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Mortal Kombat - Playstation 3
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About this item
- This item comes in a generic game case
- Fatalities return to their original violent form as Mortal Kombat gives its fans what they've been demanding
- With classic 2D fighting plane, mature presentation and up to 4 player tag-team kombat
- The deepest story mode of any fighting game as players are taken back to the original Mortal Kombat tournament
- In addition to an enhanced online feature set, Mortal Kombat introduces Co-op arcade mode and many additional modes to be announced
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Product information
| ASIN | B003O6E1JS |
|---|---|
| Release date | April 19, 2011 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #22,260 in Video Games (See Top 100 in Video Games) #304 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.28 x 0.59 x 6.69 inches; 3.17 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 1000170360 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.17 ounces |
| Manufacturer | Warner Bros |
| Date First Available | May 15, 2010 |
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Product Description
Product Description
With a return to the mature presentation and classic 2D fighting plane, Mortal Kombat is the most accessible and competitive MK game coming to the PlayStation 3 and Xbox 360. Mortal Kombat further extends the brutal experience with a visually striking story mode that will rewrite the ancient history of the Mortal Kombat Tournament. After centuries of Mortal Kombat, Emperor Shao Kahn has finally defeated Raiden and his allies. Faced with extinction, Raiden has one last chance. To undo the Emperor's victory, he must strike Shao Kahn where he is vulnerable -The Past.
Amazon.com
Prepare yourself to reenter the tournament in the triumphant return of Mortal Kombat. A complete reboot of the franchise, this latest iteration combines all-new mature oriented fighter gameplay with a deep story mode, improved graphics and game technology and new game modes to create a Mortal Kombat play experience like none before it. Feature details include: a storyline that takes players back to the original tournament, 4 player tag-team kombat, 3D TV compatibility, fatalities presented in graphic detail never imagined in earlier releases, enhanced online functionality and more.
The Mortal Kombat Players Asked For
Having literally defined the mature game category, Mortal Kombat makes a triumphant return to its violent roots in the fastest and most brutal installment to date. Fighting game players will receive the Mortal Kombat they've been asking for, with Fatalities presented in more detail than ever before.
Return to the original tournament to save the future in Mortal Kombat.View larger.
After centuries of Mortal Kombat, Emperor Shao Kahn has finally defeated Raiden and his allies. Faced with extinction, Raiden has one last chance to save Earthrealm. To undo the Emperor's victory, he must strike Shao Kahn where he is vulnerable… the Past.
Key Game Features
- Mature Presentation - Fatalities make a triumphant return to their original violent form as Mortal Kombat gives its fans what they've been demanding. Graphic details, never before possible are presented with the most sophisticated graphics engine in MK history.
- All-New Gameplay - By returning to its classic 2D fighting plane, mature presentation, and up to 4 player tag-team kombat; Mortal Kombat introduces an all new fighting mechanic that's both accessible and provides the depth that fighting game players look for.
- Deep Story Mode - Mortal Kombat offers the deepest story mode of any fighting game. Players are taken back to the original Mortal Kombat tournament where they try to alter the events of the past in an attempt to save the future.
- Graphics & Technology - Characters, environments and fatalities have never been presented with as much gory detail as in this next generation Mortal Kombat. From internal organs to the most "realistic" blood effects, Kombat has never looked this good.
- New Game Modes - In addition to an enhanced online feature set, Mortal Kombat introduces Co-op arcade mode and many additional modes to be announced in the upcoming months.
Additional Screenshots
A deep story mode.View larger. Enhanced online features.
View larger. Even more graphic fatalities.
View larger. 4 player tag-team kombat.
View larger.
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Mortal Kombat--Trailer Video
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Customer reviews
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Graphics and Visuals
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The graphics are great overall. The backgrounds are nicely detailed and there are a lot of them. I did not observe them to be interactive like they were in MK3, where you could knock players up to a higher level of the same stage (i.e. from subway to street level). I do have a gripe with the character design, however.
You basically have the "male" model and "female" model, which appear identical and only differ in terms of the "skin" that is applied. I think this is somewhat cheap, like an animator who pans a still image rather than actually animating a scene.
All of the female characters have huge t1ts and skimpy outfits - I'm not complaining - it's just that I would like to see some variety in the actual shape of the bodies and I think they should have been more liberal with the boob physics. Is there a nudity code?? There should be...hell, even beach volley ball mode would be cool.
