Trade in. Get paid. Go shopping.
Ship it to us for free.
We are unable to process your trade-in order.
About the product
- Fast-moving 7-on-7 arcade gameplay challenges players to show their skills on both offense and defens
- Create a player and build a team
- More than 300 current NFL stars and legends such as Barry Sanders
- Go online and play coast-to-coast -- try to rule the streets of America
- Multiplayer Competition - Cooperative gameplay or head-to-head action with up to four friends
Frequently bought together
Customers who bought this item also bought
Part asphalt, all attitude, and a whole lot of fun, NFL Street takes the pigskin back to the playground for a game with so much showboating, you'd think it was designed by Chad Johnson. It's old school, down and dirty 7-on-7 football where every player plays both sides of the ball, and it's up to you if you want to play superstars like Michael Vick at his natural quarterback spot, run him out wide for a pass, or line him up at safety. Created by Madden developer Tiburon, the game features 200 challenges, more than 300 current NFL stars, and multiplayer options on- and offline.
Given the success of NBA Street it was only a matter of time before EA Sports took the street concept to its flagship sport, football. And even though there really is no such thing as street football, the concept is a winner. Straight up smash mouth football with no penalties and no clock--just the ball, the field, seven vs. seven playing offense and defense, all for the glory of the game? Boom! Wap!
The game licenses all the NFL teams and some 100 big-league players. The characters models are exaggerated, so don't expect likenesses to be exact, but it's fun taking a bunch of current Packer greats and stuffing the rock down the throats of seven Rams. Game modes let you choose players from single teams or create your own pro bowl, and there is a nice assortment of QBs, RBs, corners, WRs, tight ends, and O and D-linemen. There's a lot of strategy in picking your team. Sure, running backs and quarterbacks are givens, but a corner can intercept better than a wide receiver though he won't catch as well. A big offensive lineman can be useful, but he doesn't tackle well when forced to play defense. When playing two-player (or online on the PS2), you can really stack your line and shut down the enemy passing or running attack, or go for a balanced corp.
You can play a ladder or league by creating your own team, which is annoyingly time consuming. An option to draft your own NFL stars and go through would be nice, instead you have to pick a cadre of nobodies and fill out their stats. Pick a name, a logo, and try to beat the pros with your average Joes. Winning gives you points and you can upgrade from there. It's a nice option but only for the hardcore players; casual players are effectively shut out from continuing play because of it.
EA hired "street" artists to design wonderful load screens, but this makes the player models look dull by comparison. One wishes they had used cel shading and that street look to the characters, but instead we get freakish players that generally look the same. Uninspired, un-intimidating, and, frankly, boring.
The gameplay works. There's a nice assortment of offensive, defensive, and trick plays. There are no special teams, no punting, and extra points are two points for a pass, one for a run. Mastering the buttons is key because the game rewards style, impressive plays, and more. Gathering these points opens new playing fields and, if you like, can be a victory option. The computer is programmed to catch up when behind, annoyingly so, so this is more of a blast against a human opponent. The fast action and brutal hits are reminiscent of NFL Blitz (which is a better game) but EA Big has started something here. Next year this could be really big. --Andrew S. BubSee all Product description
Top customer reviews
Choose pass offense as your roster type, but make sure you use the 200 development points on your RB. Use the points for run power and carrying, then agility. Your speed is set at level 16 which is pretty good to start with, but you can always increase it.
To use your 800 tokens more effectively, you might want to do all the Legendary and Mad Skill challenges then use 80 tokens for your playbook (2plays per field). You should have 160 tokens left over for Impact Gear Level 2. Here is a rundown of what key attribute to assign to each player, but Make sure each player has impact gear of +2.You should have about 3,270 development points left once you defeated the NFC East All-stars.
* RB- Carrying
* WR- Catching
* DB- Coverage
* LB- Tackling
* OL- Blocking
* DL- D-Moves
Height and Weight
* QB- 6'3
* RB- 6'2- 6'5
* WR- 6'4- 6'8
* DB- 6'4- 6'8
* OL- 6'4- 6'6
* DL-6'4- 6'6
* LB- 6'2- 6'4 (Note): the height of each player will make it easier for catches and interceptions if you have your agility attribute high enough.