Monster Madness: Grave Danger
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About this item
- 4 player top-down shooter action, online or offline. Extra players can dynamically join or leave at any time during the cooperative Adventure so that the gaming never stops. 5 Unique environments with a total of 18 levels.
- More than 70 different Monster enemy types. Unique character melee weapons - build & upgrade your weapons with parts scattered throughout the game. Quickly alternate between melee and ranged weaponry.
- Interactive environments full of destroyable elements and physical objects. Powerful Boss Monsters await the player within each environment.
- Drivable vehicles for 1-4 players. Power up items to transform player characters into one of five pwerful monsters: Mummy, Vampire, Zombie, Frankenstein or a Werewolf. 7 different competitive play modes.
- 16 player online support for competitive battle over 11 different levels. Deadly traps and environmental hazards make each intense fight a unique experience.
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Product information
| ASIN | B000HKKPX0 |
|---|---|
| Release date | August 7, 2008 |
| Customer Reviews |
4.2 out of 5 stars |
| Best Sellers Rank | #43,599 in Video Games (See Top 100 in Video Games) #760 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Type of item | Video Game |
| Item model number | 15782631 |
| Is Discontinued By Manufacturer | No |
| Manufacturer | South Peak Interactive |
| Date First Available | July 7, 2004 |
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Product Description
Monster Madness: Grave Danger is building off of the base created by the original Monster Madness: Battle For Suburbia released on the Xbox 360 video game and entertainment system from Microsoft. With tightened controls, a host of mini-games, a polished camera and newly built in extras, Monster Madness: Grave Danger promises to be the beat-em-up brawler PLAYSTATION 3 system owners have been looking for. Taking on the role of four intrepid teenagers, players will set out to save their town from the evil that's been unleashed. Together Zack, Carrie, Andy, and Jennifer resolve to wage a Battle for Suburbia, rescue their missing neighbors, and discover the ultimate source of this monster onslaught. The secrets they'll uncover throughout this adventure will explain the shocking truth behind their little town. It's MADNESS, I tell you!
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This is Monster Madness Grave Danger for the PS3. It came out one year after the Xbox 360 version, making some much-needed improvements. This is the version to get if you’re deciding between versions. We’ll address these improvements as we go on, but let’s really dive into the review.
The story for Monster Madness is the same in both versions. Our four teenage heroes, Zack the nerd, Carrie the goth, Andy the skater, and Jennifer the popular, are accosted by zombies and need to fight back, find their missing neighbors, and put an end to this monster menace. The more retro inclined must be thinking “Gee, that sounds an awful lot like Zombies Ate My Neighbors”. Well, it’s funny you should say that because this game was inspired by that game. It even references it in the first ten minutes of gameplay.
Speaking of Gameplay, Monster Madness is a top-down beat ’em up, similar to something like Gauntlet. You advance through the stages, fighting enemies and getting money and parts to buy and upgrade weapons. Defeated monsters drop Monster Tokens, which are brought to a man named Larry Tools to buy the aforementioned weapons, but also secondary weapons like bombs, Molotov cocktails, and others, and upgrades for our heroes. Things like faster movement, more melee damage, passive healing, etc. Unlocking and upgrading weapons, and strengthening the four teenagers is hugely helpful because as the game goes on, the enemies turn up the heat. Keep an open ear for rock music, because that is the signal that Larry is nearby, though you can’t talk to him if monsters are nearby. There’s an annoyance with this but we’ll touch on that later. The weapon variety is quite nice, and what’s even nicer is you can hotkey favorite weapons to the D-Pad buttons.
The game runs about twenty-five chapters across different areas. Suburbia, the mall, the school, etc. Each level is distinct from the others and is fairly large. Running straight to the end will take about twenty or thirty minutes, but you will want to keep an eye out for tool chests. These are where you will find the weapon parts. AT first, I thought you were given random parts from each chest, but different parts are only found in different areas, so you’ll basically have to play through all of the levels to be able to max out your weapons.
Each of the four heroes specializes in a certain type of Weapon. Zack uses Axes, Carrie uses swords, Jennifer uses dual-wield weapons, and Andy uses miscellaneous objects like plungers. In each level, there is a new weapon for each character. If they find the correct weapon (there is a little circle around the weapon, color-coded. Blue for Zack, Purple for Carrie, Pink for Jennifer, and Orange for Andy) they will do more melee damage. Grabbing the wrong weapon will have them complain and do less damage.
Throughout levels, you will find vending machines that dispense health and ammo refills. These can also be bought from Larry as well.
At regular intervals, you will be locked in and need to kill a quota of monsters to be let out. Most of the time you can kill them with whatever’s convenient for you, but other times you have to do a certain thing. For example, in the third Mall Stage, you need to use the skulls of the normal skeletons to kill the summoner skeletons, as they can’t be killed by other means. You will also fight bosses, which you can usually just kill however you want, but some are gimmick battles.
You will also pilot vehicles, and these are a step up from the Xbox 360 version where they control poorly. Here, they control much better but still not perfect. You have a car, a swan boat, and a mech to mention just a few. These can be fun to play with but for most of the game, you’ll be on foot.