Raiden is fat. Really fat. I guess he hasn't been kombatting for the last decade because in the game it looks like he's about to summon and devour a tray of cheeseburgers from the netherworld instead of fighting. If you play story mode (which I recommend you do since it's actually entertaining), Raiden always looks like he's mouth-breathing and has moist lips...it's as if he can see a rump roast feast somewhere off camera and is drooling over it.
The x-ray attacks look cool. I like this addition as far as visuals go, but I fail to see how they can continue fighting after having most of their bones broken, their skull shattered and vital organs pierced. Maybe I'm over-thinking things here - just seems like they'd be better as finishing moves rather than in-combat moves.
Sound
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I didn't really notice any kind of music worth talking about. The sound effects are solid and appropriate most of the time. What I do want to comment on is the characters' battle cries. These are just ridiculous because they shout jibberish and it just makes it seem more like mortal komedy. Once again I'd say raiden is the top offender here; fighting as him or against him you will often here "abboooobababaraaayyy". Maybe he's trying to say "I'm flying your way" but it sounds all messed up because he's eating 3 burritos while shouting that. Kitana says some weird mumbo-jumbo when you do the fan lift move. Those are the notable ones. I wish they'd either just call out the name of the attack like Ken and Ryu did, or just shout without vocalizing anything. I need to set Raiden's shout as the sound for incoming text messages. lol
Game Controls
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The PS3 controller sucks balls for these types of games in general but the game does have solid controls. They did away with high/low punch and kick and changed it to left/right...so you have 4 attack buttons and a block button. One thing I absolutely hate is a fighting game with a block button. BLOCK SHOULD BE ACCOMPLISHED BY PRESSING AWAY FROM THE ATTACKER. Having to push a button to block messes up an otherwise natural "flow" of attacking and defending. For example, when block is activated by pressing the "back" direction, you can attack and then immediately defend by stopping your attack and pressing away. If your opponent does not counter attack, you will move back and can start a new assault. In this game, as it has always been, you press a button to block which means you cannot smoothly transition from attacking to defending, nor can you make a defensive retreat.
Game Play
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Overall the gameplay is an improvement over previous MK titles, but it's not up to par with fighting greats like the SF series, Tekken or other fighting games with balanced and well-executed mechanics. I do not like the "combo on a rail" system that this game uses, as I prefer a more dynamic combo system along the lines of Killer Instinct (Remember that game). I like being able to make up my own sequence of attacks to pound on someone so that it's not the same every time, and so that I do not need to memorize a bunch of moves for each character. If you've ever played "One Must Fall 2097" (PC game) with re-hit mode turned on, I think that game did an excellent job of enabling a FUN combo system. With practice you can pull off some nasty moves, but you will need to practice quite a bit.
--- BOSS Fights ---
This is one of the major complaints I have about this game. The boss fights against characters like Goro, Kintaro or Shao Khan are terrible. They all have an ability to negate counterattacks, so you are penalized for "outplaying" these A.I. controlled characters. For example, I can evade Kintaro's fireball and hit him with an uppercut while he is still vulnerable, but the uppercut will be negated and he will just get a free attack on me. On top of their ability to negate attacks, they take about 50% less damage than all other characters in the game. Just plain fail.
Shao Kahn is a total joke. I don't know why, in 2011, the developers thought they need to make the bosses MASSIVELY overpowered to be a challenge. Maybe when MK was in arcades this made sense, because it meant more quarters to kontinue...but it was NEVER fun. Now if you try to fight Shao Khan head on, you will lose almost every time. His attacks do a ton of damage, always knock you far back and he has a hammer throw attack that you cannot block. If the hammer attack hits you, it dazes you so he can follow up and pound you even more. His charge attacks will daze you if you block them, and they still deal a fair amount of damage! He also has the same ability to resist attacks which makes initiating combos or counters against him nearly impossible.
*** PROTIP ***
The most reliable way to beat Shao Kahn is actually to NOT attack. Instead, try walking backwards and if he uses ranged attacks, just duck or jump. You can duck the spear, but you have to jump the hammer. Doing this will cause him to taunt you, and the basic strat is to jump in, uppercut him while he's taunting you, then back off and wait for him to do that again. It's incredibly cheap, it's not fun but it's really the only way to beat him without getting lucky.
