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Muramasa: The Demon Blade - Nintendo Wii
| Price: | $87.99 |
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About this item
- Three progressively more difficult game modes: Unmatched Mode, Carnage Mode and Insane Death Mode.
- A unique action RPG, from the makers of Odin Sphere, with a story pulled from Japanese mythology.
- Entrancing 2D animation with the look of beautiful hand-drawn watercolor painting.
- Playable characters including a male ninja or female kunoichi, both possessing a wide variety of ninja skills necessary for progression through the levels in not only side-scrolling fashion, but vertical progression elements as well.
- Controller support for both the Wii Remote and the Nintendo Classic Controller.
Product information
| ASIN | B001HB7K6I |
|---|---|
| Release date | September 8, 2009 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #32,899 in Video Games (See Top 100 in Video Games) #467 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.57 x 5.39 x 0.61 inches; 4 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 80917 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 4 ounces |
| Manufacturer | Ignition Entertainment Ltd |
| Date First Available | October 2, 2008 |
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Product Description
Product Description
A number of cursed blades exist throughout the world. Blades that thirst for blood the moment they’re drawn. Even those blades thought to be holy slowly become corrupted over time as they are used in hatred and drenched in blood. Those who wield these blades slowly become homicidal. The curses laid on these blades are said to condemn those who use them to tragic and untimely deaths. It is in the Genroki era, a period of time in which the shogun Tsumayoshi Tokogawa reigned, that the force of the damned began to emerge, threatening the peace and prosperity that had long existed in the world. The cursed blades became the focus of the greed, self-righteousness, and arrogance of those who’d gain possession of them, and inevitably it was these conflicting desires that led to war. As the flames of chaos and disaster spread, denizens from the netherworld were dragged into the confusion as not only the evil spirits were summoned by the swords, but the Dragon and Demon Gods as well. How will the destinies of those drawn to these cursed blades unfold?
Amazon.com
The creators of the acclaimed PlayStation 2 hit, Odin Sphere, return with the single player, action RPG, Muramasa: The Demon Blade. Steeped in the ancient mythology of Japan, Muramasa: The Demon Blade tells a tale of possessed souls, forgotten pasts and unimaginable destinies. A Wii exclusive, filled with expertly hand animated graphics and gameplay that transitions seamlessly between player-controlled elements and story sequences it is an adventure only to be experienced on the Wii. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Over-the-to katana battles.
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Sword-specific attacks.
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Beautiful play environments.
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Enemies large and small.
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This adventure unfolds during feudal Japan's Genroku era, a volatile time marked by warring factions and grave civil unrest under the shogun Tsunayoshi Tokugawa. The power-hungry shogun yearns to collect an array of legendary swords, but these blades carry a terrible curse-each one thirsting for blood the moment it's drawn. Those who wield these blades slowly become homicidal, and are destined to a tragic and untimely death.
Two Heroes are thrust into this treacherous climate-Kisuke, a brave young lad who's lost his memory, and Momohime, a lithe female ronin possessed by a dark spirit. They must venture across the dangerous countryside, in a race to collect the swords before the vile shogun can reach them. Watch as the destinies of those drawn to these cursed blades unfolds, as dragon and demon gods from the underworld appear to challenge those who wield them. Who will you encounter? Friend or foe? Find out in Muramasa: The Demon Blade.
Playable Characters
In Muramasa: The Demon Blade players have their choice of two playable characters: the renegade ninja, Kisuke, and the princess turned kunoichi, Momohine. These are their stories.
Kisuke
A ninja with no memory and hounded by a dark unknown past, Kisuke inexplicably finds himself a fugitive, chased for a crime he doesn't remember. He only knows that he must find a certain "katana" and that despite his best intentions, battle seems to follow wherever he goes. Momohime
Described by her subjects as "beautiful as a flower and pure as snow," Momohime is a princess of Narukami. But when a dark spirit visits her castle Momohime's idyllic life is changed forever. Forced against her will, she leaves behind everything she knows in a quest for the cursed demon swords.
Gameplay
In Muramasa: The Demon Blade players are given the choice to take on the role of either Kisuke or Momohime as they set off in different directions with the goal of collecting as many katana (swords) as possible. Swords are categorized in groupings defined by the weapon's levels of power and agility. Each Katana also is imbued with a specific attack technique that players will utilize in the different, progessively more difficult game modes. Modes include: Unmatched Mode, designed for character leveling; Carnage Mode, an advanced action mode; and Insane Death Mode, which as its name implies is a very advanced mode and is only available to players who have cleared Carnage Mode.
Key Game Features
- A unique action RPG, from the makers of Odin Sphere, with a story pulled from Japanese mythology.
- Entrancing 2D animation with the look of beautiful hand-drawn watercolor painting.
- Playable characters including a male ninja or female kunoichi, both possessing a wide variety of ninja skills necessary for progression through the levels in not only side-scrolling fashion, but vertical progression elements as well.
- Controller support for both the Wii Remote and the Nintendo Classic Controller.
