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NBA 2K13 - Xbox 360
About this item
- Select teams from real NBA rosters
- Customize players
- Compete in tournaments, and play through regular seasons
- Use classic teams to reenact historically significant matchups
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Product information
| ASIN | B007M6W38W |
|---|---|
| Release date | October 2, 2012 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #10,825 in Video Games (See Top 100 in Video Games) #80 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.59 x 5.37 x 0.59 inches; 2.88 Ounces |
| Binding | Video Game |
| Rated | Everyone |
| Item model number | 49188 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.88 ounces |
| Manufacturer | 2K Sports |
| Date First Available | March 16, 2012 |
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Product Description
Product Description
With more than 5 million copies sold worldwide and more than 25 Sports Game of the Year awards won, NBA 2K12 was another monster release for the biggest NBA video game simulation franchise in the world. This year, 2K Sports has joined forces with the legendary JAY Z as Executive Producer to transcend sports video games and take virtual hardwood to the next level. Featuring an enhanced MyCareer mode and all-new gameplay features, NBA 2K13 will let gamers pit the best players in NBA history against the new dynasty of talent. A Jay-Z Production NBA 2K13 is produced by multi-platinum recording artist and hip-hop mogul Jay-Z, who presided over both the soundtrack and in-game elements such as menus, art and gameplay cameras.
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NBA 2K13 is a simulation basketball video game set in the National Basketball Association. The fourteenth release in the franchise history, it has been the most popular NBA video game in recent years, and is the first to feature multiple players on the cover - Kevin Durant of the Oklahoma City Thunder, Blake Griffin of the Los Angeles Clippers, and Derrick Rose of the Chicago Bulls. Additional features include: current and past NBA superstars, optional Kinect sensor support, new mapping of player/character moves to the right analog controller stick positions, dynamic shot generation, signature skills, a revamped passing system, and more.
Prepare to throw down as you take the battle of the hardwoods to the next level.
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Take the Battle of the Hardwoods to the Next Level
NBA 2K13 represents all things basketball and takes the virtual battle of the hardwoods to the next level. Featuring an enhanced My Player mode and all-new gameplay features, NBA 2K13 lets gamers pit the best players in NBA history against the new dynasty of talent.
Key Game Features
- The Control Stick - For the first time ever, all dribble moves have been mapped to the right analog stick, as well as shooting, passing, and post moves. String together devastating crossovers and clutch shots for maximum control and effectiveness.
- Dynamic Shot Generator - Shots are now dynamically created on the fly, with all-new collision physics created in real-time.
- Signature Skills - Each player has unique abilities that can alter the course of a game. Players are modeled to impact the game in their own unique way, from Derrick Rose as a "Floor General" to Kevin Durant being "The Closer." Learn to use each player's unique ability and change the game on your terms.
- Revamped Passing System - Improved fast break passing gives players more control. Fire a bounce pass to a cutting teammate or go "Lob City" in transition.
- Better With Kinect - Optional support for the Microsoft Kinect sensor extends the action on the court.
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NBA 2K13 - USA Basketball
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NBA 2K13 - NBA All Star
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NBA 2K13 - My Player Trailer
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NBA 2K13 - Victory
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NBA 2K13 - Kinect
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1. You can now drive to the hoop and do some dynamic shots. This is all some players can do in the NBA. Not being able to do it in the game in the past took away from the true sim feel. If you are a true sim fan then you should appreciate the game more now. That being said it does seem a little over powered.
2. Players seem a tad smarter then in the past. This should be the case every year though.
3. Dream Team! All 12 of them are in the game and on the team. That includes Scottie Pippen who wasn't going to be included during the announcement of this feature. The 2012 Team USA is also on the game. Neat bonus to have both but almost pointless as there is not game mode for them. Other Olympic teams would have been nice or at least the 96 and 2000 USA teams. Don't really care about the 2004 bronze team.
4. Menus are nicer. Soundtrack is nice.
5 Jay-Z... Not really sure why he's in the menus or what he actually contributed to the game. If you're into that you probably like it.
6. Graphics are better but not.. It's weird sometimes the graphics look amazing and other times they look really bad. Overall I think it's better but some people look like they were hand drawn and others look photo realistic.
7. There are some bugs that need squashed and I'm sure in time they will be. The score overlay during the game does disappear. It has happened to me once in about 6 hours of game play.