--- Super Cheap A.I. ---
Playing against computer opponents in this game is tedious at best. Most of the time they just stand there, block and counter attack. In a good game each character will have a distinct "style" which could also be called an "attack pattern". Some are aggressive, others are defensive. Not so in Mortal Kombat. Every character gets the same exact AI, so each fight is the same as the last, save for different special moves. This makes the game very one-dimensional and when you consider this in combination with the overpowered bosses, the replay value of 1P mode wanes.
--- Xray Attacks ---
The x-ray attacks are easy to do, but it can get annoying to watch them over and over without a way to skip them. They seem to last about 5-10 sec, which is can add up if you are seeing them once per round from both fighters. There is also no variety in them; it's the same attack over and over. The normal x-ray attack damage is between 33-40%, however the boss' x-ray attacks deal about 53%...so you better not let a boss hit you with an x-ray attack!
--- Teleports ---
Another very irritating aspect of this game are the teleport attacks that MANY of the characters possess. While they can easily be countered by blocking or doing a backwards jumpkick, the frequency at which they can be done makes them very "disruptive" to the flow of the game. Why? Almost all of the special moves and combos in the game are dependent on the direction your character is facing. The instant the enemy teleports, you must redo any directional input for the move you wanted to do. What happens is you either pull the move off, miss and get hit by the teleport attack OR your move fails because the relative direction changed and you need to counter the teleport attack. I think that there should have been a 1.5 sec delay on the frequency at which any teleport attack can be initiated...it's not game-breaking but it is very annoying.
Extras
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I have not unlocked many of the extras but it seems like most of it is either hidden characters or stuff like alternate costumes. I don't know if the game can hold my interest long enough to want to unlock all that crap.
Enjoyment Level
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Did I enjoy this game? Yes and no. I think that there are definitely improvements here over the original and earlier installations of this series, but some of the really annoying elements remain.
Story Mode was a lot of fun, but I don't think it has a high replay value. Story Mode plays out like a movie, with each chapter progressing the tale of a particular character. It's not like you can choose a character you like and experience something different each time. The biggest pitfall with Story Mode was the 1 vs 2 battles, where you (the player) had to defeat a tag team of opponents. You get no buffs or bonuses for defeating one of the two, and generally left with a feeling of "wow, I had to beat 2 opponents and all I got was this lousy cut scene".
UNREWARDING GAMEPLAY DOES NOT EQUAL FUN AND CHALLENGING GAMEPLAY.
Due to the boss characters being overpowered and not competitive, it really puts a damper on 1P mode replay value. Do you really want a game that does nothing but frustrate you or pigeon-hole you into playing cheaply? A good game will reward you as a player for learning the game and moves. This game, like the preceding versions of it, still follow that fail methodology that "challenging" the player means putting them at huge handicap. Maybe some people enjoy that masochistic gameplay, but I for one do not, especially when the best solution to winning (playing cheap and hardly using special moves or combos) is not an elegant solution.
Final Thoughts
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Hey, I really cannot say if YOU will enjoy this game or not, but I highly recommend trying out the free demo. I know you can get on PS Network (if their network is ever up again), and maybe you can find it on Xbox Live. There are no boss fights in the demo so you will not get to experience a lot of what I feel is crippling an otherwise fun fighting game. If you were a pro with the original MK games then you should feel right at home with this one...the combo system is a lot better than it was in any of the other versions of this game, so 2P play may be more appealing. I have yet to try out 2P on this game but I may update this review if warranted after trying 2P mode out.
From the very first trailer to the final game, you know it delivers its promise. This MK is not only the most violent entry of the franchise, it's the most complete experience in fighting games to date. One most recent brawlers can't still match for what it has to offer.
Just to begin with: graphics are great and blood spurts everywhere. It's MK at its finest in its untamed form, the way it should be and we love it to. For the PS3, 3D support is added and it clearly shows that, if not necessary, it can be enjoyedat its best with a good 3D TV and a good pair of goggles. It's a piece of work technically and artistically. The stages are fantastically done and well realized with some old MK favorites like the Pit and the Pool even better than we remember. My personal favorite has to be the Living Forest. A stages with a guilty pleasured realized in the form of a gruesome (and neat) Stage Fatality at the end of the match.
That attention to detail applies to the characters during a fight. Damage given to them is visible (if you want to), reflected in their bodies and even clothes. The animations are great for every move, even in combos. May not be the most realistic game in terms of animations, but what's done here is made with the most care I've seen. Obviously, MK is no completed with the Fatalities, and definitely are the stars of the shows. A welcome aditions to watch are also the X-Ray Attacks, which are the most appropriate answer for SF Super Combos. Both moves share the same traits in common: They are gruesome, violent, shocking and, last but not least, hilariously fun to watch!
