NCAA Football 11 - Xbox 360

3.9 out of 5 stars 111 customer reviews
Rated: Everyone
Metascore: 86 / 100
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About the Product

  • All-New ESPN Broadcast Package Integration
  • Real Assignment AI
  • An All-New Locomotion System
  • All-New Offensive Styles

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Platform: Xbox 360

Product Description

Platform: Xbox 360

Product Description

Feel the emotion of authentic college football more than ever with NCAA Football 11. From running the ‘no-huddle’ spread offense to walking out of the tunnel locking arms, everything you do and see will be original to your favorite school. With an all-new locomotion engine and real assignment A.I., only NCAA Football 11 gives you 120 ways to win!

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Product Description

From the Manufacturer

xbox 360 cover
All New ESPN Broadcast package
All New ESPN Broadcast package

Synopsis:

NCAA Football 11, the highly anticipated 2010 release in the NCAA Football franchise, returns with a focus on authenticity, innovation, and core experience. College football fans can rejoice.

NCAA Football 11 delivers unique game play and traditions for each of the 120 schools through the TruSchool system, which blends offensive styles, coaching tendencies, areas of talent, stadiums and traditions to bring the pageantry and rivalry of college football to life like never before.

New Running Mechanics
New Running Mechanics
Real assignment AI
Real assignment AI

Features:

  • All-New ESPN Broadcast Package Integration - From kickoff to the game's final play, feel like you're a part of the ESPN Game of the Week! ESPN broadcasters Kirk Herbstreit and Brad Nessler offer insights and commentary while breaking down your game, and reporter Erin Andrews provides injury reports and updates from the sidelines.

  • Real Assignment AI - From new running lanes to double-team blocking, experience the most realistic authentic offensive performance like never before!

  • An All-New Locomotion System - Your gameday experience is taken to a new level with all-new authentic running mechanics. From an explosive first step and the ability to stop momentum on a dime, to rebalancing yourself after an over-pursuit, feel what it's like to cover the field and play at the most elite level in college football.

  • All-New Offensive Styles - Run the "no-huddle" spread, triple option, wishbone, wild hog, or pistol offenses the same way as your favorite schools. Dictate the tempo of the game when running the spread as you look to the sideline for the plays, or break the huddle and study the defense at the line of scrimmage when operating a traditional, pro-style offense. The game is in your hands.


Product Information

Platform:Xbox 360
ASIN B00386ZE6I
Release date July 13, 2010
Customer Reviews
3.9 out of 5 stars 111 customer reviews

3.9 out of 5 stars
Best Sellers Rank #6,898 in videogames
#541 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 0.6 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Platform for Display: Xbox 360
Well, NCAA Football was the reason I bought an XBOX 360 in the first place. I have played every incarnation of college football since Bill Walsh for the Super Nintendo. I've played through a whole season already, and here are my random thoughts.

CONS:
1. The game stutters. By that, i mean, that about every third game or so, right in the middle of the play, it will freeze, except for the sounds, and then start up again, and then freeze again. Really annoying, but it only does it for one or two plays, every third or fourth game.
2. I miss Lee Corso. He might be dumb (not as bad as Dick Vitale) but the commentary is severely lacking w/o him. For some of the commentary, my brain will finish his part, "but he just didn't catch it."
3. I wish there was a way you could control the frequency of the replays. A two yard gain does not warrant an automatic replay.
4. while the espn integration is nice, it gets old after a while, since it is pretty much the same thing, over and over.
5. Poor quality assurance. While explaining the type of offense in the loading screen, it states, "...total and control of team." Also, in the credits, it thanks Frenso State, instead of Fresno State. Adds to the rushed feel of the game.
6. The opponents (CPU) QB will sometime go to hand off the ball to the RB, but not give the ball to him, and the QB will keep running backwards for about 20 more yards.