8. I can't speak for Online gaming or MyPlayer mode. I'll give MyPlayer mode a try in the next month or so.
9. VC. Not Vince Carter but some weird Virtual Currency in the game. You earn it for doing different things that let you spend it on MyPlayer. If this can help my make MyPlayer better I'm all for it. But I don't like the idea of having to play the game for 4 hours just to earn enough VC to unlock a wristband.
10. I'm terrible a reviews so I just made a list of what I though.
The game is just fun now. Last year it just wasn't that fun. This year it's really fun and it doesn't feel like an arcade game. Buy it.
****Update****
11. Started playing MyPlayer. It's much better than last year. Your player is much better from day one. The game is a little more forgiving when you make a mistake as well.
12. The VC is crazy. You can earn it for just about anything but it doesn't always award you after the mode is over. Play 1 v. 1 and win 150VC for playing 10VC for winning. Do a rematch or another game and earn ZERO. Play again earn 10VC for winning. Play again nothing. Play again 150VC. The only thing I can think of it has time limits on how much you can earn in a specific amount of time.
13. Design your own shoes...sorta. Now you can take one of the in game shoes and change the color and texture and save it so that it can be used and swapped out as you go. It's a nice addition to the game.
14. Call out plays via the Kinect. I find this feature more of a demo feature or wow factor. In actual game play it kind of works but it's too slow to in reaction to really be useful.
15. All-Star Weekend, if you pre-ordered or went with the Dynasty Edition then you have this mode. If you're thinking about purchasing it, I'd think twice. See if you can find someone that has it and try it out. I would not have paid for it. I received it because I pre-ordered. I'd prefer people didn't purchase it to show 2K that kind of business tactic is extremely greedy.
16. Roster Updates. Roster updates are up and going now. Previously I thought they were manual downloads but they are automatic. And better than before. Now it gives you some brief details of what was changed and adds new players with their real likeness if needed. Ex. Rasheed Wallace. Also it downloads court updates. So each team plays on their updated court. Nice feature I never thought of.
17. I went to play a game and wasn't connected to Xbox Live and it would not let me earn VC or do things that require VC such as play as D-Rose in Blacktop mode (which I mention next.) Once I signed in to Live it was all available. So if you lose your Live connection some features could be limited. I'm curious what would happen if I didn't have Live at all.
18. Blacktop mode. I've never been a huge fan of this mode but this year they made the dumbest change I've ever seen in a game. You have to pay VC that you earn to use the best players in the League. Almost every team has 1 to 4 players you have to pay VC to be able to use. That's crazy.
I'll add more if I can think of anything.
*****Update*****
Updated #16 above.
19. There is a bug that made my MyPlayer season end at the all star break. How a bug this big makes it into the final product I'll never know. I'm not sure if the bug has been patched yet or not.
Positives
*Gameplay
It should come as no surprise that the NBA 2K series once again excells in the area of gameplay. Improvements to areas such as contact between players and affects on shots, fast breaks, player differentiation particularly in the area of speed, and better passing including manual bounce passes are all worth noting. The addition of "Signature Skills" helps to better differentiate individuals beyond just their ratings adding another layer of strategy.
The biggest change comes with dribbling moves shifting to the right analog stick. The system is a vast improvement over "Isomotion" of the past. It does take some time to get accustomed to and become natural to utilize but the array of moves at a player's disposal is impressive. NBA 2K13 still wouldn't be described as especially accessible to new or inexperienced gamers but the ability to learn and practice in the Training Camp feature is helpful. It just takes time to translate into game situations.
Kinect voice command integration, as with other titles that it has debuted in recently, is hit or miss. It's nice to have the option to call out substitutions or make play calls on the fly without having to look down at the controller but whether it actually is less of a nuisance to do so in such a manner is harder to quantify. In a few instances Kinect called timeouts without being prompted to do so...apparently picking up on something the commentary team said.
The one area that arguably needs the most attention going forward is rebounding which has proven to be inconsistent and at times frustrating. Other aspects such as not catching passes in stride, catch and shoot responsiveness, and boundary recognition are also identifiable as areas to improve upon. An occasionally disappearing scoreboard (that doesn't return) has been especially troublesome and a patch to fix that should be expected. Despite there always being room for improvement, with all that is right, there is very little reason to complain about the gameplay experience.
*MyCareer Mode
Last year NBA 2K12's MyPlayer, which is now known as MyCareer, fell into the 'Misses' section of the review. With 2K13 however a number of problems that seriously grinded on the experience have been addressed while the feature set has continued to expand.
Teammate AI has been vastly improved along with the CPU's handling of the rosters. MyPlayers start with better ratings and can even go as high as first in the draft...keeping in mind that whatever player was originally selected in that spot in the draft will also be on that team.
