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Mage Knight Board Game
|Price:||$65.67 & FREE Shipping. Details|
|You Save:||$24.32 (27%)|
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- For 1-4 Players
- Over 2 hours to play
- 240 cards, 8 intricately painted miniatures, 196 tokens, 20 map tiles, 54 mana crystals and 7 mana dice
- Also included are 2 game mats, 2 rule books
- Combines elements of RPGs, deckbuilding and traditional board games
- Takes over 2 hours to play
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From the Manufacturer
Top Customer Reviews
For how different this game is from the roots that spawned it, I must start the review by saying this: the Mage Knight Board Game is excellent. Not mediocre, or just good, but excellent. And for a game that's part randomized-tile exploration, part deck-building, part-dice rolling, part fantasy combat sim, that's an amazing accomplishment.
For starters, let's look at the quality of the components. Regular board game enthusiasts will understand when I say that they are at the level of Fantasy Flight Games, and even better in many respects. The tiles used to create the game board are on solid card stock, but thin enough that they don't require too much vertical space to store (a problem I had with the tiles included in the D&D adventure games, such as Castle Ravenloft). The four plastic miniatures representing the players are pre-painted, as well as four "city" miniatures that incorporate the click-wheel design that featured so prominently in the miniatures game long ago. A very interesting, but superior, choice was to use a noticeably different playing card stock from what has typically been used for deck-building games. The cards are very flexible, but don't show signs of wear-and-tear as easily as traditional card stock (at least in my experience, I have read contrary opinions from other reviewers), like cards from Magic the Gathering.Read more ›
There is enough complexity and depth in the game play to keep things interesting as a solo game. I'll be playing with another player soon and I expect the game to be even better with two players.
The deck building mechanic does a good job of simulating character growth over time. Add in artifacts to loot, spells to buy, allies to recruit, new abilities cards and skill tokens per level and you get characters that start the game the same but end the game vastly different.
There are monster dens to clear out, tombs to pillage, spawning grounds to cleanse, dungeons to raid, ruins to explore, keeps and mage towers to siege, cities to conquer, villages to plunder, and monastaries to burn. The game also tracks your allignment through out the game. You can be evil and burn monastaries for their rare artifacts or good which makes it easier for you to recruit new and powerful allies.
A normal game is 6 rounds, where a round is defined as going through your deck once. Your goal then is to play each hand optimally to achieve the scenario mission. Movement, combat, exploration, interaction is all handled by the cards you play. Finding the optimal combination of cards each turn is where the fun lies.
There is an innovative day/night cycle where 3 rounds are day and 3 rounds are night alternating between the two. During the day movement through the forest is easier but traveling through the desert is much more difficult. You'll also have access to sun mana which can be used as a wildcard for purposes of powering your cards.Read more ›
So to begin, I can this is a fantastic board game worthy of your money and the time it takes to play. I'll try to break this review up into separate digestible pieces.
NOTE: I have not played this game with more than two players.
THERE ARE A TON: This game can take up to 3/4s of my dining room table if you use player mats like I like to.
Wizkids really pulls through here with a thick box and great detailed miniatures. They supply 240 textured cards that I just had to sleeve since they look so darn nice. The tiles and game board are of great construction and artwork. However, the cards came in the box in no specific order as well as the tokens; everything was random in the box.
Also, the insert that organizes everything is kinda crap. I removed the insert that held the minifigs and put all my sleeved cards in deck boxes, then put 4 deck boxes in the spaces left in the box. These cards are a little wider than MTG so you can use the basic Ultra Pro Deck Protectors.
The rulebook is nicely printed although in a small font. I had no problems reading it, but i can imagine that someone with poor vision might.
All the little bits (Crystals, shield tokens, skill cards) are all of great quality and haven't shown any wear yet.
For someone who has played the Mage Knight games in the past, this is not Mage Knight, this is Mage Knight: The board game.
Past that, this game is airtight and just how I like it: some chance, deck building, minifigs, and explosive combos.Read more ›
Most Recent Customer Reviews
Immensely pleased with the purchase and it is Highly Recommended. Contains some mature themes (so probably PG-13).Published 12 days ago by Matthew M. Tobin
For as much hype as I read for the game. I just don't find it nearly as fun as all of the critics and reviewers say it should be. Read morePublished 23 days ago by Doug Reid
A very fun game, with an actually interesting option for solo game. Can be played either cooperative or competitive (or 2 VS 2). Read more
Great game. This game is deep! There is plenty of strategy and thinking in this game that can make you just sit and think of the many possibilities in a given turn. Read morePublished 1 month ago by Keith Little
This game is dangerous (in a mostly good way) if you like deck building and strategic problem-solving. Read morePublished 3 months ago by Mercurial
..but it makes for an engrossing experience. I've only ever played it single player and highly recommend it as a solo game. Read morePublished 4 months ago by Fruitcake
Great! But it said it was new and granted it was but there was a tear in the wrapping, only issue. Came right on time and a really fun game!Published 4 months ago by Abbie Gescheidle
This is a great game that has been a lot of fun both in single player and with more than one person. Read morePublished 5 months ago by Jason D. York