FREE Shipping on orders over $25. Details
& FREE Shipping
Trade in. Get paid. Go shopping.
Ship it to us for free.
We are unable to process your trade-in order.
About the product
- A combination player tier and achievements system that ensures that drivers are matched against those of similar experience on the track and that rewards for victories match the win.
- All-new 'Need for Speed' release that combines the true driver's experience with real-world physics, pixel-perfect car models, and a wide range of authentic racetracks.
- Developed by the world's best racing game talent and real race drivers, including: the team behind critically acclaimed 'GT Legends' and 'GTR2' games and VP of EA Games and race car driver Patrick Soderlund.
- A wealth of highly tunable cars available in an equally diverse range of events including: quick race, standard races, manufacturer races, time trial, online options and more.
- The all-new driver profile system that assigns a unique persona based on a player’s driving skill and style: aggressive or precise. This system also affects career progression, unlockables and online matchmaking.
Frequently bought together
Customers who viewed this item also viewed
Customers who bought this item also bought
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Imagine the experience of being a race driver. The adrenaline rush of driving at breakneck speeds, the pressure of fierce competition, the fear of losing control, the intense concentration and athleticism needed to harness the power of speeding chrome and steel. This is the True Driver’s Experience of Need for Speed ™ SHIFT. Through the combination of perception-based G-forces, an ultra-realistic first-person cockpit view, an accurate, accessible physics-based model and the all-new, brutally disorienting crash dynamic, you'll be thrust into the driver’s seat amid the chaotic noise, intensity, and physical and emotional demands of the race.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
So I finally decided to try to finish NFS Shift...
Well I must say the Graphics are really nice!!
It's NOT a SIM, not even close to a SIM!
It's an Arcade game, no doubt about that. Car crashes galore and you might as well get tough and learn to bump others off the track, because the AI cars will take you out! Try minding your own business and work around traffic, as in a real race and you will get creamed. Actually you are rewarded points and higher levels by dumping other cars off the road, so the game promotes a crash derby instead of clean racing. It gives you points when you race clean, but the AI cars still take you out, so there's no real reason to race cleanly since you get more points for taking other cars out. Because of only having a gamepad with digital controls (not analog), I ended up running with all the "assists" and it's the only way I could do it, due to lack of analog control. You need a steering Wheel and Pedals to do this game justice.
Also it was really a short game overall. I found that getting to the goal of NFS World (level 5) was simple, since you don't have to win the majority of the races. I did all the races in level 1, most of them in level 2 and only part of them in level 3 and I was rewarded with the unlocks to levels 4 & 5. It ended up being a really short game overall.
I also found that as the levels progressed, the AI cars got (as usual with EA) to the point where they were doing things that no real car could do. Taking corners faster than possible and accelerating beyond any race car could ever do. I ended up using the Corvette with "the works" and it is the fastest car I could find in the game. I walked away from everything, but it wasn't realistic and as I said, by the time you get to level 5, you just bull your way through the traffic, knocking them all off the track (they come right back don't worry) and then you just keep the lead till the race is done.
The races are way too short. I found nothing over 5 laps and in the beginning only 2 laps. The races are so quick that you have no choice than to bull through the pack and get the lead right away, because the race is over in a flash. You can use "Quick Race" mode and increase the laps, but it's just not the same...
The AI cars make lots of mistakes and bog down with crashes in every corner. They crash into each other and fly off the track. They come right back, so you never really loose them, but if you get in front there's no "rubber band" syndrome, so if you are the fastest, you will walk away from them. I have lapped many of them during a 5 lap race.
All in all I liked it a lot for the graphics, the cars available (I use US mfg only and there's some great ones), the upgrades and the US and European tracks. I also liked that you don't have to do drift racing unless you want to, since you don't have to win every race, you can choose the style of racing you like.
I didn't like the real short races and the overall shortness of the game, as well as the crash derby AI mentality, the old (NFS Pro Street) Japanese Tracks and the lack of control with a Gamepad. This game begs for a steering wheel and pedals. Way out of my price range. I guess I need to stick to the old titles like Underground 2, since it worked fine with a gamepad.
Make sure you update with the newest patch before playing and there are some "trainers" out there if you get stuck. Use the "Tuning" section to individually tune your cars if you really want to play master mechanic, but it's not really necessary, stock settings win races.
I have looked at NFS Shift 2 and see that it is downloadable only which means no written documentation is available. This is an old and tiresome shortcoming with developers; they loathe documenting. If it is a financial issue, then at least a manual should be available for a price.
My grandchildren just love to play this game so it is an inducement to get them to come visit Poppa. This makes up in part for the frustrating shortcomings noted
above. But you need to have a wheel, pedals and force feedback.
In summary, much less arcade and more simulation and much more documentation.