Not to mention it also sound good, with some of the soundtrack a tribute to the music of the original games. Also satisfying are the SFX for the bones crunching on the most devastating moves right into the action.
The game modes in single player mode are surprisingly rewarding compared to other MK games, as well as other brawlers. the ladder is there as you may expect for the classic feel of MK. Challenge Tower, on the other hand, is a welcome addition. 300 challenges you may want to stick from the very first one. Each challenge gets harder with some of them including classic landmarks like Test Your Might and some crazy stuff like defeating three Goros o Shao Kahns (For the latter, "This is Insane!" should be called "This is Madness!").
Along with Test Your Might, there are also other minigames included like Test Your Strike, Sight and Luck. All of them can be played separately, but it's better when played in the Challenge Tower.
The Story Mode is a pleasant surprise. This makes the first game to apply a story that you care, but also a mode that really works well. The story per sé is the retelling of the three games. Beginning shortly after the end of Armageddon, Raiden is about to be executed by Shao Kahn, the two being the only ones left and each one sided to Earthrealm and the Outworld. Before his demise, he uses his amulet to send his past self visions of the event to come during the Mortal Kombat, hosted bysahng Tsung. Even with some minor variations, including the appearance of MK4's Quan Chi, this retelling doesn't feel like a filler found in most games, including other which included this mode recently like the DOA series. it's here the MK mythos takes an important role. And it's something you care and appreciate even if you're new to the franchise. A reboot in the best sense.
All the modes comes with Koins you can use in the Krypt to unlock the extras MK has to offer, including new clothing for all the characters. When i said rewarding, i mean plenty. The game has content... A lot of content, even for single player.
Controls are very responsive and the Kombat is way satisfying. Most of the landmarks like upper, flying kicks that send you to the ground and roundhouses are there. The combos can be executed seamlessly and more accessibly, but while the are some on the list to begin with, others more can be achieved with some training. That accessibility applies to special moves, throws and even finishers, but if something fails, it's because of you. Yes, special moves can be done more easily and so are the Fatalities, which additionally have a bit of more time to perform and even a mode to practice those finishers.
And these MK wouldn't be complete without its wide array of Kharacters. The old favorites like Sonya, Johnny Cage, Liu Kang, kitana, Jade, Smoke, Raiden and (let's not forget about) Scorpion and Sub-Zero are here in this game, with their landmark moves looking better than evern and in their obnoxious and violent glory. Special note goes for Kratos for the PS3, taking his Blades of Chaos with him and even one stage from God of War III. While some of his moves giving somewhat unfair advantages, I think his addition is more than appropriate for this game. Thank God he's not included in Story Mode!
Online modes for this MK are not as plenty as other games and even for this MK, but they serve their purposed for those who want to go online to challenge everyone. the most funny of them is the King of the Hill, where enjoy someone else's fight while on queue to cheer them up or boo, and even scoring it, taking the old feeling of the arcades much closer. Also online matches can be played one-onone of with tag teams... Yes, this MK support tag teams mode where you can fight up to four players at the time at home or taking your home partner online with other two either way. However, i fell there's some lag in the response for online mode when I first tried... I didn't try again since my internets is somewhat slow.
My final thoughs of this MK are clear: It's a sure bet and you better buy it! if you ask me which version to buy, you can make no wrong with the Komplete Edition with all the DLCs, all of them worth it! Also you can buy the Collector's Edition if you're a real fan.
Either edition, a sure bet. You won't regret it!
Top reviews from other countries
This game is truly a work of art. Buy this game!
17€ juego muy bien
21,99 manipulación y envío
7,17 cuando lo recojo en correos.
Estafa total me lo quedo porque es una promesa que le hice a mi hijo,pero esto a sido un atraco me a costado más que un juego nuevo de play 4,estafada total
1. You can choose who u gonna play
2. King of the hill is so cool: You keep playing and remain on top as long as no 1 can defeat u!
3. Tag team playing so good - completely different when u play as a single player!
4. All players sodifferent from each other with all kinds of great moves and combos!
5. The more u practise, the better u get unlike tekken when u can reach a max level and hard to improve beyond it!
6. Game plays in 3D as well!
7. Offline: 1-4 players and online: 2-8 players!
Fighting games addicts, please go n purchase this one!







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