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Need for Speed Rivals - Xbox One

3.6 out of 5 stars 344 customer reviews
| 21 answered questions
Metascore: 75 / 100
$ 18 00
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Only 1 left in stock.
Ships from and sold by Ocean Reef Electronics.
Condition: Used: Like New
Comment: Includes manual, cover art, and packaging. Bonus downloadable content may have already been redeemed. Game data from previous use may be present, but can be overwritten or deleted.
Other Sellers on Amazon: 83 used & new from $9.99

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About the Product

  • High-Stakes Rivalry - Racers are lone wolves out for their own glory; driving agile cars built for high speed racing and epic chases. Cops work in teams to hunt down and bust racers using the full power of the police force. Switch roles at any time and watch the stakes grow in an all-new scoring system that lets you put your speed points on the line to earn even greater rewards.
  • AllDrive - New in Need for Speed Rivals, AllDrive destroys the line between single player and multiplayer gameplay. Seamlessly join a world where your friends are already racing and chasing. No lobbies. No waiting. Paths will cross as races and pursuits collide, creating a world where no two moments or events will ever be the same.
  • Your Car, Your Identity - Power up your car with the latest performance upgrades and technology, and personalize your car with fresh paintjobs, liveries, custom license plates, rims, and decals to show off your style to your friends and rivals. Save different configurations and keep a variety of car packages available to leave your mark no matter the situation.
  • Pursuit and Evasion Tech - Intense racing moments are made even more thrilling with access to technology and upgrades customized to each side of the law. Racers can choose evasion technology from jammers to electromagnetic pulses. Cops are outfitted for aggressive busts with shockwaves, roadblocks, helicopter support and more. No matter the side you choose, use technology to keep you one step ahead of your rivals.

Frequently Bought Together

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Total price: $78.89
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Product Description

Platform: Xbox One

Welcome to Redview County, where a street-racing rivalry between cops and racers never stops as both sides compete in an all-out war to take over the social, local and national media and earn the best cars, mods and technology. Risk Everything. Trust No One.

Product Information

Platform:Xbox One
Release date November 22, 2013
Customer Reviews
3.6 out of 5 stars 344 customer reviews

3.6 out of 5 stars
Best Sellers Rank #5,125 in videogames
#328 in Video Games > Xbox One > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.3 x 0.5 x 6.7 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

Warranty & Support

Product Warranty: For warranty information about this product, please click here


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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Platform for Display: Xbox One
I received this game as a gift, and I liked playing it for a couple of weeks. The NPCs have OK AI when racing against you or chasing you as the cops. The mix of NPCs and human players online is OK, too. The map is fairly large, with quite a few races that allow multiple routes from start to finish. It is a decent game, until you run into problems with the online "features".

A couple of days into playing the game, I started to notice that I was frequently being disconnected from an online game (the default gameplay mode), often times in the middle of a race. My game would be migrated to another host. These came out of the blue, no warnings. Soon, these host migrations became too frequent for me to tolerate. I would get disconnected three or more times within a 15-minute period. I would usually give up playing after the second or third disconnect in a game session. I started playing the game in single player mode to avoid the disconnects. You lose the ability to play against other humans online, but at least you can finish a longer race without interruption.

Then I got hit with the cloud save bug. My save game had reverted to a state from a week before, losing any progress saved between then and now. After checking into a hide out or command post to save my progress, and even after restarting my Xbox One and seeing that the progress had been saved, I lost several ranks in both Racer and Cop story lines on a subsequent system restart.

EA tech support told me that they were having a temporary issue with cloud saves and that they would restore the game. They lied. Checking the EA forums shows that this "temporary" issue is apparently a known bug (even if EA denies it) that has been reported several times since November by numerous players.
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Platform for Display: Xbox One Verified Purchase
This game would get my full 5 stars...if it worked properly.

However, there is a known bu--reported by many Xbox One users, and possibly PS4--where your progress will not save. This is likely due to the cloud saving system EA chose to employ.