There are still some issues like the CPU not running plays or being unable to see the art on the court anyway, freezes (one already corrected on the 360 but others have been hit too), any passes being deemed "bad" that lead to assists not counting, a still at times frustrating on-court grading system, and poor looking representations of players that is screaming for something along the lines of EA's Game Face feature. For the most part though these things are no where near the severity of what had been wrong in the mode in past iterations.
MyCareer continues to offer an admirable cultural experience that comes with off-the-court features. Though things like interviews and GM discussions are stiff and awkward having a style section, contracts that matter ("VC"), a number of endorsements, and the new Twitter feature which includes relevant commentary on events from journalists or "celebrities", really enhances the emotional attachment to progression through a career. The ability to add "Signature Skills" also takes things beyond just numbers for ratings and adds more personality. All-Star Weekend content is also integrated meaning the potential of participating in the Dunk Contest or 3PT Shootout is there, though limited only to those who pre-ordered the game.
*Presentation and Commentary
One of the significant influences to NBA 2K13 comes from Jay-Z's involvement. As executive producer he had input on areas such as the soundtrack, look of the menus, and even some of the game presentation elements. Some will like these touches while other's won't care for them but ultimately they don't really do any harm regardless. At the very least it's different.
Commentary is once again excellent and oftentimes provides interesting information or even laughs. Clearly a lot of new audio was recorded and the flow and relevance of it is excellent. A few celebrities can be spotted courtside which is a neat thing to see. The broadcast presentation remains top notch. The graphics this year take a slight step back and the colors are still off for some teams. Loading times are brief and menu responsiveness is crisp.
*Online Play
Finally online play is not a huge drag on the NBA 2K series. Neglecting such a huge element of the game over the years - and making excuses like being stuck with Dreamcast servers and code - was unacceptable particularly considering it's increased cultural stature. Online makes an unexpected appearance then in the 'Hits' section despite not being stellar. It's just so improved that it needs to be noted.
Instances of lag and disconnects have been limited and connections into games have been much quicker. Considering the initial tracking of online performance was done in release week, which is typically when game's struggle under the pressure of high usage, it was especially encouraging. Games have been smooth and consistent making them exceedingly fun to play.
The feature set online is still lacking however. MyPlayer Blacktop is a decent addition but one that isn't terribly compelling and can be boring when playing with random people. Crew mode, a favorite of a vocal contingent, didn't return this year. Even pauses by opponents during games still leave a user sitting around and unable to do anything but wait. Check out the full detailed online impressions here.
*Historic and Olympic Teams
2K Sports may be phasing out the presence of classic teams and players within NBA 2K but the impressive roster of those available is still worth considering. There is no central mode for them to be used in, and the Dream Team and 2012 Olympic team fall into that same boat, and that is somewhat disappointing. Allen Iverson was the big addition allowing for the 2001 76ers to be the only new historic team for 2K13. A few key names are also missing from various teams while Charles Barkley is only found on the Dream Team. Though there is no real centerpiece for any of these teams, including the complete Dream Team which is great to have, the depth and value of them is still there.
With the company minimizing their place in the game, from the cover and marketing to their usefulness within, it's reasonable to expect that this may be the last year that they are a big part of the product or involved at all. Many of the players, including Michael Jordan, were believed to be locked in with three year contracts that would expire after 2K13. The big names of the past and their respective teams helped take the 2K series to a level that many never believed possible. With no competition and the level of regard the game is held at now they may be deemed unnecessary or cost-prohibitive going forward.
*All-Star Content
As far as the Dunk Contest goes 2K received some criticism for adapting a "Guitar Hero" concept. Is it far more simplified than past implementations? Yes...but that doesn't mean it's necessarily easy at the same time. The higher difficulty dunks will take a lot of practice and even a bit of luck to pull off. Because of the the action slowing dramatically in order to allow for the process to be completed there isn't a great rhythm to the contest but there is still a sense of satisfaction to completing each dunk and watching some crazy ones play out. The commentary during the All-Star Weekend events is also particularly great.
The Three Point Contest is unquestionably the weakest event. There is a distinct lack of responsiveness - though that is somewhat alleviated beginning the shooting process immediately after releasing each shot and manually advancing to the next rack. It still doesn't provide a sense of proper rhythm. The All-Star Game and Rising Stars Challenge are just what one would expect of them. Their integration within MyCareer and Association is where they offer the most value. As of now there is no way to obtain the All-Star Weekend content for those who did not preorder the game.
