Nancy Drew: Tomb of the Lost Queen

4.2 out of 5 stars 82 customer reviews
| 4 answered questions
Rated: Everyone
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About the Product

  • Translate Hieroglyphs - Decipher ancient clues and warnings
  • Uncover Hidden Chambers - Reassemble artifacts and solve anicent puzzles
  • Discover Egyptology - Play games and learn about early Egyptian life
  • Carefully Choose Your Words - How you ask qustions may uncover surprising answers
  • New Interface/Enhanced Graphics Immerse yourself in the most richly detailed Nancy Drew mystery ever

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Product Description

Platform: PC

Egyptologists and archaeologists are abuzz about recent discoveries by a university dig team, but suspicious accidents left the group isolated and leaderless. Is a curse burying their progress or is someone sabotaging their success. Find out as you assume the role of Nancy Drew and uncover the lost secrets buried within the Tomb of the Lost Queen!

Product Information

Release date May 8, 2012
Customer Reviews
4.2 out of 5 stars 82 customer reviews

4.2 out of 5 stars
Best Sellers Rank #19,709 in videogames
#198 in Video Games > Mac Games > Mac Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.4 x 0.6 inches
Media: Video Game
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Customer Reviews

Top Customer Reviews

Platform for Display: PC
Let me start by saying that I'm a long-time Nancy Drew veteran. Legend of the Crystal Skull and The Haunting of Castle Malloy are my favorite games in the series, and Danger by Design is my least favorite. I thought 2011 was a reasonably good year for the series; Captive Curse was my favorite Drew game in years, but I was somewhat lukewarm on Alibi in Ashes - and, unfortunately, I feel the same way about Tomb of the Lost Queen.

I think most adventure game fans will agree that titles in this genre live and die by the quality of their writing and atmosphere - and those are, unfortunately, a little weak in this game. The game's two major areas are packed with activities, but neither one of them ignited my imagination; the research camp is very sterile, and if the titular tomb was supposed to be creepy, it's not. The core mystery, the search for the mummy of a lost Egyptian queen, suffers from a total lack of urgency, and the sabotage plot that surrounds it has been done before in this series - more than once, at that. Of course, this is Game 26, so you can't fault them too much for recycling plot structures.

Though the voice acting is as impressive as usual, the cast of characters is a little uninspiring; they're considerably better than the unmemorable cast of Alibi in Ashes, but I think I'll be hard-pressed to remember any of them in a month or two. Abdullah, a cranky, snobbish archaeologist, and his girly, paranoid assistant Lily are rather flat; they've got a few good lines, but will definitely not be remembered as the series' best characters. Dylan, a snarky tour guide (and blatant fan service for the game's intended demographic), and Jamila, an alien conspiracy theorist, have more depth; they're both worth making sure you fully explore all of their dialogue options.
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Platform for Display: PC
To sum up this game in one word: tedious. That's unfortunate, since there was so much that could have been done with the setting and theme.

**First impressions...**

The first thing you notice is that the traditional "Nancy's desk" intro is gone. So, too, is any sort of exposition; I felt as if I'd just been dropped into the desert with no backstory or idea of what was going on. As you have conversations with the suspects and phone friends, you start to put the pieces together, but that came fairly late in the game for me.

Most notably, there are very few settings and few hotspots to interact with. There are really only two main locations, the campsite and the tomb. You can pan around the camp, but despite several close-up shots, there's rarely anything to click on. Some background animations (palm branches waving in the desert wind, perhaps some glowing embers from the campfire, scuttling scarabs) would have done wonders to bring the dig site to life. Inside the main tent, it feels like wasted space. You can't pan, and there's nothing to explore inside the bunks. Even items that seemed like they should be explorable (like a purse left out in the open) aren't clickable. You see shelves in the tent; my first thought was, "aha, supplies!" but once again, there's no hotspots. There are several snooping puzzles that require you to go through personal belongings, and as mentioned above, there's hardly anything clickable despite lots of potential "hotspots" (a digital camera that I was sure would have incriminating evidence, a voice recorder like the one from SAW, but I couldn't click on either).


The puzzles are tedious; it felt like all I kept doing was finding and translating hieroglyphs.
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Platform for Display: PC
I've been playing Nancy Drew games for years now. There were only 9 games out when I first started playing, and the very first one I played was "Stay Tuned for Danger". I've played every single one ever released (including both versions of "Secrets Can Kill"). At best, they've been very well-done and fully entertaining games (almost all of the first 13 games, Legend of the Crystal Skull, Warnings at Waverly Academy, Shadow at the Water's Edge, The Captive Curse) and at worst, they've been somewhat interesting ways to pass some spare time (Ransom of the Seven Ships). After playing the newest addition, "Tomb of the Lost Queen", I'd say it isn't necessarily the *strongest* addition to the ND lineup, but it's definitely a great one that's a good follow-up to some relatively strong releases.

To start things off, I'll mention that this game brings in a brand-new playing interface. I really didn't view it as necessary, because I thought the interface as far as gaming quality went was perfectly fine in games 16-25, but I can't really complain all that much about this game's new interface. I will say that I still prefer having the "book-style" menu (last seen in game 15, "The Creature of Kapu Cave") and letter openings (last seen in game 13, "Last Train to Blue Moon Canyon") over anything else that's been brought to the table, so I still won't feel *fully* satisfied unless they come back, but I really did think that this interface wasn't all that bad. One *good* thing about the interface is updated the task list - when a task is "checked off", it is brought to the bottom of the list, so that way only tasks that still have to be completed will be seen on the top.
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