20 July 2010
A couple of things I forgot to mention. There are also times my defensive coverage is holding up, the qb runs out of the pocket, my end comes up, goes to the line of scrimmage, and just stops. By the time i get control of him, the qb (computer) has already either passed it, or started running. annoying.
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Platform for Display: Xbox 360 Verified Purchase
I really have enjoyed playing NCAA Football 11. The controls are quick to pick up and intuitive, the game play is pretty smooth and doesn't take long to get a hang of. I love the Dynasty mode - lets you be the coach for a school, do recruiting, set schedule, customize the game plan of the team and you can either play the games or sim them. I think some sort of interaction with the team off the field would have been a cool feature, like building team unity or morale.

The Road to Glory (RTG) mode is alright. You create a custom player and start the mode by playing your last games in high school. Depending on how you play in those games, decide which scouts watch you from colleges. You only ever control your player, and the games simulate until you are on the field. During the week, you can practice to increase your player skills and your position on the depth chart. The other events during the week are all simulations and there is no way to participate. Seems like it could have been simple and fun for the players to have added mini games for those events, studying at the library (because you have to keep your grade up or you won't be allowed to play), working out at the gym or visiting the trainer. There is also, again, no option to hang out with the team or interact with them. So RTG is interesting but so far I have preferred Dynasty.

I got an HDMI cable shortly after having this game. It looks really good in HD. If you don't have an HD cable or tv, don't worry - the game still looks pretty good. The stadiums all look really good. There is always good game noise: player sounds, crowds, stadium announcers. The commentators are pretty good, but repeat themselves a lot which can get annoying. I still haven't found a good balance to put penalties on.
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Platform for Display: Xbox 360 Verified Purchase
I bought this game for the Road to Glory mode pretty much solely and so far it's been a lot of fun, I've played the 2013 version as a quarter back and maybe I suck, but even on easy mode I struggled with it and it just wasn't much fun, on this 2011 version I switched over to a half back for road to glory and have had a lot more fun playing the game. Add in the Erin and Kirk segments that are semi-repetitive but still add a nice touch which the 2013 versions didn't have and I am liking this 2011 Road to Glory version the best of all the NCAA's I've played out of 05, 06, 08, and 13. If you want something that's more challenging probably try a newer version but if you want something that's semi-updated to this century and just provides some fun while rofl stomping the computer to ridiculous scores, this is definitely the game for you and I got exactly what I was looking for in this game. Oh one side thing the servers for this game have been taken offline so if your looking for any sort of online content or anything for it, you wont find any, but that's not really a concern for me.
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Platform for Display: Xbox 360 Verified Purchase
Like many of you diehard football fans out there, each year I become really hyped up about the latest installment of EA's NCAA football title. And each year, I would try to stay optimistic that EA would make all the changes necessary to deliver a true sim college football game. Yet each year when I popped my game disc into my Xbox 360, I would walk away disappointed. This year is no different.

No, please don't get me wrong, I'm no EA hater. In fact, I've been a fan of the company for almost a decade. But I'm really beginning to wonder why the firm almost takes 2 steps backward after taking a small baby step forward. True, the new locomotion engine makes the running game fun to play, but now the passing game is broken. For example, as the IGN editor puts it, the Corners, SS, FS, and "LBs now have stone-cold hands to knock down balls." If you put the game on All-American difficulty, not only are you challenged with defensive ball knock-downs, you will constantly be challenged by the defensive rushes. Well you might ask "Isn't locomotion supposed to fix blocking issues?" The answer is no. The A.I. will just simply overpower the O-line and you'll have about 2 seconds MAX on average after each snap to get rid of the ball. It just doesn't matter if you get a good pre-snap read because 1) you have no time to throw, and 2) just as locomotion makes your receivers run faster, it also makes the DBs run faster too, so your WRs are just as covered as the previous years' versions of the game. So in many games, you won't be surprised to see your pass completion rate below 50%. If you browse the EA forum for NCAA football, you'll also find many other fans who unfortunately are experiencing the same problem.

For me, I'm the always the pass-first kind of NCAA Football Player. Therefore the broken passing game is what kills the game. Nonetheless, if you are the type of player who likes to pound the ball or run the option attack, you'll find this game to be enjoyable.
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