In short, every time you play, you are gambling as to whether our not your progress and leveling will actually save. Until EA fixes this, RFS:Rivals belongs in the bargain bin. However, since it's been months since release, odds are they aren't going to fix it.

** Google this: "My Progress on my profile have been erased XBOX ONE" and you'll the the forum of shame where this issue has been reported many times and EA has refused to resolve it.**
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Platform for Display: Xbox One
I'm not the world's biggest racing game fan, but I've always had a soft spot for the Need for Speed Hot Pursuit / Most Wanted games. The cop vs. racer dynamic has always struck me as infinitely more compelling than "5 people driving to get to point A to see who gets there first." Need for Speed Rivals takes all that I've known and loved about past NFS cop / racer games and makes it that much better using the power of next-gen consoles.

First off, the graphics. The game is beautiful. Moisture on the cars after bad weather, explosive accidents, crazy lighting / reflections, insane particle effects, etc. You can go on and on about the graphics but it's no surprise how good they look since the game runs on DICE's Frostbite 3 engine. If you play Battlefield, you'll probably smile as you drive by trees or bust through a fence in NFS since the effects are more or less identical to crushing a fence in Battlefield. Frostbite 3 - feel free to power as many games of mine as you want because you're beautiful .

The game also has a ton to do when you're not just staring at it. I haven't quite wrapped my head around every feature yet, but I really like the open world dynamic and how you can choose to be a cop / racer and approach different lists and objectives as you see fit. Autolog is back (not sure if it's still called that anymore, might just be Speed Wall) that is constantly updating you with your top speeds and times and comparing it to your friends, which is great incentive to keep playing. I think your open world experience is supposed to be integrated with other humans (think GTA V online) but so far, I've been the only one in all my play sessions. Probably due to the fact that the X1 has only been out for 48 hours.
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Platform for Display: Xbox One Verified Purchase
The game's autosave feature does not work resulting in hours of gameplay and progression disappearing. EA and Ghost have done nothing to fix this and I haven't played in over a month because of this.

Ignoring the fact that anything you do will most likely not be saved, NFS:Rivals is mostly fun and enjoyable. However there are additional annoyances that frustrate me while playing. While being pursued by a cop the pursuit music takes over and can not be turned off. The pursuit music is a highly repetitive soundtrack that gets very annoying very quickly especially during long chases.

I would strongly recommend against buying this game. Rent it if you are a big NFS fan or just wait for the next one that isn't developed by Ghost.
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Platform for Display: Xbox One Verified Purchase
I put about 10 hours into each of the cop and racer careers, which was just enough to 1000/1000 the game's achievements. It was my first Xbox One game and it was a pretty decent one to start with, but far from the best racing game I've played.

[+] The graphics are really cool, but only barely noticeably better than racing games I have on my Xbox 360. Have we plateaued with car graphics?
[+] The careers give you lots of short-term objectives to work towards which make it a lot easier to keep playing for longer than you expect. It is addictive at times when you are always so close to meeting another goal.
[+] I really like being able to drive around in a large open world with other racers, though you can also play offline if you wish.
[+] Vehicle "pursuit tech" and upgrades are not a new feature or idea, but they are nonetheless fun ways to be rewarded for playing and earning points

[-] The 3-4 different types of events for each "faction" get repetitive and don't offer too much variety.
[-] I found the racer career significantly less fun and more annoying than the cop career, since you almost always have people chasing you even when you're not really doing anything "wrong". It gets annoying to not be able to take a breath for awhile in peace. The cop career obviously doesn't have this problem since you are the law so you can do whatever the #*!$ you want with no repercussions, much like in real life
[-] Loading times are excessive for a game installed to your hard drive, especially when you are just going to your "hideout" which just loads a menu. There should NEVER be loading times just to get to a menu screen! There are also too many disconnects in online public games, which really interfere with enjoying the game.

So overall, probably not the best purchase at full price, but it did provide me with many hours of entertainment that I could certainly recommend at bargain bin prices.
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