Speaking of controls, they were given a much-needed coat of polish from the original version. They are much smoother here and I don’t feel like the game is fighting me back. Another improvement is death. In the Xbox 360 version, if you died, you were sent back to a checkpoint. But here, you just respawn right where you were. Although if you die in a gauntlet of some kind, you have to restart the gauntlet. Fair compromise. Also, some levels were shortened. For example, in the Downtown level on Xbox 360, you had to do a basketball challenge about halfway through, and then an annoying chase at the end. Both of those were removed from the PS3 version. Shooting the guns now functions as a dual-stick shooter, so you can shoot in one direction while moving in another, which is pretty much a requirement for most fights.
Also added to this version are the challenges. Things like platforming sections, mini-games, enemy gauntlets, and so on. They can be pretty tough but completing them rewards you with costumes for the heroes. They don’t give any advantages you didn’t already have but are cool to look at and can be fun to go for. You only need to get a C for the costumes, but even that can be quite tough.
While using your melee weapon, a meter fills up. Once it’s full, you can use a special attack, which attacks all enemies around you. It can be helpful in clearing out enemies and give you some much-needed breathing room if you get overwhelmed, but if you switch to a gun and then back to the melee, it resets the meter. Annoying but not a dealbreaker.
Another annoyance is how you can’t talk to Larry while Monsters are around. But sometimes they just keep spawning when all you want to do is buy something, but you can’t because they won’t get off your back. Another kind of annoying thing is that your guns share ammo. So if you’re out of ammo for one of them, they’re all out of ammo. Again kind of annoying but nothing to eject the disc over. While the game does have its faults, it is a marked improvement over the Xbox 360 and PC versions.
Presentation-wise, the game is really cool. The graphics look good, and all of the areas look different enough. And you never spend too long in one area so they never have time to get boring. You have a little icon of your character that fills up as you take damage, the image even changes to show them getting hit. Most of the cut scenes are done in a comic book style, and the jokes did get a laugh or two out of me.
The voice acting is good, everyone sounds appropriate, such as Andy sounding like a surfer or Carrie being monotone. They breathe life into their characters and bounce off each other nicely. Meanwhile, the in-engine cutscenes are goofy but they work. There are also some interesting changes between them. In the comic cutscenes, Zack’s glasses are opaque, while they’re clear on his character model. The music is good as well. Nothing you’ll want to rip on to your music player of choice, but gets the job done. I only have two gripes about the presentation. First, your characters scream when they get trapped. And when enemies trap you back to back, you’re gonna get real familiar with their screams. Second, the frame rate likes to dip from time to time. It’s mostly fine, just a few drops now and then, but the worst is during the catacombs level, in which the frame rate turns into a slide show at some instances. It’s insane, but nothing that’ll ruin the game.
All in all, Monster Madness Grave Danger is a fun time. The controls and gameplay were given a much-needed coat of polish from the Xbox 360 original and plays great. The game doesn’t fetch high prices nowadays but jump on it quickly because PS3 games are starting to get pricey. So pick up your ax, load your nail guns, and take down the monster menace, with Monster Madness Grave Danger.
Boy was I wrong.
It is in fact a monster killing, zombie bashing game. However, it took us (2 players) 8-9 hours of continuous play in order to finish it.
The story is akin to those of zombie movies: The evil undead arise and a rag-tag team of teenagers are amongst the few who can fight against them. As the game advances, other type of monsters appear. Aliens, werewolves, demons and B movies cannon fodder.
There are cutscenes between missions, which help the story advance and at least let you know why you're actually walking into the wolve's den.
Gameplay is simple. You choose a character and proceed to kick evil butt in isometric view. Each character has a "reccomended" melee weapon hidden in each scene. If you get on that isn't suited to your character, he/she complaints and attacks slower with it. You can also buy and upgrade other "home made" weapons, like nail guns, flame-throwers and CD Launchers. They use ammo though, and you'll have to buy that too with crystals left by monsters when they are destroyed.
There are scenes in which you can ride a tank, buggy or hovercraft. Some have some kind of weapon, like a cannon or a machine gun. Others will just be used for transportation.
There are also in-game achievements. For example, if you find the weapon for a character during a mission, you'll discover a new suit/disguise for that character.
One of the downsides of the game (from my POV) is that the main characters are practically immortal. What happens after losing 3 lives is that you drop some of the crystals used to upgrade weapons/buy ammo and start again exactly where you died (I think you can choose another character, but I could be wrong).
There's also a versus option, in which you can just whack other players. It's not Super Smash Bros, but it is rewarding being able to deal with a human opponent using a nail gun.
All in all, it's not a bad game for $20.00 or less.
So I went for the full game. Colourful graphs, more funny home-grown weapons (which can be upgraded) and lots of action killing (?) the undead. It's a pretty straightforward game which was worth every penny when my girlfriend, who doesn't like gaming, asking 'so, are we playing Monster Madness today!?'.
Sadly, the game looses interest once you've finished it once, despite the side games (which are independent from the main one).

