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The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters (The Monsters Know What They’re Doing Book 1) by [Keith Ammann]
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The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters (The Monsters Know What They’re Doing Book 1) Kindle Edition

4.8 out of 5 stars 2,432 ratings
Book 1 of 3: The Monsters Know What They’re Doing

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Editorial Reviews

Review

“I’ve always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”  —Joe Manganiello, award-winning actor/producer, author of Evolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons

“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!” —R. A. Salvatore, #1 New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal ShardTimeless, and Boundless

“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate ‘em. This book will enrich your game immeasurably!” —Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm’s Pandemonium Warehouse

“I have to send this book to my DM!” —Hugo award finalist Max Gladstone, author of This is How You Lose the Time War

“I hope my DM doesn't read this book.” —Hugo award-winner Elizabeth Bear, author of Ancestral Night

“Every great DM needs a copy of this book like a player needs a D20 that rolls a lot of critical hits. It won't make the other side happy, but it will make the game more exciting.” —Two-time Campbell award finalist Stina Leicht, author of Cold Iron

"Is a conniving creature with a rational sense of self-preservation really going to take one last swipe at the fighter while on death’s door, or would it run away to fight another day? Depending on the monster, this book has the answer." —SYFY Wire

“One of the most interesting, thoughtful, smart RPG sourcebooks I've ever read. . . . The Monsters Know What They're Doing is a hoot just to read, and transported me back to my days of poring over the Monster Manual and the Fiend Folio."—Cory Doctorow, co-editor of boingboing.net and New York Times bestselling author of Little Brother and Homeland

“As a dungeon master, I am overcome with the sheer usefulness of Keith Ammann’s The Monsters Know What They’re Doing. This book is brilliant. It’s completely rewriting the way I think about encounters, and making me want to sick a pack of goblins on my players straight away. Highly recommended for any DM of any level of experience. And I fear it will become required reading when Live to Tell the Tale comes out this summer and our players all get smarter with their tactics too!” —Lou Anders, Hugo award winning author of Once Upon a Unicorn, Star Wars: Pirate’s Price, and the Thrones & Bones trilogy

“This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether you’re running monsters straight from the book or not. This should sit prominently on every game shelf and should be pulled out for every session.” Dice Monkey

About the Author

Keith Ammann has been a Dungeons & Dragons player and DM for more than thirty years. He has been writing his fifth edition D&D-focused blog The Monsters Know What They’re Doing since 2016. He lives in Chicago.

Product details

  • ASIN ‏ : ‎ B07P5F89LJ
  • Publisher ‏ : ‎ Gallery / Saga Press (October 29, 2019)
  • Publication date ‏ : ‎ October 29, 2019
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 37576 KB
  • Text-to-Speech ‏ : ‎ Enabled
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Enabled
  • Word Wise ‏ : ‎ Not Enabled
  • Print length ‏ : ‎ 559 pages
  • Lending ‏ : ‎ Not Enabled
  • Customer Reviews:
    4.8 out of 5 stars 2,432 ratings

Customer reviews

4.8 out of 5 stars
4.8 out of 5
2,432 global ratings
5 star
88%
4 star
9%
3 star
2%
2 star 0% (0%) 0%
1 star 0% (0%) 0%
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Top reviews from the United States

Reviewed in the United States on November 1, 2019
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85 people found this helpful
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Reviewed in the United States on October 29, 2019
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39 people found this helpful
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Reviewed in the United States on November 8, 2019
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21 people found this helpful
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Reviewed in the United States on March 16, 2020
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14 people found this helpful
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Reviewed in the United States on November 25, 2019
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Reviewed in the United States on February 20, 2021
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4.0 out of 5 stars Entertaining and useful book for Gamemasters everywhere
By Reasonable Reviewer on February 20, 2021
This book is a collection of the best of Keith Ammann's blog on how to better gamemaster combat by "monsters."

I recommend this book for those starting their journeys as gamemasters who want to increase the joy of the game for their players.

In the early days of role-playing, many gamemasters (GMs) would read through musty tomes of military history and books on strategy and tactics to create more imaginative battles for their players. Somewhere along the line, role-playing became mainstream, and some of the intense study that went into it as niche hobby went away.

Enter Keith Ammann who revived some of the art in conducting melee encounters.

Keith has literally hundreds of descriptions of potential monster tactics divided into 14 categories: humanoids, humans, monstrosities, dragons, giants, undead, aberrations, fiends, celestials, fey, elementals, constructs, oozes, and beasts. (The hardcover version weighs in at almost 550 pages.)

In each case, Keith looks at the description of the monster and uses both basic characteristics as well as special abilities to divine out an interesting and suitable strategy. He looks at alignment (to determine goals and disposition), strength, agility, and constitution to determine base fighting style, and then, special abilities help determine the fine points of tactics.

All in all, this is a fabulous book for the aspiring GM that wants to up his or her game and make the game more challenging and fun for the players.

I'm not sure if Keith and I have met, but his philosophy is a good one. Actions by the monsters should have some level of predictability, and it should make sense in light of the monsters' goals and objectives.

If you are a very experienced GM then you probably already have a well established way of bringing your creations to life.
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6 people found this helpful
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Top reviews from other countries

Mr. Richard Hansell
5.0 out of 5 stars Probably the best "non-source" source book for D&D I have ever bought
Reviewed in the United Kingdom on June 29, 2020
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Nazarene
5.0 out of 5 stars Massive Tome, but still very concise
Reviewed in the United Kingdom on June 27, 2020
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5.0 out of 5 stars Massive Tome, but still very concise
Reviewed in the United Kingdom on June 27, 2020
So this book was much bigger than I expected, and I must admit I was little nervous about reading it at first. However, once I read through the introduction and useful overview of the monster's goals, it became clear the book was then quickly split up into explaining the tactics of each individual monster one by one. This with a good index and contents page makes it incredibly easy to find the monsters you want, study them specifically, and then you can put down and pick up the book at your leisure.

My party just got visited by an old "friend" they disturbed some time ago, and I'd already built him up quite a lot before (a vampire). This book was brilliant with the tactics and helped me scare the players so much they were meta gaming their little socks off (for a party that rarely meta games at all, this was pretty hilarious to me). Even so, the vampire managed to escape to fight another day, so the paranoia continues for now. Just wait until the vampire sends his minions after them too (all carefully explained in the book as well).

I've gone through quite a few of the classic monsters now and always feel like the advice is easy to understand, makes a lot of sense and is very interesting to read. A lot of love went into this book and if there are ever sequels with monsters found in Volo's and Mordenkainen's I will happily purchase them too.
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Shuggie
4.0 out of 5 stars Not Just For New DM's
Reviewed in the United Kingdom on July 5, 2020
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Mouse
5.0 out of 5 stars I love this book....
Reviewed in the United Kingdom on March 18, 2021
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Mr. C. Reynolds
5.0 out of 5 stars Practical, accessible and easy to understand.
Reviewed in the United Kingdom on May 23, 2020
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