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Murder in Baldur's Gate: Sundering Adventure 1
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- Murder in Baldurs Gate is an adventure for character levels 1-3 set in one of the most popular cities in the Forgotten Realms. Players take on the role of heroes defending the city against an ancient evil long thought slain.
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Baldur's Gate is a fantastic medieval city with a long and storied history -- a city on the verge of tearing itself asunder. Murder in Baldur's Gate presents the city in the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to providing 64 pages of in-depth information on the city and its inhabitants, this product includes a harrowing 32-page adventure in which the player characters defend Baldur's Gate against an ancient evil long thought slain.
Murder in Baldur's Gate allows characters to participate in important events connected to the Sundering and glimpse the future of the Forgotten Realms.
64-page setting book describing Baldur's Gate and its inhabitants
32-page adventure book
Four-panel, foldout DM screen keyed to the adventure
Top Customer Reviews
Campaign guide: Holy cow, there is a lot of info in this book. Honestly it's almost too much info and I can foresee it being a tad overwhelming in a game but it really seems to have an answer for everything. There are a lot of maps and cutouts within the book so you really have something to show your players or help you describe the setting. The book really has a lot to say about some history and different factions within the city and honestly makes for a good read all on its own. My only real issue is what seems to be the lack of a foldout map of anything, but I think that's more due to how the adventure works.
Adventure: I'll be honest here in that I haven't read through the adventure in it's entirety. But from what I did read it sounds very open. If you're expecting to pick this up and run it that night I would say you probably don't want to do that. Similar to the campaign guide, there's a ton of info. And a lot going on. Unlike traditional adventures there's none of the "Bad guy reveals plans, good guys stop plans, fight bad guy" in this book. There's just a lot happening at once and I think the idea behind this module is to allow the players to have some freedom in choosing what is important to them to do. Depending on party makeup this could be difficult because sometimes when you have a neutral or evil party, they just don't care about things that don't have clear rewards or present dangers attached to them. The adventure is essentially a time table. There's a list of events that will happen with or without player involvement. It's essentially a giant DM railroad but one that allows the players to get on and get off where they please and ultimately they have the ability to change the outcome of the last event.
DM Screen: Guys. They need to make DM screens like this more often. The actually quality of the screen itself is a bit flimsy and thin but the content is amazing. First it's beautiful, I'll try to upload some pictures later, but what I love so much about this is the fact that it has all the important random things about Baldur's Gate listed on it. It has a table for naming shops, a shop functions table, some NPC names, and a map with 90 locations marked on it and color coded. You also have a list of manors, ranks within three of the various factions, and 40 street encounters. Those are pretty simple but it's nice to have something like that already there. For running this session or even spending a campaign in Baldur's Gate, this thing is really awesome.
Overall: Strangest part about this was that it's a setting with no stats. This is nice because it means that this is adaptable to any system. You can run it with whatever stats you want it to have, throw in your own monsters, do whatever you want. At the same time, it's a disadvantage because you won't have everything right off the bat. You'll want a few monster blocks and skill DC's ready for when you do start it up. All in all I'm very happy with this but if I find a glaring issue while running it, I'll make sure to come back and amend my review.
- It’s system neutral. Well, not quite, but it’s edition neutral. There are stats for it online for 3.5, 4, and 5.
- It’s not a dungeon crawl, but instead a series of events, many of which happen regardless of player involvement.
- It’s got just a touch of fanboy pandering in it by placing the thing in Baldur’s Gate, making those of us who still worship that game (and its sequel) all warm and fuzzy inside. While some might whine about that strategy because it’s “bad for D&D to look backwards,” it’s also important to remember that losing your fanbase is a bad business model and WotC is betting it can woo back some old players and still win the new ones.
Finally, it gives players the ability to make choices in multiple directions and it doesn’t railroad DMs with the “here’s 47 ways to make your players bite this hook but once they’re on NO CHOICE EVER AGAIN” stuff.
-DM screen is made of standard card stock (not the thicker cardboard you may be used to) and may not wear well over time. A friend of mine says his has already started to show wear and tear after a week.
- Some of the tools on the inside of the DM screen are almost useless and take up space that could otherwise be used for more practical tools. The random name generators are a good example of this, taking up a full page and not providing better quick reference tools that some of us have grown to love.
I love the DM screen that comes with this product, as it has a full map of Baldur's Gate on Both sides, one for the DM and one for the Players. This makes the product exceptionally reusable. In addition, they've brought back all of the deities that died or were lost in 4e, restoring the Realms back to what my players know and love.
If WotC continues making multi-edition compatible products, such as this, I will continue purchasing from them. This module is worth every penny. WotC, Ed Greenwood, et. Al. Hit a home run here. If you're a Forgotten Realms fan, you should not pass up this module.