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Mouse Guard Roleplaying Game Box Set Hardcover – August 30, 2011

4.8 out of 5 stars 20 customer reviews

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Product Details

  • Grade Level: 2 and up
  • Hardcover: 336 pages
  • Publisher: Archaia; Brdgm Box edition (August 30, 2011)
  • Language: English
  • ISBN-10: 1936393174
  • ISBN-13: 978-1936393176
  • Product Dimensions: 9.1 x 9.1 x 3.6 inches
  • Shipping Weight: 4.6 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Best Sellers Rank: #1,543,119 in Books (See Top 100 in Books)

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Customer Reviews

Top Customer Reviews

Format: Hardcover
Don't overpay for this. Do a little research online and you can find this for under $60.00. It's deplorable that some sellers are charging over $100 for this product.
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Format: Hardcover
Mice with swords are cool.

But is an RPG based on that fact worth the investment?

Um....yes.

The arresting visuals and high production values of the Mouse Guard comics have been faithfully converted into a game that plays as beautiful as it looks.

High quality tokens, custom dice and a rulebook saturated with full color artwork is the immediate payoff when you first crack open the box. But the real value of the game is its ruleset. I'm a veteran of decades of roleplaying games, and reading the rule mechanics had me shaking my head in amazement. This is no thrown-together hash to capitalize on a popular brand - This is a REALLY good set of rules.

All RPGs have a success/fail mechanic to handle uncertain events - but Mouse Guard elegantly provides a mechanic for essential events.

I'll explain.

Say your adventure has your players chasing a low-level spy through the forest. The spy is carrying papers that will expose a traitor. The spy must be caught! In the classic succeed/fail mechanic of most systems, your players would come up with a strategy and you'd roll dice to see if they catch the spy.

If they succeed, the story moves on. But if they fail? Well, the spy should - in theory - get away. So now your story is stuck until you come up with a way to salvage things. Sometimes your story can't afford failure.

"You've only got one chance to grab him before he escapes!"
*Failed Roll*
"Okay, you got one more chance..."

Mouse Guard allows a failed dice roll to be converted to "success with a twist." Because the story demands that the low-level spy be caught, a failed roll could be converted into the players catching him but the spy was able to destroy important parts of the evidence.
Read more ›
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I purchased the Mouse Guard box set, 2nd Ed. from my FLGS about a week ago, and read the book inside from cover to cover. My group played last night and it was a blast.

Pros:
Full book included in the box (unlike some other RPGs out there that will give you info on the first 10 levels, then force you to buy the Core rulebooks to continue play or have missing features)
Dice and Cards (both well made and useful during play)
Very little bookkeeping as a GM (no health totals, experience points, or levels)
Easy conflict management
Very fun to run a session on the fly with little preparation.

Cons:
Poor examples/typos (some of the content from the 1st edition wasn't removed for the examples late in the book concerning Traits. Not owning the first edition rules I had to go to the internet to find that you ignore the example and instead go by what the text said before the example. Also there are errors on the included character sheets and the GM screen.)
Not for all players (the minmaxer in my group showed little to no interest in playing the game at all due to characters not being "optimizable" from a power gamer's standpoint)
Difficult to read (there are many times when the rules will mention something, but not explain it stating "We'll get to that in a minute..." but not include a page reference. This leads to rules for certain aspects of the game being scattered around the book without an easy way to find them collected).
The index is borderline useless (it's simply hard to find things)

Overall, I give the game 4/5 stars. It is an extremely fun game to play, and I feel that my group will continue to play it for some time. Thanks for reading.
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Format: Hardcover
You must know this: Mouse Guard RPG is awesome. Maybe one of the greatest RPGs out there. If you don't have hardcover version already, I recommend this one, but keep in mind: books printed colors are not as good as hardcover version. Mouse Pawns are oversized, you can't use them with the small map included. GM Screen has great artwork and info, but it could be sturdy like modern screens. Cards, dice and supplement are the best part, love them! I miss some tokens to count Fate, Persona and Disposition points and some "conflict cards" that are declared in the adventure booklet, but in fact are not included.
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Format: Hardcover Verified Purchase
If you have never played a tabletop RPG before or want to get friends or spouse or your kids interested in traditional RPG's this is possibly the best introductory RPG product ever made.

For experienced RPG players this game will wow you with its elegant simple-yet-deep system.

The production quality for this boxed set is off the charts. Even the top game companies in the world have never matched the beauty and quality of this set. From the moment you get the box you are greeted with beautiful art and design, sturdy production, and a box full of goodies that are also extremely useful in play.

Based on the charming (and somewhat grim) Mouse Guard graphic novels, this is an unrelenting world reminiscent of Secret of NIMH meets D&D. It is material perfectly acceptable for kids, yet also operates on a level that adults can appreciate and be engaged in.
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