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Mortal Kombat Armageddon

4.3 out of 5 stars 166 customer reviews
| 11 answered questions
Rated: Mature
Metascore: 71 / 100
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Platform: Nintendo Wii
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About the Product

  • Revamped & improved Konquest Mode - What was once a training mission evolves into a full-blown adventure
  • Unique Kreate-A-Fatality system gives you the ability to create custom fatalities by stringing together a series of attacks via a series of button combos
  • Use the Kreate-A-Fighter feature to create and define a fighter's look, abilities and personality
  • Take your custom fighter online, and compete against other Kreate-A-Fighters
  • Expanded online features - Improved responsiveness, deeper customizing, expanded Lobby Options and much more

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Product Description

Introducing Mortal Kombat: Armageddon - The latest chapter in Midway's award winning, best-selling video game fighting franchise. With the most complete roster ever, including more than 50 fighters from the entire Mortal Kombat universe (past, present and future), a revolutionary Kreate-A-Fighter mode and Kreate-A-Fatality mode, plus a brand new Konquest mode, Mortal Kombat®: Armageddon promises to be the most complete, intensely lethal, fighting experience ever!

Product Information

ASIN B000NDFFFE
Release date May 29, 2007
Customer Reviews
4.3 out of 5 stars 166 customer reviews

4.3 out of 5 stars
Best Sellers Rank #5,918 in videogames
#221 in Video Games > Wii > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By A. Mingoia on November 13, 2007
Format: Video Game
If you're a returning fan of the Mortal Kombat series, then Armageddon is unquestionably going to bring you hours of entertainment. This is in my opinion the most comprehensive and well-executed installment of the series. All the characters of previous games have been included, as well as over 10+ maps. I'm talking 60+ characters, everyone from every game! Special moves are done using the Wii motion controls. The Wii motion controls are optional and are easy to execute with 90%+ accuracy after sufficient practice. Though they do appear confusing and difficult at first.

Fairness in game play has been INCREDIBLY improved. The development team has obviously made a great attempt at leveling the playing field between all characters. No more are there any characters or moves that seem inherently "cheap", or impossible to block. All characters have their own individual fighting styles and special moves, but the controls to execute the same type of move across characters is the same for all characters. This makes it easy to be proficient at multiple characters without having to re-learn an entire control map, while keeping the characters distinct styles and moves.

KREATE-A-FIGHTER: One of the best features of the game, as well as something people have been asking for for years. Use gold coins earned in Konquest and Arcade mode to create a FULLY customizable character. Body type and features, clothes, special moves, fighting styles and moves, colors, weapons, etc. A feature that ads many hours of playability and really enhances 1-on-1 combat with a friend by creating your own foes to pit against each other.

KONQUEST: This is the single-player campaign mode. It's a simplified and refined version of previous MK action RPG's, and conforms to the action RPG style of game play.
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Format: Video Game
I am a "returning" gamer (haven't really played since SNES and a brief 3DO ownership in the early 90's), having been romanced by the Wii into coming back. I am 26 years old, married, all that jazz.

Anyhow, I used to play Mortal Kombat II as a kid and, to me, ONCE YOU'VE DONE TRAINING MODE for a while, the Wii controls work great. They work consistently for me, BUT I have significantly modified some of the suggested moves. For example, the "U" shaped moves I perform in the sort of way you would a "hit" in Rayman, when you're playing a music game: like hitting a drum with a drumstick, except I either do a little roll to the left or right at the end depending on what move I want.

Coordinating the B button is not that hard, come on. Go into training and do the moves repetitively until it happens every time. Was a little long for me, but I remained humble, had some faith in the developers and sure enough I found movements that worked for me.

The back-forth or forward-back motion requires you hold and move the remote on a fairly flat plane. My wife pointed out when I was not performing it correctly, my motions were "warping" to one side or another, or I was holding the remote oddly. A nice flat back-forth works great, every time.

Just like other reviewers say, sometimes it doesn't work. But I honestly think this is just "in the heat of battle" excitement making you a little sloppy with what are physical motions.

Honestly, the only thing I really DON'T like about this game is the "rubber doll" feel to the characters. Sometimes I feel like I am playing with Barbie and Ken just like I did when I was a kid by making them fight. They seem to have this sort of glazed over sheen over much of their personality and it feels a little plasticy. But boy are they vicious.

Anyhow, a solid four-star game all around. Worth the purchase price, or at very least the price of a used copy.
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Format: Video Game Verified Purchase
My son really enjoys this game, and within the limits of the Wii it plays really well for him. Some of the levels are very challenging for him, but he still keeps playing it. The only issue I take at all is that the initial set up to log in and save stuff is much more complicated than it needs to be. My special-needs son needed help, and even with a parent it was baffling at first why things did not work as expected. Once set up, though, the game was fine.
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I'll admit, I hesitate with fighting games because I often abandon executing combos for random button-pressing when things get hectic. LOL. (However, I didn't chicken out & quit until my 3rd round in the arcade tournament, LOL.) I like the fact that you get to create your own coded profile & make your own fighter; you have to earn "koins" by fighting to afford most of the nice customizations, though, but you do get some nice stuff for free for your character. There are lots of classic MK players to fight with, & once you win a round, your created player becomes available to fight with. You play with the Wii remote & the Nunchuk, btw; the Nunchuk is mainly used to pull out/put up weapons & move around/duck. Of course there are practice & skill-building stages for each character so you can get their moves down-pat. Even though I shy away from fighting games, I do enjoy this one & hope to build enough skill & confidence to beat a whole tournament.
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I have played MK:A on the PS2 and it was a fun game to play against my cousins. The konquest mode is somewhat fun(although I actually liked the deception one better)and overall is a solid fighting game. It is NOT like MK, MKII, and MK3/UMK3, it has 3d movement not 2d, so you can't run and its all like a martial arts fighting game rather than classic MK. I already knew this however and got this game because I like to collect games and this is a must have for MK fans because:

1) Has every MK fighter in existence up to that point which was 2006-2007
2) many unlockables
3) Kreate-a-fighter has many options
4) Its the last MK of that era so it is worth to have if you missed MK:DA or MK: D

However, if you are not a hardcore MK fan and look past the fact that its MK, then in all honesty this game will get dull after a while for others, but still a great buy considering that not many fighting games are on Wii
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