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More iPhone 3 Development: Tackling iPhone SDK 3 (Books for Professionals by Professionals) 1st ed. Edition
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Enhance your purchase
Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.
More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications―offering a breadth of coverage you won't find anywhere else.
The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.
Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.
Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.
- ISBN-10143022505X
- ISBN-13978-1430225058
- Edition1st ed.
- PublisherApress
- Publication dateDecember 29, 2009
- LanguageEnglish
- Dimensions7.5 x 1.31 x 9.25 inches
- Print length552 pages
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About the Author
Product details
- Publisher : Apress; 1st ed. edition (December 29, 2009)
- Language : English
- Paperback : 552 pages
- ISBN-10 : 143022505X
- ISBN-13 : 978-1430225058
- Item Weight : 2.37 pounds
- Dimensions : 7.5 x 1.31 x 9.25 inches
- Customer Reviews:
About the authors

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Dave Mark is a long-time Mac developer and author and has written a number of books on Macintosh development, including Learn C on the Macintosh, The Macintosh Programming Primer series, and Ultimate Mac Programming. His blog can be found at www.davemark.com. Jeff LaMarche is a longtime Mac developer, and Apple iPhone Developer. With over 20 years of programming experience, he's written on Cocoa and Objective-C for MacTech Magazine, as well as articles for Apple's Developer Technical Services website. He has experience working in Enterprise software, both as a developer for PeopleSoft starting in the late 1990s, and then later as an independent consultant.
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Epic Success!
They devote 7 chapters to Core Data and pretty much handle everything you need to know. What's great is that they build slowly on the topics and concepts. Core Data is a vast and powerful framework and tackling the official documentation is like drinking from a firehose. Dave and Mark, regulate the flow so that you can consume it in little gulps instead of drowning in it.
Like most programming books, they define a project and develop it with additional features and such. The problem with most programming books is that if the project you want to do doesn't line up with the kind of project they are doing, you have to do a lot of reading between the lines. I was a little concerned with that happening with this book but it's really not an issue. Granted, I'm not making a Hero database but the concepts are presented clearly enough and generically enough that they can easily be used for other things. In fact, they went to great lengths to describe the design and implementation of generic classes that can be used for lots of other things.
I use both of their iPhone books almost like reference books. Whenever I need to do something, I'm pretty sure I can find out how to do it by looking back through the projects and finding something similar that I can adapt to what I need.
I have to admit, I haven't gotten past the Core Data chapters as that's what I need for my current project. I have skimmed the other chapters however and they all look to be of the same calibre and usefullness.
I can't say enough good things about this book. It really makes iPhone programming approachable for mere mortals,not just Heros!
Don't forget to use the associated website for even more value.
And always great service, timely delivery, and competitive pricing from Amazon.
Top reviews from other countries
Well presented with clear examples and useful notes on pitfalls etc...
As a relative new-comer to iPhone development, from a development background on other platforms, I found this refreshing and enjoyable as well as deep and informative.
I can thoroughly recommend this and the others in the series.
A good book full of handy hints and tips as well as good explanations. I'd say its a worth while read for both hobbyists and professionals alike.