- Three progressively more difficult game modes: Unmatched Mode, Carnage Mode and Insane Death Mode.
- A large variety of play environments featuring optional challenge stages and mini-games throughout.
Videos
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Muramasa - Trailer
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Customer reviews
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Gameplay (9/10) --
The gameplay is side-scrolling fighter-style combat with a hack-and-slash feel as a result of the simplistic controls. There are also RPG elements such as equipment (blades and accessories), character levels, and character stats, and a decent bit of exploration to do if you wish. That said, fighting stuff is just so much fun in Muramasa. The combat is incredibly satisfying to watch, and the number of ways to go about battling an enemy is massive, considering you only have two offensive buttons. Each sword has a unique ability to supplement your basic attacks, and you can use any combination of three swords you have obtained. The controls are extremely precise yet flexible, given how simple they are, allowing you to easily perform awesome attack combos without having to input some crazy string of buttons. The fun of fighting hordes of enemies, as well as huge bosses, really made the game for me. I'd call it a near-perfect hybrid of Super Smash Bros., Soul Calibur, and Tales of Symphonia combat.
Visuals (9/10) --
In addition to the awesome looking sword abilities, the background and character graphics are amazing. Similar to Okami, it uses a cartoon art style that looks like someone drew the whole game with a calligraphy brush. That might sound like a bad thing to fans of "realistic" graphics design, but it's so brilliantly colored and smoothly layered together that it looks even better than any realistic depiction; it doesn't have the same sloppy feel that Paper Mario does. I loved the character designs and landscapes even more than the combat art, although they do get reused quite a bit.
Audio (9/10) --
I value good video game music much more highly than most people, and Muramasa is no exception. The soundtrack is definitely now among my favorites, with a superb mix of rock, techno, and classical style Japanese music, perfectly suited for traveling and fighting in different areas. The sound effects are also worth noting, as they help to make the combat experience so delightful. In addition, I really liked the voice acting, although most people probably wouldn't care either way, seeing as it's in Japanese.
Story (8/10) --
I got about 20 hours out of both characters, all three endings, everything explored on Shura (medium-hard) difficulty, and an additional 20 hours just beating the game for both characters on Shigurui (expert) difficulty. For a fighting game, there's quite a bit of content. Now, with regard to the actual story, I was very satisfied with the RPG elements of the game. Yes, I actually visited every single hot spring to get as much dialog out of the characters as possible. The tales of Momohime & Jinkuro and Kisuke & Torahime are captivating, and certainly worth paying attention to. I was determined to see all three endings regardless of the rewards. That said, I like Momohime more than Kisuke and was disappointed that she seemed to keep getting the short end of the stick.
There are only three main problems I have with Muramasa:
1-Muramasa is designed for the Wii, as well as the Wiimote. To make it easier to play with the Wiimote, the combat controls are dumbed down significantly. I played using a Gamecube controller because I prefer the precision. Nearly everything you can do in combat is done with (1) movement of the control stick and (2) whether or not you are holding A. This includes guarding, dashing, and all offensive attacks (except special abilities). While the controls are still amazing, they suffer from this design, making it difficult to do more precise combat controls (such as guarding and guard-impact from Soul Calibur or other fighting games). Some controls also overlap, leaving you at the mercy of your character as to whether you will roll on the ground or perform a low slash (which makes a big difference on harder difficulties).
2-Possibly as a result of the simplistic combat controls, you have to rely heavily on special techniques. At some points, and on expert difficulty, blocking hardly even matters; you are either using a special ability (invulnerable to enemy attacks) or not using a special ability (die if something hits you). In addition, successfully blocking attacks takes Soul Power, which you could have just used on a special ability anyway, instead of guarding. My point is, this reliance on using special abilities makes it seem like you're just trying to keep Godmode active as long as possible, rather than winning by precise timing and skill.
3-These problems are only evident rarely, though; and most people might not even mind them. The real issue is that Kisuke has much better swords than my beloved Momohime :(
That said, Muramasa is an incredible game. Although the gameplay, visuals, audio, and story are great components by themselves, it's when they're combined that you get that near-perfect gaming experience. Everything worked amazingly for me, as someone who loved every other game I mentioned in this review. It is my personal recommendation that, if you only buy one game for the Wii (or any console, really), it should be this one. I only wish I bought it two years ago.