Undesignated
*MyTeam Mode
The clone of Ultimate Team from various EA Sports titles, MyTeam, deserves at least some discussion for what it offers but didn't fit well in either the positive or the negative column. Someone like myself who currently doesn't have an emotional investment with one particular team can find a constantly changing and improving roster of players especially compelling. There are plenty of people out there who simply like the team-building aspect regardless. There's a reason why Ultimate Team makes EA hundreds of millions each year and many are shelling out cash now in MyTeam. It's a fun and compelling concept when executed well.
The biggest problem with MyTeam however is super-teams have been formed killing the enjoyment of the process for those that want to earn their way through which is what the mode should be designed to reward with a sense of achievement. The matchmaking does no favors by placing teams compiled of backups against those that are stacked say eight deep with All-Stars and legends. Given that this is essentially an online mode - playing offline can earn "VC" to spend but has no point otherwise and there is no way to just play exhibition games against friends online - it's a big problem. It is not at all practical to invest the number of hours required to be able to compete with those who are paying their way to star-studded lineups.
Aspects such as applying signature skills - which can make the same player perform differently than he would on other teams without that skill or with different skills - and a fluctuating market value of players throughout the season are interesting twists on the mode. Unfortunately there isn't any real incentive to not just buy the best players out there as lower rated ones really aren't all that much cheaper anyway. MyTeam will be fun for those who invest money in it while others who choose not to shell out cash will get quickly discouraged and move on to something else.
Negatives
*Association/Online Association
Association mode in the NBA 2K series remains one of the better franchise modes out there but a lack of advancement, not just this year but now for several iterations, shouldn't be overlooked as a refresh of some sort is needed. This year Association took a backseat in favor of MyTeam mode. Even the All-Star content being integrated within Association was held back as a preorder incentive. The inability to turn off auto-saves has also frustrated some and no credit in the way of "VC" is provided for games completed.
Online Association was not ready to be released in 2K12, and while a number of much needed admin controls have been added for 2K13, failing to address concerns like single anonymous vetoes scrapping trades and a number of other confusing elements make the mode a struggle to sustain long term. There is also now a stamina bug that causes players to be drained of energy only minutes into games. A website to tie into 2K13's Online Association has not launched.
*Virtual Currency
Throughout NBA 2K13 is the new economic system that is intended to reward time spent playing 2K13. Unfortunately it is the biggest detractor of enjoyment at the same time. "VC" penalizes those who want to play 2K13 organically and in turn dissuades more than it incentivizes.
2K Sports has failed to communicate precisely enough how the "VC" system works - where it is earned and how much for doing what - and that confusion will play into frustration. Ultimately the currency system is the driving force behind progression in MyCareer mode and team building in MyTeam mode. In MyCareer it can be spent on improving attributes, adding skills, or fashion while MyTeam requires it to purchase players or boosters and maintain the roster.
The prices are out of whack however with their true value. There is no reason to spend on expensive clothing or accessories when its better put to use on actually improving a player's attributes or skills. In MyTeam, even on day one, there were super-teams already ruining the experience for people who did not want to pull out their wallet to buy their own and compete. Getting quit on in an online game also means losing some VC earnings and payouts seem to be higher for one-off exhibition or blacktop games than those actually completed in MyPlayer. There is a huge imbalance in how many hours need to be invested to earn the amount of VC, upwards of 20 hours, to get a single All-Star for MyTeam when one could just be bought outright for $6. It just ends up making more sense to pay if that is the goal being worked towards.
The way things are set up with "VC" is to encourage the purchase of it rather than properly earning it. It even can discourage someone from playing the game the way they want to play it as they'll be forced to choose between spending "VC" in one mode or the other - or split it which will mean slower rate of improvement in both.
NBA 2K13 is the best all-around basketball video game to date. Where NBA 2K11 delivered a once-in-a-generation type experience that helped to cover up its deficiencies, and NBA 2K12 struggled to do so nearly as well with the lockout having a big impact on early enjoyment, 2K13 is well-rounded and avoids many issues that have plagued the series in the past. Even MyTeam will be fun for some people as will Association mode despite the lack of additions or advancements. Only the "VC" system really deserves negative scrutiny.
With online play that at least works fairly consistently now, a deep and involving career mode, excellent gameplay and presentation, and the large selection of historic teams plus the Olympic squads, NBA 2K13 has become arguably the best value in all of sports gaming. It's a return to greatness that proves the NBA 2K series has earned its increased stature and not let up in the face of unchallenged success.


















