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My Word - Fast Flipping Word Fun

4.7 out of 5 stars 6 customer reviews

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  • THE OBJECT: As letter cards are played, keep your eye out for words that form--be the first to call out a word and collect the cards. Player with the most cards at the end wins!
  • FUN FOR ALL: 2-6 players; ages 7 to adult
  • FAST-PACED AND INTERACTIVE: 10-30 minutes per game, easy to modify speed depending on dealer's pace
  • EDUCATIONAL: New readers can hone their phonological skills as they blend sounds and build words from the letter cards on the table; experienced readers use their quick minds to do the same! Practice with single vowels, consonants, and common 2-letter blends and vowel/consonant pairs.
  • Includes 73 letter cards (55 single letter cards, 15 double letter cards, 3 wild cards), game rules
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$5.94 & FREE Shipping on orders over $49. Details Only 1 left in stock. Sold by Monarch Games and Fulfilled by Amazon.

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  • My Word - Fast Flipping Word Fun
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Product Description

About the Author; Roger Price and Leonard Stern created Mad Libs in the 1950s and the series has been a favorite among kids of all ages ever since. Although Roger Price passed away in 1990, Leonard Stern keeps the tradition alive by writing new Mad Libs all the time. Roger Price and Leonard Stern are both well known for their comedy writing. In the 1950s Roger Price created and developed cartoons called Droodles, which were turned into a television show. Before that Price worked with Bob Hope on a newspaper humor column, and he even appeared on Broadway in Tickets, Please! Leonard Stern has an equally colorful and varied history. Before co-founding Price Stern Sloan with Roger Price (Sloan came later), Stern was a successful television writer. In addition to his creative involvement with over twenty television series and over ten motion pictures, Stern worked with Jackie Gleason in New York writing the Honeymooners. He also wrote for the Phil Silvers Show, The Steve Allen Show, and wrote and produced the original Get Smart television series. Recently, Stern published A Martian Wouldn't Say That, which compiled weird and wacky memos written by people in the entertainment industry. Currently, Stern serves as a senior vice president of Price Stern Sloan, where he still writes those hilarious Mad Libs. copyright 2000 by Penguin Putnam Books for Young Readers. All rights reserved.

Product Information

Product Dimensions 5 x 2 x 6 inches
Item Weight 5.3 ounces
Shipping Weight 7.2 ounces (View shipping rates and policies)
Item model number OTB 3333
Manufacturer recommended age 7 years and up
Best Sellers Rank #143,223 in Toys & Games (See Top 100 in Toys & Games)
#1,757 in Toys & Games > Games > Card Games
Customer Reviews
4.7 out of 5 stars 6 customer reviews

4.7 out of 5 stars


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Top Customer Reviews

By Thomas J. Vasel on April 20, 2004
I bought My Word! because of three reasons. One, I was an English teacher at the time, and thought it would be helpful in my classes. Also, it was produced by Out of the Box (2001), who makes some very fun, easy-to-learn games. Thirdly, it was designed by the great Reiner Knizia. So I bought this inexpensive game and tried it out with my classes, and with my friends.
The verdict? It was a great, great game in my classes. With my friends, however, it did not do so well. Some liked it, some didn't, but it hasn't been asked for since. Allow me to discuss the game a little more, starting with how it's played...
My Word consists only of a deck of fifty-six cards. It's also helpful to have a scrap of paper and pencil to track each player's score. The deck of cards is made up of thirty-nine cards that have one letter on them. The cards are divided into two, with the letter written on them from both directions, so that players on both sides of the table can easily read the card. Fourteen cards are similar, but have pairs of letters on them, such as "IT", or "SH". The remaining three cards have question marks on them - two with a single question mark, and one with two question marks. They are used as wild cards. One player is chosen to be the dealer, and then each player takes a turn after in clockwise order.
On a turn, the dealer takes deck of cards and shuffles it, then begins to place cards face up on the table. The dealer can place the cards anywhere they choose and at any speed they desire. As the dealer lays out cards, players search the cards to see if they can find any words amongst the letters on the table. Words must be formed from three or more cards, must be able to be found in a standard dictionary, and can be formed in any order.
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We have actually owned this game for several years. I bought it locally before but can now only find it on Amazon so I bought two more for when ours wear out. This is such a fun game. I started playing it with my kids when they were small. My oldest is now 18 and still loves it. Our 16 year old always wins. It is great for brain development and reading and spelling skills. It is kind of like Boggle with cards. My 12 year old is determined to get good enough to beat her older sister. So fun!
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I recently played this with my three kids, and one thing I really liked was how easy it was to adjust for skill level. If the game got too lopsided, we changed the number of letters required to make a word: five for me, four for one son, three for another, and two for my little girl. The dealer is at a fair disadvantage too, so we utilized that fact as we did the handicapping as well. If the dealer went more slowly than I did, though, you could probably remove that handicap.

The rounds go really quickly, which is a big advantage whenever you're playing with kids (or many adults, including me!). And the rules are so simple that there is really no ramp-up time.

All in all, I'm very pleased I got this game. I'll have to play it with my adult friends to see if they like it; I'm unsure how well it will work with grown-ups.
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