Mythos Tales
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| Brand | 8th Summit |
| Material | Wood |
| Genre | Cooperative |
| Number of Players | 8 |
| Minimum Age Recomendation | 156 |
About this item
- Explore the city of Arkham as imagined by H.P. Lovecraft
- Work together with your friends to unravel the mystery before it's too late!
- This game is perfect for a game night with friends and families who are looking for something a little spooky.
- Test your wit and sanity to the limits during your exploration of the great unknown.
- 1-8 Players, 60-120 minutes, Ages 13+
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Product information
| Product Dimensions | 8 x 4 x 3 inches |
|---|---|
| Item Weight | 2.54 pounds |
| ASIN | B01L7X76IM |
| Item model number | 51257 |
| Manufacturer recommended age | 12 years and up |
| Best Sellers Rank | #727,294 in Toys & Games (See Top 100 in Toys & Games) #24,213 in Board Games (Toys & Games) |
| Customer Reviews |
3.6 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | August 10, 2020 |
| Language | English |
| Manufacturer | Grey Fox Games |
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Product Description
Mythos Tales is a cooperative game of macabre detection and Lovecraft horror for 1 - 8 players. In Mythos Tales, players take on the role of private investigators in Lovecraft’s Arkham, tasked with solving a series horrifying mysteries. Each investigation takes between 60-120 minutes to complete, and the game will include 8 investigations in a full color book, large fold out map, Requirement Cards, Time Tracker with wood markers, Directory and rules.
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Small parts warning for chidren under the age of 4.
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Sometimes they are just so damn complicated (Folklore: The Affliction) it either takes to much time to set-up or you play for hours only to realize you have not followed the rules correctly.
Other times they are easy to set-up but get old pretty quick (Mysterium).
This game is both easy to set up, and enjoyable every time. It is super atmospheric and a lot of fun. I chose it over Sherlock Holmes: Consulting Detective as although were both riddled with errors, the 2nd reprinting fixes all but 4 and those 4 changes are published on board game geek.
This is a great game for anyone who has ever fantasized about being a paranormal investigator.
Each case can only be played once, which means that by the time you realize what the problem is, it's too late... that scenario has been permanently wrecked. The publisher still hasn't issued complete errata, and the limited errata that they've issued in a semi-official capacity isn't formatted in a way which allows you to actually use it without spoiling the scenario... which defeats the entire point of the game!
I'll also note that the game features too many situations in which no proper deduction can actually be made in regards to how the case should proceed, leading to a frustrating "guess what I'm thinking! ha ha! you guessed wrong!" form of game play. (The scenario of "guess whether Bob is at location A or location B -- nope it was the other one!" being a common one.) This appears to be further exacerbated by the flawed production, but it's difficult to say (and this is a flaw shared by the game's predecessor). For example, the scenario of "Bob went to a cafe on Main Street... but there are no cafes on Main Street, so do we mean one of the two cafes just around the corner from Main Street or the cafe that he would have walked past on his way to Main Street?" is a surprisingly common one.
In my opinion is is hurt badly by the theme. Due to being super natural in nature, the logical deduction of the original is hampered by randomness. If you don't get the initial few guesses right to get onto the track, then logical deduction isn't possible ( hence SUPER natural). This means there is no RIGHT answer - there is just how far down the "track" of information you got. This means there are very few "AHA!" moments (if any). Most (all?) of the times I felt I was making a logical leap and was excited I discovered that it was just a dead end. One example (sort of spoiler - not really) I remembered that a woman had been mentioned winning a theater ticket in the previous week's paper. A diabolical deed had been done in the front row of the theater and I decided to go to talk to her since contest tickets are commonly for good seating. Nope. She wasn't home. I would have known that if I'd gone through in order, but since I'd leaped ahead I got punished. That's right, it punishes you for trying to make the sorts of deductions it seems like it's designed for. In terms of game mechanics one was good, two were okay, two of them were nonsensical and one was outright stupid ( as a game ). I recommend it if you're done with the originals or are a big fan of Cthulu and want to read about it in an interactive way. It seems very strongly tied to it's source materials and is well written as a story. If you get it I do hope you enjoy it as much as we did at first, just don't expect too much from the middle cases.
























