump out some serious damage.
CONTROLS: They are simple but can be challenging to master between attacking, dodging, sheathing your weapon, using items, etc. This is NOT an over the top high octane action game where you are basically unstoppable. You have to plan and change to multiple situations. There is a learning curve here, but that adds to the fun. You earn that monster kill and don't just button mash it. Each weapon class also has it's own way of attacking that you can use, like Dual Blades being quicker, especially in demon mode or the Greatsword being slower but dealing massive damage with charged attacks.
GRAPHICS: Gorgeous! The environments, monsters, people, backdrops, etc are all well done and look spectacular. They blend well together, especially the various effects that can be triggered in the field.
MONSTERS: Alot of them and varied in how they act and attack. You will be exposed to decently strong monsters from the beginning and have to watch out for them to pop up while you are exploring and fighting other monsters. They will even fight each other, which you can use to your advantage. Each monster should be approached with caution until you can learn how they will attack, especially when they become enraged, which makes them hit harder and faster. Sometimes it can be best to just dodge at those times or try and trap them to get in some hits.
ONLINE: Basically the whole game can be played with your friends. Up to 4 people can go on quests together. This time it's all tied together, not multiple hubs between single and multiplayer. So, you can go alone or in a group. So far, I have also not noticed any problems with the online play myself.
PALICO: This is your felyne friend. You can customize them how you want along with your character. They have visible armor you can craft for them, as well as weapons. They definitely help out and can just be fun to watch, like when they pull out a little raft for the water in the middle of you fighting a monster. They will heal you, buff you, etc and also draw aggro from the monster for you.
NOTES: Capcom has pointed out that future dlc will be free. That is how they have done all previous mh games, so here's to hoping it stays that way. Also, Poogie is here. Many said our pig companion was gone. They were wrong lol.
OVERALL: If you enjoy customization, fighting big monsters, and being challenged and rewarded for stepping up to that challenge, then this is for you. They did a fantastic job bringing this series back to consoles. 5/5 for a quality game that surpassed this ones expectations.
Most reviews out there are very positive, so I won't restate detailed gameplay info that's abundantly available. But I will highlight one note that everyone warned me about - the game takes time to learn...A LOT of time. You NEED to understand this before buying the game.
Unless you're a MH veteran, the game's first impression seems like a clunky hack n' slash RPG. Although there's lots of hacking and slashing, it's much more strategic than that. And if you don't submit to the strategic aspect of the game, you will eventually rage quit.
On the flip side, you can thoroughly enjoy this game if you're the type of gamer who likes farming materials to craft better and better loot. Amittedly, it's tough to enjoy the grind until you've invest 30+ hrs into learning the game.
I will say the process of connecting with friends to complete quests is terrible. Being forced to watch cutscenes before playing with others is annoying. You learn ways around the bizarre constraints such as launching investigations to do co-op expeditions, but this is one aspect I really hope they patch to make more intuitive.
Overall - this is a good game that can become a great game, but only if you're willing to put time into learning how to play it.
Most recent customer reviews
I really do like RPGs, I've played all the Souls games and loved Bloodborne but this...Read more