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Myth-Gotten Gains (Myth Adventures) Mass Market Paperback – January 29, 2008
"Children of Blood and Bone"
Tomi Adeyemi conjures a stunning world of dark magic and danger in her West African-inspired fantasy debut. Learn more
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"Stuffed with rowdy fun." - Philadelphia Inquirer
About the Author
Robert (Lynn) Asprin was born in 1946. While he has written some stand alone novels such as Cold Cash War, Tambu, The Bug Wars and also the Duncan and Mallory Illustrated stories, Bob is best known for his series: The Myth Adventures of Aahz and Skeeve; the Phule novels; and, more recently, the Time Scout novels written with Linda Evans. He also edited the groundbreaking Thieves World anthologies with Lynn Abbey. His most recent collaboration is License Invoked written with Jody Lynn Nye. It is set in the French Quarter, New Orleans where he currently lives.
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Top customer reviews
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As usual, there are new worlds that get explored and new dimensions that get described and visited as the wily Aahz and his entourage travel the universe to resolve the main problem. On this adventure, only the Trollop Tananda returns from the old days. However, a new character by the name of Calypsa makes an appearance. Calypsa is from the Walt dimension and she looks like a teenager who commingled with birds having feathers and a beak instead of a nose. Regardless of her looks, she is the damsel in distress that Aahz decides to try and help.
Puns are par for the course in any Myth book and they make their way into this one in droves. One of my favorites was from a scene where Aahz talks with a priestess of the mystical Shaor-Ming. He deducts that "You do not squeeze the Shaor-Ming!" In addition to the many puns, the one thing that jumped out at me in this novel was that it made quite a few comments about societies and their mores. I do not remember as many - or any - in previous novels, but maybe I just missed them? In any case, they are prevalent here and quite strong.
If you read the previous Myth books you'll like this one. If you did not, it's not a bad one to get started with as the few references to previous volumes are manageable, not too distracting, and the plot in this book does not require knowledge of any of the previous books. I enjoyed this book a lot and highly recommend it.
Aahz takes center stage in this volume, the adventure starting off with a talking sword that persuades Aahz to buy it. The talking sword turns out to be the legendary Ersatz, which in turn is (or was) part of the even more legendary Golden Hoard. Which the tight-fisted Aahz finds out he must now gather and re-unite if he ever wants to get his money back.
Note: I would have given it five stars but, as at least one other reviewer has pointed it, it raises a tantalizing plot point of extreme relevance to one of the characters only to simply drop it without explanation by the end. But that aside, I really did enjoy this installment and it made me feel that the series is back on the right track once again. Thank you, Jody!
Highly recommended for anyone who likes fun fantasy in general and the Myth Adventures series in particular.
Overall, I am pretty happy with this book. I am a fan of the MYTH series, and in my opinion this book stays true to form. Not everyone will like it, but fans of the series certainly will.
The idea was great (Aahz tracks down a set of legendary treasures each with a long history and special powerful magic powers... the only thing is these treasures don't get along with eachother), and leave avenues open for further stories down the line. Other than the seven "hoard treasures" that Aahz is tracking down, there is one new character that I think could have been a bit better developed, I actually thought that the personalities from the individual treasures themselves were more interesting (however with personalities such as Aahz and Tanda to be compaired against I can see how she might seem "small").
My biggest complaint with the last book (Class Dis-Mythed) was that there wasn't enough Aahz. My biggest complaint with this book was that there wasn't enough Skeeve. A better title would have been "M.Y.T.H. INC Treasurers" since this book is from the point of view of Aahz (vs Skeeve)... if you are a fan of the earlier books of the series you will know what I mean. However, I get the feeling that this book and Class Dis-Mythed occured at the same time (since there are no characters that are shared between the two books). I hope that the next book brings everyone back together (it seemed to hint at this throughout the book).
Another complaint I had with this is that there were numerious punctuation errors throughout the book. Obviously this didn't detract from the story itself, but it was rather distracting and gave the book a more "amature" feel than I believe it deserves.
If you are a fan of the earlier MYTH books, liked the previous MYTH book (Class Dis-Mythed), or like titles from Piers Anthony or The Bartimaeus Trilogy (by Jonathan Stroud) then you will probably like this book. I certainly enjoyed reading it and would recomend it to anyone who would be interested in a fantasy/comedy combo.
(Not a spoiler, but a warning for fans... when you read it you will see it.) Completely out of character for the..well.. characters and very unsatisfying... maybe the will get it right in the next 10,000 years.
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It follows Aahz and Tananda, as they seek to collect the Golden Hoard, a group of magical objects, in...Read more