NCAA Football 2006 - Xbox

4.0 out of 5 stars 47 customer reviews
Rated: Everyone
Metascore: 87 / 100
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Platform: Xbox
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About the Product

  • Take Home the Heisman Trophy - Begin your career as a prep star in search of scholarship offers and work your way to becoming one of the nation's top collegiate players. Continue your post-college career in Madden NFL 06 or coach a Division 1-A program.
  • Year-Round Recruiting - Issue official on-campus visits all season long in Dynasty Mode as you track prospects' interest.
  • Impact Players - Game-changing performers single-handedly break games wide open with highlight reel moves and special animations.
  • Breakaway Control - New analog controls allow you to pull off special moves and animations like ankle-snapping jukes and QB sidesteps as you break tackles on the way to the end zone.
  • Totally Redesigned Graphics - From turf texture to sky color, every detail has been redesigned, including innovative stadium lighting and revolutionary player models.

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Product Description

Impact Player and lead him from high school summer camp all the way to Bowl victories as a collegiate legend. As your blue chipper improves on the field, he'll become a big man on campus with a decked-out dorm room filled with stacks of fan mail and the past season's hard-earned awards. With all-new Breakaway Controls, in-game analysis, and studio commentary, this is college football like you've never seen or heard. Get your acceptance speech ready - the Heisman Trophy presentation awaits you in NCAA Football 2006.

Product Information

Release date September 8, 2006
Customer Reviews
4.0 out of 5 stars 47 customer reviews

4.0 out of 5 stars
Best Sellers Rank #14,520 in videogames
#185 in Video Games > More Systems > Xbox > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.8 x 5.8 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

By A. Vali on July 12, 2005
I've played this for over a week now, so I'm revising my earlier review. I still say there are some definite improvements.

The CPU can actually play offense now! I was getting quite bored with the complete inability of the CPU to run, and minimal ability to pass. It was fun to rack up the stats, but winning 84-0 even in Heisman mode got old. The CPU receivers can actually catch the ball, and the quarterback actually avoids sacks and scrambles for positive yards on blitzes and draws. In All-American and Heisman difficulty levels, the defense AI manages to catch on to your play calling pattern a lot better than before, so you're can't successfully run the same play over and over again as easily as before. There is some benefit though, you can REALLY exploit an over eager defense with the right play action, screen pass (which actually works for positive yards now), or draw plays. It works to your disadvantage on defense though, because if you are not creative and run the same defense on the same formations over and over again, the CPU will burn you. They have also added some new defensive QB Spy plays (e.g. Nickle DE and Nickle OLB Double Spy plays) which work very well against the option.

The best new features by far are the impact players, and "in the zone" modes. Both player and CPU impact players when "in the zone" make some spectacular plays, and fun post play celebrations. Thankfully, the refs are not as trigger happy with the unsportsmanlike conduct flag. The timing of the players going "in the zone" is quite good. It happens at key moments in the game on key plays. Unfortunately, and I may discover this not to be true later, is that you can't seem to develop an impact player during the course of a season. They are locked in and set for the entire season.
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Well, I picked it up yesterday (7/11/05) and I can say, the passing has been much improved. My star catchers are more likely to catch the ball than drop it. There are still dropped passes, but it's more realistic now and not as frustrating. In fact, when my big star does miss a catch, it's usually because I didn't throw it well or I'm throwing into double or triple coverage. However, I have seen him make the catch when he's "in the zone", a new feature that is pretty cool. Basically, your star player(s) will eventually get into a groove, which means they are more apt to make the big play when you control them. If they do, the game will zoom into slo-motion video to show the big play they made and then zooms back out as the play continues.

The ability to easily scramble your QB is great. No longer do you have to "shut off" the passing icons. On the Xbox, hitting the A button turns off the icons, makes your QB tuck the ball and sprint. As long as you haven't crossed the LOS, you can let go and you are immediately back into the passing mode. Very simple change that makes scrambling a lot easier and less frustrating.

Juking is all done with the right analog stick, as is swimming on defense. Also, the right analog stick acts as the "Big Hit" control, just like in Madden and unlike last years NCAA game. Still no play-maker-style controls, though.

Presentation is not bad, but it's still EA-ish and not as spectacular as the ESPN games were (like ESPN NFL 2k5 and MLB 2k5). Hopefully, next year they can revamp all that, especially on the new consoles. The commentary is new, but it repeats itself quickly, but I'm pretty engrossed in the game at hand, so it's not that annoying.
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Like the last game I reviewed, Need for Speed: Underground 2, I really didn't want to purchase this game, but another family member (my borther this time) brought it home anyway. At first, I was distracted with a rental of mine: Grand Theft Auto: San Andreas. But after getting frustrated with the final mission (actually, I wasn't frustrated, but I was too lazy to go through the entire level to get to the point where I failed), I decided to pop in NCAA 2006 and see what it was like.

When I first entered the game, I decided to try out the new flagship mode of the game, Race for the Heisman Mode. In the beginning, you are at a college scouting session picking which position you will play (they're all specialty positions, leaving out the underappreciated O-Line). When you pick your position, you will enter immediately into the spring drill which best suits your position (Oklahomas, Pass Skeleton, etc.). When you are done with your drill, you are then immediately given the choice of three schools (their strength depending on your success rating at your drill) or you can choose to walk-on to any school you like.

Once you are in you dorm room, you have the option of doing several things, one being playing your games (or simming them). Other things you can do is look at your achievements and awards over the years, look at fan mail (I never knew that college football phenoms only got one letter every several weeks talking about their career choices... interesting), and look at a picture at an really ugly-looking girl on your computer (when you are a freshman, at least).

When you play a game in RFTH mode, I expected it to be as I just playing as myself throughout the game and resting when on defense.
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