About the Product
- Developer Pedigree: From the key leads of the critically acclaimed DS game Henry Hatsworth and the Puzzling Adventure (IGN's Platform Game of the Year).
- Genre Mash-Up: Platform adventure on the top screen mixed with a deep pet raising game on the Touch Screen.
- Raise & Evolve Chomp: Train your monster companion in the Touch Screen Pet Sanctuary. Give Chomp food, equipment and toys so that it grows, evolves and gains new abilities to assist Ellie's adventure.
- Chomp Will Do Your Bidding: Ellie can summon Chomp from the bottom screen to the top screen at any time. Use Chomp to help fight enemies and leverage his abilities to access new areas.
- Explore Monstrous Worlds: Battle through 5 non-linear worlds and face off against a menacing kid-monster duo at the end of each.
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Top Customer Reviews
This game has 2 save slots. Saving must be done at predetermined save points. There are plenty of save points, but you may still need to redo a couple of rooms if you die.
Your character, Ellie, begins the game with a melee attack. Very early, you learn a ranged (shooting) attack and find a friend in Chomp. You cannot rename either character.
Levels are divided into multiple rooms; enemies will respawn as soon as you exit/re-enter a room. Rooms are both vertical and horizontal, allowing a nice variety in the feeling of exploration. The map will show you which rooms you have entered, and how much of the room you have explored. This is helpful as there are certain portions of rooms that you will not be able to access until you learn a new skill. Generally these spots are quite clear - for instance, you will see a wall that looks breakable, but you cannot break it until you learn a stronger melee attack. Skills are found in statues and look like spheres. Since you learn multiple skills in a level, it is often necessary to backtrack through new sections of rooms that you have partially explored. (I am not certain whether it is necessary to backtrack to a whole previous level; I have not yet had to do that though.) The map also displays a Goal for you to help you know the best place to head toward. You can avoid going to the goal, but you may find yourself stuck behind a barricade and needing a skill - or just going the long way around and staying farther from save points.Read more ›
The premise alone had me jump into the game really wanting to fall in love with it.
I punched it in, flipped on the power, and that is exactly what happened. To my delight the game reminded me heavily of Henry Hatsworth (A fantastic puzzle platformer made over at Tiburon), with a seductive combination of Metroidvania, and a dash of a Digimon into that mix. (The familiarity for Hatsworth was in the graphics, the blasts and abilities, the way enemies rotated once you hit them, little flying eyeball monsters... When I didn't realize the same people made it, I was wondering if they were enamored with the game as much as I was.)
The rating I gave is because my experience through and through was fun, and I enjoyed myself heavily. That isn't to say the game is without its flaws.
Let me present my negatives:
Unlike the Castlevania series, there aren't any teleportation or fast travel systems present. I can't help but feel this was done on purpose in order to push your Monster (Chomp) into leveling. There is a bit of back tracking to do. You'll be going from one area to another to receive an ability, and find yourself needing to go all the way back once more. Again, the purpose seems like getting some combat experience for leveling in the end. The pacing is fairly quick, and Chomp obtains stronger forms surprisingly early. I was filling out his youngest branch of forms when I was notified that the second branch was available now. If you adore completing something, this might throw you off as it did me, but you're able to switch any time you please between unlocked forms. It's also optional if you're not at all interesting in it!
Other than that, the only thing that was truly bothersome was when Chomp levels.Read more ›
It's also worth mentioning that the path you take through the game is extremely linear. The game tells you where to go, and you go there. If you deviate from that path, many times you'll immediately come across a dead-end. Mind you, I'm fully familiar with the concept of needing new abilities to progress, but this game is just too lean in that regard. There's really little room (or incentive) for the spontaneous exploration you might find in other Metroidvania titles, which is why I label Monster Tale a "Metroidvania Lite" game.Read more ›
Most Recent Customer Reviews
Great game. Simple metroidvania with a cool pet mechanic. High value game.Published 3 months ago by bob
one of the best games buy majesco ever, and should not be passed up if you're a nintendo (hidden gems) DS collector.Published 5 months ago by Amazon Customer
A great game that plays very much in the vein of metroidvania games. I wasn't expecting to enjoy it as much as I did so im glad to be wrong in this case ^_^Published 9 months ago by E. Colon
The game cartridge is in perfect condition and plays beautifully. Pure excellence!Published 13 months ago by Jermel Lynch
I got this game for five dollars at five bellow I didn't know this game was this valuable...Published 15 months ago by Kindle Customer
When I first heard of this game in GameInformer they described it as Metroid with Pokemon. Now that I've played it I can't say that I agree. Read morePublished 18 months ago by KillerBearSquid
This game is awesome. I popped it in during a 12-hour flight and couldn't put it down. It's basically a clone of Castlevania: Symphony of the Night in terms of having a map of... Read morePublished 23 months ago by Clockmilk