Myst 3: Exile - PC/Mac

3.8 out of 5 stars 379 customer reviews
| 8 answered questions
Rated: Everyone
Metascore: 83 / 100
Platform: PC/Mac
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Edition: Standard
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Product Description

Platform: PC/Mac | Edition: Standard

Product Description

This game brings fantastic environments that are even more immersive, mysterious and beautiful than the original game. Features five entirely new ages for players to explore and hours of new mysteries to uncover.

In creating Myst III: Exile, developers combined new technology with the history of the popular Myst series. Supporting optional 3-D hardware, the game features a free-look movement system, allowing players to pan 360 degrees in any location. There are five new ages to explore, each featuring a unique visual style. The story line focuses on a new character, a villain whose home world was ruined by Sirrus and Achenar (familiar to those who have played the previous games), and has returned to take revenge against Atrus and his family. Explore the environment and solve puzzles to uncover the mystery of this new adversary.

Product Information

Platform:PC/Mac  |  Edition:Standard
ASIN B000056O4Q
Release date May 8, 2001
Customer Reviews
3.8 out of 5 stars 379 customer reviews

3.8 out of 5 stars
Best Sellers Rank #6,855 in videogames
#60 in Video Games > Mac Games > Mac Games
#482 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 9.8 x 8 x 2.1 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

Platform for Display: PC/MacEdition: Standard
I realize Ubisoft, not Cyan, made the third Myst game, but they really pulled off an excellent experience for us Myst fans. I got the collector's edition two days after it came out, and HIGHLY recommend it to anyone who enjoyed the first two, Myst and Riven.
Graphically, the freedom and playability are top-quality. You can actually move around while videos play, and turn 360 degrees plus full up and down at every location. The puzzles easily integrate into the story. Sound and music are superb, and in my opinion, the music tends to make the Myst games a top seller. They put a lot of work into that part of these games.
As for story, without any spoilers, they are utterly faithful to the D'ni history. You face a new (old?) adversary of Atrus, and he brings a new depth to the story. If this has been a concern, rest easy. Exile continues and expands the familiar issues of Atrus and his ages.
I have two small criticisms of the game, but I will only give one so the game won't be spoiled for you. It was way too easy, too fast. This could be because I finally understand how these people think, and nearly walked through most of the game. I don't know for sure. Myst and Riven took me over 9 months with the hint book. Exile took me three weeks without the hint book. Don't be discouraged, that could just be "ME" finally "getting it!"
Overall, Exile is a fine addition to the D'ni universe, and I hope to see future episodes of this amazing world. The puzzles, music, characters, and ease of game play will keep you spellbound right to the end.
I should add that people who were let down by the ending to Myst (including me), and grateful for a much improved ending to Riven, will be in for a great surprise at the end of Exile! The finale makes you feel like a real winner, and certainly leaves the door open for future Myst games. Highly Recommended!
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Platform for Display: PC/MacEdition: Standard
Innumerable are the reviews of Myst and Riven in the gaming press and on the Web. Generally, reviewers either loved the games or hated them; the haters usually saw both Myst and Riven as nothing more than pretty slide shows lacking in any other substance.
As a lover of the original two games (they are some of my favorite games of all time), I have always felt that the reviewers who hated the games must have used walk-throughs rather than playing "blind" from start to finish. When one really plays Myst or Riven, one discovers a sense of magic which comes from interacting with what feels like someone else's world -- someone else's home. It arises from the impression, however subtle, that there is a culture and history behind these "artifacts" which can be, at least to some degree, experienced and re-lived. There were moments in both Myst and Riven (but especially Riven) of spine-tingling, near-emotional discovery that could give a player goosebumps; both games had a kind of completeness of underlying story (not to be confused with "plot") that caused the player to feel more like an archaeologist than a game enthusiast.
Given its lineage, Myst III: Exile is something of a disappointment. Many reviewers have mentioned the stunning graphics and gone on to say that "if you loved Myst and Riven, no doubt you'll love Myst III: Exile." This reviewer, however, feels differently. While the ambiance is there and the graphics and sound are indeed truly stunning, the transition from Cyan to Presto Studios is obvious; the magic is gone, largely because the cohesiveness of underlying thought is gone -- the culture and history are gone.
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Platform for Display: PC/MacEdition: Standard
Being a huge fan of both the original Myst and Riven, I obviously had high hopes and expectations for the latest installment.
I got my Collecters Edition copy of MYST3 yesterday evening, and unlike some of the previous reviewers, had absolutely no problems getting it installed and running on Windows 2000. My guess is that those who couldn't get it to work on Win2K didn't install DirectX 8 and Quicktime 4.1.2... both of which are included as install options.
When you first run the game, it will take from 30 seconds to a full minute before actually launching. Hopefully this can be sped up a bit when they release a patch, but it's not a big deal since that's the only time you'll have to wait for anything once the game starts.
Getting back to the actual game, I have to say that after several hours of play that I am certainly impressed thus far. The new 360-degree graphics are clearly the next step in pre-rendered game worlds. Those that were turned off by the original Myst and Riven "slide-show" graphics will certainly feel more immersed in the worlds of MYST3. One technological breakthrough that MYST3 features is the addition of more characters which actually look like part of the world. The previous games in the series would show flat 2D movies pasted on top of the pre-rendered images. MYST3, however, allows you to look around in full 360-degree freedom while the movies continue playing in the same place. Characters actually look and feel like part of the world instead of looking like cardboard cutouts. Kudos to Presto Studios for pulling this wonderful effect off!
The game itself is true to it's predecessors in that the history, characters, storytelling, worlds, music, and puzzles live up to expectations.
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