NCAA March Madness 2005 - PlayStation 2

4.0 out of 5 stars 20 customer reviews
Rated: Everyone
Metascore: 78 / 100
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  • A quality product by ELECTRONIC ARTS

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Product Description

Platform: PlayStation2

Electronic Arts Ea14816 Ps2 Ncaa March Madness 2005

Product Information

Release date November 19, 2004
Customer Reviews
4.0 out of 5 stars 20 customer reviews

4.0 out of 5 stars
Best Sellers Rank #37,260 in videogames
#765 in Video Games > More Systems > PlayStation 2 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.8 x 5.8 x 0.5 inches
Media: Video Game
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Customer Reviews

Top Customer Reviews

By William Hockings on May 12, 2005
Platform for Display: PlayStation2
If you're looking for a game that makes you feel like you're actually playing or coaching college basketball, this is a pretty good game to get. The game is, for the most part, accurate:

* The arenas all have the right names (as far as I've checked), and if you're playing in a high- or mid-major team's arena, the court is a good facsimile of the real thing, but teams from low-major conferences are generally given generic courts with the team's logo at center court.

* All 31 Division I-A conferences and their teams are in the game, but if you're looking to play as Savannah State or TAMU-CC or any other independent, you're out of luck.

* Season schedules are set up randomly (of course, nonconference games can be changed, although teams can reject playing against you). The number of times you play against each team in your conference is correct, at least (i.e. if you are in the SEC East, you play each team from the East twice, each team from the West once).

* You can edit each player's physical features, name, jersey #, and so on, but the hair choices are very limited (no afros, Adam Morrison hair, etc.). Also, you can only save about 275 player's names into your roster file (at least that's the point where my PS2 would always freeze when I tried to add anyone else's name).

* The crowd noise really doesn't seem to be too distracting once you get used to it. If you play against, say, Duke at Cameron Indoor, the crowd will be fairly noisy as long as Duke is ahead, and the camera will shake a little, but after a while it's not very noticeable. Also, unlike NCAA Football 2005, there is no way to manually intensify the home crowd. They just get louder when the home team makes a shot and quieter when the road team makes a shot.
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Platform for Display: PlayStation2
ESPN College Hoops 2K5 is overall a much better game this year than March Madness 2005. I suggest that you should buy College Hoops 2K5 instead. These are the reasons why:

1. You can only edit the names of 325 players in the game. That's only 27 teams that you can completely edit! This really takes away from the game if you can't name all the players you want to.

2. The computer's defense recovers too quickly when you force a turnover, making fast breaks nearly impossible to get.

3. The graphics are not up to par in this game and are nothing compared to ESPN College Hoops 2K5. It's time for EA to update their graphics for their college games.

4. The discipline system for dynasty mode has an insane amount of players getting in trouble. This is even more of a problem in this game than it was in NCAA Football 2005.

5. The game is basically NBA Live with college teams. There's no difference between the 2 games, gameplay wise.

6. College Hoops 2k5 is $20 cheaper.
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Platform for Display: PlayStation2
6 seconds call a timeout..its the final game of the final four..your team (the team you play religiously with) is down 2 with the ball at halfcourt..2 point jumper to tie or 3 point J to win the game?..You resume action..nerves running through your press a button on your option to run a play to get your best 3 baller want the inbound the ball..turn..set yourself up for the brick the shot off the side of the rim and lose by 2...Dissapointment?..Well, yes and no..I simply love this game for the fact that you dont just wildly run a rampage down court with one person, stop a little in front of the half court line, and swish the shot while being guarded by 2 defenders. I have experienced this in the other college basketball games ive played/owned and it ruins the thrill of the game..When i can effortlessly beat my opponent 150-5 at any given time, its pathetic. The controls are tight yet not too hard to learn..i've found this to be true on all three systems also. The graphics are stunning and make the game feel like a real experience (besides the fact they made Patrick Sparks black. LoL.) Everything about this game outshines its competitors. ESPN College Hoops was horrible in my opinion simply because the controls were way, way too sensitive. If you barely tap a button your player goes wildly out of control among many other control problems. At 20.00 you could waste your money on that game or for 30.00 you could purchase a game that will have you more excited than Dick Vitale at the championship baby!
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Platform for Display: PlayStation2
Don't get me wrong, the game certainly is a step up from 2004, when EA Sports could barely market a college hoops game to rival Pac-Man. But in the manufacturer's efforts to improve and increase gameplay, they overlooked many things and skipped just a few steps.

The first few instances of note are found in the overall gameplay, where, even with a fun to use and easy to learn play-calling mode, it still can be quite difficult to imagine it being realistic in the least bit. For instance, the CPU will garner steals and blocks aplenty in the harder modes, and while I realize these modes are ment for those of us with higher gaming levels, I do not believe that turnovers should turn out in the mid to late twenties, and that a player, on the complete other side of the court, should eb able to race down, and, in a matter of seconds, block a three-point attempt from behind, and then find himself on the end of an alley-oop going the other way. The power-hop move is again, as it was in NBA Live 2005, essentially useless, and the alley-oop pass is, surprisingly so effective, that it can be utilized literally every possession.

Not to say that buying the gamplay is a complete waste, I mean, for every wrong there is a right, and EA Sports created a major right with the new Floor General Playcalling Mode, in which you the player can control all the play, both offense and defense, and exploit all the weaknesses of your opponent, while, as EA Sports calls it, becoming a legend and a leader, all at the same time. While running the floor with your point guard, you can, being the selfish player I know you probably are, use the Freestyle analog stick, another improved feature that, for one only one little black stick, has a lot of different uses and ways of confusing your defender.
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