-Son of Crofton Mom
Muramasa: The Demon Blade. This game is VERY unique and has some of the best artwork that will quickly remind you of Anime (Japanese Animation). There are two separate stories about two seperate individuals that actually intertwine and become relevant to both stories. This is the type of game that you will not want to play all the way through with just one character, in fact, you may actually find it more rewarding if you play about half-way through with Kisuke (male character), then play half-way through with Momohime (female character). Then you will have to decide who's story you wish to complete first (which won't really matter at that point because, by that time, you have figured out what the two characters have to do with one another). The controls are very responsive and there is even the option to play using the classic controller, wii-mote, or the Nintendo Gamecube controller. If you still have a Gamecube controller, USE IT! There are no motions that need to be carried out by flailing your arms around like a lot of Wii games out there, and the last thing you need is to have a half of a controller in one hand and the other half in the other hand while you battle hordes and hordes of demons and ninja (sometimes both). The story-line is VERY interesting and the plot only thickens as you progress with both Kisuke and Momohime. I will not spoil the goodies, thusly, I am trying to keep this review as vague as possible while still hitting the good points. This game has some RPG elements in it as well as you have to "level up" by killing your enemies BUT you must ALSO collect their souls and level up your Demon Blades to become a formidable force to be reckoned with. You will not be disappointed with the minute amount of grinding because it never gets old when you are perfecting your skills while hacking away at demons and ninja alike and sampling every weapons special abilities (that's right...every single Muramasa has a unique element and ability). In fact, the main focus of the game is your demon blade's bloodlust and feeding it souls to make it more powerful. WARNING to all new gamers or gamers who are unfamiliar with this type of game...there are only TWO difficulties (at first). Choose the difficulty in the blue first if you are not familiar with this genre of game; it is VERY EASY. The Red difficulty is for pros only, as it is VERY HARD. After awhile, the red difficulty with become easy for you. Complete the game in the Red difficulty to unlock the Green difficulty that I like to refer to as IMPOSSIBLE! The Green difficulty allows you to be hit ONCE and ONCE ONLY and then you DIE! Also, there are more enemies in each horde and they attack MUCH MORE FREQUENTLY! Even the very first ninja you come across are difficult to defeat because one simply brush of a shuriken across your cheek or blow to your back will finish you! Only once you are VERY comfortable with the game mechanics should you even attempt to try to tackle the "Impossible" mode. DO NOT WASTE YOUR TIME COMPLETING IT ON THE FIRST DIFFICULTY...ONLY USE IT UNTIL YOU ARE USED TO THE MECHANICS! THERE IS A THIRD DIFFICULTY ONCE YOU COMPLETE THE HARD MODE! Overall, this game has a great story (it's even a little emotional at times), great controls, unique graphics, and wants you coming back for more and more. I would have given it a FIVE it it weren't so short.
Bad Points!
This game is short.
This game is difficult.
This game has you dying a LOT until you master EXACTLY how certain bosses react.
This game would be a FANTASTIC Co-op (multiplayer on the same team) game for two people to enjoy together, but it is only single player.
Good Points!
This game has a compelling story that makes you NEED to know what happens next.
This game has two seperate stories that are also linked in ways.
This game has unique graphics and artwork, making it gorgeous and vibrant.
This game has authentic Japanese voice acting for ALL characters for ALL dialog.
This game has GREAT mechanics.
This game allows you to use multiple types of controllers including Gamecube ones.
This game has a great "leveling up" aspect that prevents boredom.
This game has character and weapon building elements.
This game has unique skills and abilities for ALL swords you forge.
This game has simple up, right, down, and left directions.
This game is impossible to get lost on.
This game has warp points to allow you to go back to previous areas quickly.
This game has MANY save points that are also your warp points.
This game has EXCELLENT controls that make it easy to parry and dodge attacks.
This game allows your to perform attacks that can be linked from ground to air and vice-versa for skillful, yet quick, battle commands.
This game allows you to have three swords equipped at once for quick swapping.
Top reviews from other countries
el juego llego en antes de tiempo y en perfecto estado :D
unfortunately however the game's combat takes place exclusively in kill rooms. you get smoke bombs to get out of non-boss battles but not very often. The combat isnt very deep at all, even in Shura mode (hard mode) you really can just get by with button mashing and the bosses wont really challenege your skills, they really amount to attacking them until they die and unfortunately the game just gives them a ton of health to basically make them a battle of attrition. The combat while lacking in depth is at least very cool to look at.
There's also a blade forging system with many branching paths that may look intimidating but is actually balanced so that you can only go down one tree at a time for the level your character is at, because of this the level system feels inconsequential, it would probably be better to streamline it so the game just upgraded your sword as you leveled up and cut out the forging.
I only completed Momohime's/Jinkuro's story*, pandemonium of the demon blade (final time was about 10 hours) but there's also Kisuke's story to complete but i'll save it if i ever feel like re-playing it. The main difference between the two characters as far as i know is the story, which doesnt really make sense without knowing at least the basics about shinto-bhudism and japanese folklore as this game is overwhelmingly Japanese.
If i wasn't such a fan of great art design I would be rating this a 7 but this game is so pretty it looks like you're playing a feudal Japanese painting. Muramasa is fully voice acted (which the localisation fittingly left the dialogue in Japanese with subtitles) and good music to boot.
8/10
the flip side of the coin to a graphics whore is an art direction whore, if you're like me and are looking for a game with excellent presentation in a way you're probably not used to anymore you'll want to give this game a shot, but based on what i said about the gameplay above your mileage may vary.
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*edit: February 17th 2012
finished Kisuke's story line (7h 20m)
total time: 17h 21m
No voice overs.
Very popular and not surprising why.










