For those with appropriate expectations, Shiren the Wanderer provides a long lasting, challenging experience. However, those who are looking for an RPG along the lines of current offerings by Square Enix and others will likely be frustrated by its inherrently risky nature.
Death in the game results in a complete loss of all your possessions, with the exception of any items placed in a rare jar or those previously stowed in the few scattered warehouses. Additionally, you may ask for help from a friend or stranger online who can then retrace your steps and then revive you at that spot. You may only receive three such revivals in a row before you are forced to start over, and it doesn't solve the problem of getting items back to a warehouse if you don't have the special jar and you are far enough along in the game where you can't head back.
Modern RPGs are made to be easily beatable given the proper length of time. The main quest of Shiren can be beaten relatively easily once you figure out how to upgrade and store weapons and shields, and familiarize yourself with the other assorted items at your disposal. Even so, the ideal player will learn to appreciate failed runs for the strategies learned and the often humorous or ironic deaths.
I highly recommend Mystery Dungeon: Shiren the Wanderer to those who can appreciate the lateral thinking required and the extensive replayability, and to those who aren't afraid of video game death.
Oh, I'd also be happy to address any issues people may have with the game in the comments, as I believe that most people would be a lot more appreciative once they understand the roguelike mentality.
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