|Price:||$25.99 + $4.99 shipping|
Customers who bought this item also bought
NCAA Football GameBreaker is a heartbreaking near-miss. While the options are fantastic and the graphics are gorgeous, the playbook is a layperson's nightmare - and game control is extremely frustrating. College football fans just shouldn't have to come so close, yet still be so far....
First, the good news: GameBreaker will be a treat for college football fans, whose games usually play second-fiddle to the bigger, badder NFL slamfests. GameBreaker runs on the new, improved GameDay engine, and has the options and small touches to bring out the school spirit in anyone. Then there's all those teams, displayed in fantastic motion-captured graphics. And let's not forget the abundant animation capped off with excellent pep band music and an echoing announcer's voice. In short, this game is simply gorgeous. It's easily the best-looking college football game anywhere.
Wait, sit back down.
GameBreaker is knocked out of the game thanks to its atrocious playbook interface. There's little doubt the designers meant well when they compiled the mother lode of all playbooks. But the options are so numerous (and so spread out) that it's far too difficult to find the right play for the right situation. Even the special teams section is hidden, meaning there's no choice but to cycle through the entire menu to find it. With seconds left and no time outs, the last thing anyone wants to do is peruse the playbook. Simple features could have made play selection so much easier: For example, on fourth down, the special teams box could (and should) have been front and center. And if that isn't enough....
GameBreaker's got a tough one-player game - one so hard that even an experienced thumb-back can end up losing to the worst teams on the easiest level. This fact is largely attributable to the computer's ability to instantly find the perfect play and perfectly execute it (complete with precisely-timed stiff-arms). This may present a great challenge for the experienced, but players new to console football won't enjoy it at all...and with four difficulty settings to choose from, this is inexcusable.
This all adds up to put college football fans in a tough spot: There're plenty of frills, but no gameplay. College football freaks will enjoy this game despite the tough interface and gameplay. But first-timers (and NFL mavens used to the easy handling of GameDay, Quarterback Club, and even Madden) won't like what they find. Simply put, this game's not ready for the big leagues. --Hugh Sterbakov
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
Top customer reviews
There is a play-by-play guy calling out the action along with consistent crowd noise. The game also features some real college fight songs(there is an option to turn off the announcing and music).
Gamebreaker features Exhibition, Tournament Season, and Bowl Season. There are 10 Division 1-A Conferences. You can mess around with the usual options such as injuries, weather, penalties, etc.
Each team has a large assortment of offensive and defensive plays. Some plays tend to be more consistently useful than others. Control during running and passing plays are pretty solid.
But successfully completing a pass can be tough as the defense is constantly on you. Pulling off a good punt can be difficult as the kicking meter goes a bit too quick resulting in a shorter punt.
Overall I really like this game as it features a large assortment of NCAA teams and a nice amount of options to tweak the game. The gameplay is difficult but the controls are solid.
I also like the 2D sprite-based player graphics(this is the only 2D college football game on the PS1). This game can be had for pretty cheap on the used market too. A nice choice for an old-school NCAA College Football game.
The game play on Gamebreaker was fast--you actually could run fifty or sixty plays in one game, as often happens in real college football. The option play was amazing as long as you weren't the defense trying to defend it. I've seen some people here complain about the passing--passing IS difficult in (real) football, and this game reflects that. Your receiver needs to be wide open and WOE unto you if a defender hits him when he's trying to catch the ball; The ability to intercept tipped passes has never been as amazing as it was/is on this game. NCAA Gamebreaker got me through some rough years. I still play one game a day (though now it's NCAA 2K9 on the PS2), and that habit started with the best college game the original PS ever put out. For those interested in learning what we thought the future of gaming looked like in the mid 90s, go no further, this is (was) it.
By the way, here are some of the players 'depicted' in GB '96:
Derek Mayes (s.p.?)
The original Tim Tebow (the Gators qb who played for the Saints and had his helmet twisted around his face after a brutal sack)
Lawrence Phillips (the Nebraska team on GB '96 is unstoppable)
and from the University of Syracuse...
The choice of plays seems alright, but execution seems...less than what I expected when I chose the play. Not just because of an inability to pass.
If I figure out the trick to passing, I'm sure this would be a good game. If I ever do, I promise to update this review.