- Series: Dungeons & Dragons Core Rulebooks
- Hardcover: 224 pages
- Publisher: Wizards of the Coast; First Printing edition (June 15, 2010)
- Language: English
- ISBN-10: 0786954906
- ISBN-13: 978-0786954902
- Product Dimensions: 8.6 x 0.3 x 11.2 inches
- Shipping Weight: 1.8 pounds
- Average Customer Review: 4.6 out of 5 stars See all reviews (29 customer reviews)
- Amazon Best Sellers Rank: #399,187 in Books (See Top 100 in Books)
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Monster Manual 3: A 4th Edition D&D Core Rulebook (Dungeons & Dragons Core Rulebooks) Hardcover – June 15, 2010
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Top Customer Reviews
The art is good, as usual, and the text is much richer, and better written than previous MMs for 4e. My only complaint is that they did recycle several illustrations from 3e. C'mon guys, illustrators/artists need work too.
The re-organization of the stat block bothered me at first...And id does bother me that I have all 3 MMs, and their stat blocks don't line up, so mixing encounters from all three books might be a pain. But, I do have to say, after reading through it, the new stat block layout makes more sense. Too bad they didn't think of that in the first place back in 2008. Oh well. Better late then never.
Bottom line: if you're new to DMing, and you just have the first 3 core rulebooks, skip mm2, and get this one.
Some old favorites make their return: Mimics, cloaker, catoblepas, etc. I guess my only minor complaint concerns adding yet more flavors of some monsters (do we really need more beholders??) but again, even these are well presented and I am sure many do see the need!
The artwork is also a step up from that found in the MM2, with no recycled art that I am aware of.
An excellent book.
As the other reviewers have mentioned, the stat block format has been revised. It's a bit easier to use, now, and makes it easier to keep track of various special effects that overworked DMs might otherwise overlook.
Also, and more importantly, it looks like the designers have finally hit their stride when it comes to monster design. There are several major departures here, all of which came about after the designers saw how monsters work in play. MM2 had some minor improvements - like solo HPs, adjustments to solo and elite defenses, and so on. MM3 goes even further. In fact, these monsters are so much more usable and so much beefier than the ones in MM1 and MM2, your players might look at you in shock. "What do you mean, that guy does 3d12+16 damage?!"
Here's a rundown. You can get more details in the July 2010 Updates from WotC's site, including a new damage expression chart.
* Brutes are no longer inaccurate. Like every other monster, they attack at Level+5 vs AC, or Level +3 vs F/R/W. This means you don't need to feel like brutes of levels lower than the party are just eating up useless XP in your encounter budget.
* Soldiers are no longer accurate. They had everything going for them already.
* Pretty much every Elite has a way to attack more than one enemy per round, either as burst/blast, or as a double attack mechanic. They count for two monsters, so they should do the damage of two monsters.
* Most importantly, the damage expressions are overhauled. On normal attacks, most monsters will deal 1/2 their level in additional damage. Brutes do even more - about 25% above and beyond the normal damage expressions.Read more ›
Most Recent Customer Reviews
I have an older version of the monster manual I bought back in the 90s. It was a little cartoonish. This one is big time. Good stuff.Published on April 10, 2014 by Shawn Melton
I loved the longer descriptions of monsters, and I loved the "weirder" monsters. Lots of extra-planar or "demonic" monsters this time around, so if your group... Read morePublished on November 30, 2013 by Amazon Customer
This was sent to my son. He has not said how he likes it and does not live with me right now. I don't even know which one he has not received.Published on November 4, 2013 by Paula Brown
More monsters. It has some good ones, a few that aren't so good. Be careful mixing them, they synergize well.Published on May 13, 2013 by Richard
for any dungeon master, this book is perfect to expand the monster arsenal,creatures that promise to your players a nice challenge, whith great artwork and every thing you need to... Read morePublished on May 7, 2013 by Juan Meza Meza
The new stat layout makes it much easier to run combat encounters and the new monsters are interesting and varied enough to keep any adventuring party on their toes.Published on March 26, 2013 by Grimm