Battle in every direction with multi-touch 360-degree shooting
Play Arcade mode or Battle mode
Collect gems as you destroy asteroids
Progress to the end-of-level boss and achieve planetary destruction
Blast your way through wave after wave of relentless alien hoards. Five increasingly challenging planets to destroy. Ship upgrades and increasingly frantic gameplay will keep you coming back for more! Beautifully rendered asteroids and retro-style graphics will transport you back to the heyday of arcade classics. Now with Zeemote JS1 support.
* 25 waves of aliens
* Multi-touch 360 degree shooting
* Power-ups galore!
* End of level boss to destruct the planet!
* 60fps action
* Global high score system
* Bonus "challenge" waves
* Awards and achievements
* Zeemote support
Your objective is to attack and destroy a series of alien worlds, the ultimate of which is Planet Sinister. To destroy each world you'll attack the planet surface and take out the power grid protecting the planet's core.
Upgrade your ship
To aid you on your quest, you'll have the opportunity to upgrade your ship's weapon systems, by means of collecting power-ups (in Arcade mode) or collecting gold (in Battle mode).
As you progress through the waves, you're going to need those upgrades as more deadly enemies are introduced. Old-school afficanados will recognise some of the aliens based closly on such classics as Galaga and Defender (take a look at the Pods/Swarmers!). Upgrades available include extra laser pods to double or triple your firepower, ECM attacks (aka Smart bombs), turrets for multi-touch 360 degree shooting, and more.
Collect the Gems
To progess each wave, your task is to collect the gems produced when blasting the asteroids (think: Sinistar). Don't worry, the asteroids won't hurt you, but you'll be faced with a different challenge - your enemy ('Roamers') just love to grab those Gems too - so make sure you reach them first - and beware! Shoot them quickly, or they'll be transformed into a much more dangerous foe (think: Defender). Lose all your gems and you'll have to fight the remained of the waves from 'Witchspace' with nothing but chaotic Mutons attacking from all sides.
As a welcome respite from the hard-core destruction, you'll get the chance to gain some bonus points by completing the challenge waves. Aliens will fly in formation around your ship while you attempt to do a complete wipe-out (think: Galaga). It's not easy, but getting the right upgrades will aid your task. During these waves your ship gains temporary indestructibility.
Sinister Planet has been carefully crafted over many months to provide the perfect challenge of difficulty vs playability. As you improve, the game will grow harder to meet your challenge. So far only one player has destroyed the Planet Sinister - may you be the next?
by Mike (October 24, 2010) This is my all time favorite phone game ever. For some reason it just never gets old. I'm a little addicted (as you can tell from the scoreboard...)
by ste (October 23, 2010) Well, that's two games worth having...angry birds and THIS! Nice one dev..
by Kramer (October 20, 2010) Great game, great dev.
The bad thing about this game is how hard it is. The great thing about this game is how hard it is. Seriously, this game is harrrd. It's going to take a lot of practice. That's frustrating. But at the same time, if I had beaten it in a week, I'd have deleted it. This game is very re-playable and for a long time, so that's great.
I will say, the controls are not ideal, but what can you do - it's a reality of the platform and the devices it runs on. If action is happening under your steering thumb, you're going to miss it, because you can't lift your thumb to see whats happening because you need to maneuver. So you'll die sometimes because you can't see the baddie under your thumb, or you get under your own thumb and can't see how to get out cleanly without lifting your thumb. Same thing with the fire button, though to a lesser extent since you can move your thumb almost to the corner and it still works.
One other gripe about the controls is that maybe 70% of the times time I come up against a column of bugs in the challenge phase, the gun stops firing for some reason and I have to squiggle my right thumb around to get it to restart. That's the worst possible time because you need to be firing at all times around them to stand a chance of getting your 100% kill bonus.
Also often I hit something but it doesn't die. I see the lasers/bullets go right through something, particularly the Purple Ball of Death. It's very frustrating to die when you know you shot something but it comes through and gets you anyway.
Also the lasers from the Defender-style ships are almost impossible to see unlike the very clear red lasers from the Roamers, so you can get lit up without seeing it coming.
Also when you play Arcade Mode instead of Battle Mode, and you get your upgrades by finding them instead of buying them, you lose them if you get shot or bumped enough. You get that extra pod, for example and happily start laying waste to the swarm around you, but then somebody shoots you or runs into you and you lose that pod. Whereas if you play battle mode and you buy that same pod, or even come across the rare free one floating around, you keep it even if baddies bump into you or shoot you. So Arcade Mode sucks for that reason.
Also the ECM bomb doesn't always kill everything on the screen like it's supposed to. For me it kills most, but not all.
I liked the game as it was a combination of Galaga and Asteroids. I like all the explosions and the graphics are really good. There are some things that need improving. I just dont get the controls. One person wrote that is was controlling a ship on ice and they were right. Lots of slipping and sliding. Perhaps that was the intent in order to make the game harder. I dont know - but its irritating. I have a ship with good firepower but no way to control it cleanly. The other problem is lack of instructions. For example in battle mode where I can spend my points for upgrades - I dont really know what the upgrades provide. One item is "boosters". Well if the controls only go one speed why would I want boosters? Seems like I am missing some understanding somewhere. I played this on a tablet and the details of the game ( i.e. shields, gold, etc ) is way too small to see. Also the dotted font on a tablet is hard to read. I also had 4 "Force Closes" in the course of the game. They all occurred in the high score section where one puts in their name.
After I wrote the above review I installed this game on a smart phone. The game play was much better. I am able to control the ship a little easier. The on screen items ( radar & shild strength, etc) are easier to see. There also seems to be less items on the screen than when using a tablet. The game fonts are also easier to see. I suspect that the game was intended or designed for a smart phone as opposed to a tablet.
The controls weren't that hard to get used to. The only thing I wish it would do is allow me to continue shooting in a certain direction but when I take my finger off the control pad the shooting stops unless I press the shoot button again. That is a little annoying. Otherwise, it is a fun, fast-paced game that reminds me of old-school Asteroids only with more aliens and better graphics.
While I'm slightly biased because I wasn't a fan of the original Asteroid (or other such games), I can't recommend Sinister Planet. The controls are what ruin it for me. It is very difficult to aim properly at such miniscule targets. The movement of your ship is difficult as well, as it isn't easy to just STOP moving.
Good sound and graphics, though. And if you're a fan of Asteroids, this may be worth a look.
The game is mostly unwieldy in controls. I know that the idea of the game is for a very active but it is like controlling a ship on ice. slip and slide with no real control. I'm not a fan of being unable to control the ship and it's aggravating more than it is to fight off the asteroids and enemies.... maybe it's just not the game for me.