The Multiplayer Classroom: Designing Coursework as a Game 1st Edition

4.3 out of 5 stars 56 ratings
ISBN-13: 978-1435458444
ISBN-10: 1435458443
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The Multiplayer Classroom: Designing Coursework as a Game
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Editorial Reviews


1. Gaming the Classroom. 2. Overview of the Current State of Education. 3. Video Games Entering the Classroom as a Supplement to Teaching. 4. Designing a Class as a Game. 5. Writing the Syllabus and Rubric. 6. Playing the Game. 7. Evaluating the Experience. 8. Case Studies. 9. Design for the Future. 10. Tools.

About the Author

Lee Sheldon is Associate Professor and Co-Director of the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. He has written and designed more than two dozen commercial and applied video games and MMOs. His most recent book from Course Technology PTR is The Multiplayer Classroom: Designing Coursework as a Game. Lee began his academic career at Indiana University, where he instituted the practice of designing classes as multiplayer games, and wrote and designed the alternate reality games in the Skeleton Chase series. Most recently, Lee was lead writer/designer on three games based on Agatha Christie novels, lead writer on Star Trek: Infinite Space, and lead writer on Zynga�s Facebook game Indiana Jones Adventure World and an upcoming Kinect game for Harmonix. He is head of the team that is building the Emergent Reality Lab at Rensselaer, a mixed reality space for research and education; lead writer and design consultant on a game teaching math; and lead writer/designer of games teaching Chinese and business ethics. Before his career in video games, Lee wrote and produced over 200 popular television shows, including Star Trek: The Next Generation and Charlie�s Angels.

Product details

  • Publisher : Cengage Learning PTR; 1st edition (June 9, 2011)
  • Language : English
  • Paperback : 256 pages
  • ISBN-10 : 1435458443
  • ISBN-13 : 978-1435458444
  • Item Weight : 1.75 pounds
  • Dimensions : 7.37 x 0.69 x 9.12 inches
  • Customer Reviews:
    4.3 out of 5 stars 56 ratings

Customer reviews

4.3 out of 5 stars
4.3 out of 5
56 global ratings
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Top reviews from the United States

Reviewed in the United States on March 14, 2017
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8 people found this helpful
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Reviewed in the United States on July 16, 2011
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47 people found this helpful
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Reviewed in the United States on September 14, 2012
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3 people found this helpful
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Top reviews from other countries

Emma D
5.0 out of 5 stars Great intro to 'gaming the classroom' with case studies
Reviewed in the United Kingdom on November 4, 2012
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One person found this helpful
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Andrew Dalby
5.0 out of 5 stars Inspirational view of how to gamify the classroom
Reviewed in the United Kingdom on June 25, 2013
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Bucks Pedant
4.0 out of 5 stars Interesting, but not for me
Reviewed in the United Kingdom on April 21, 2013
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3.0 out of 5 stars Oft zu langatmig + teilweise sehr unstrukturiert
Reviewed in Germany on October 27, 2014
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One person found this helpful
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3.0 out of 5 stars La clase como un videojuego
Reviewed in Spain on July 13, 2015
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