Nerf N-Strike Rayven CS-18 Blaster
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- Get your fill of night action with the RAYVEN CS-18 blaster and 18 glow-in-the-dark dart
- Load the 18 included darts in the Firefly Tech clip to charge them for awesome glow-in-the-dark firepower
- Blaster comes with 18 Clip System glow-in-the-dark darts, Firefly Tech clip and instructions
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Are you ready for some serious night action? You will be with the Rayven CS-18 blaster! The acceleration trigger on this 18-dart blaster lets you fire off your whole clip with semi-automatic speed, and like most N-Strike blasters, the Tactical Rail lets you add Tactical Rail accessories (sold separately) for more battle capability. But the Rayven CS-18 blaster also has the Firefly Tech clip that adds glow-in-the-dark power! The clip charges the included glow-in-the-dark Clip System darts so that every round you fire leaves a glowing trail behind! Watch your darts streak toward your target and collect them more easily when the mission is done. Power up your Rayven CS-18 blaster and get ready to take out your targets, even after dark!
Top Customer Reviews
It is ridiculously light-weight and balanced. It is a bullpup design so the barrel is much longer than it looks - barrel extensions will throw off the balance and lessen overall distance. It fires around 25 feet consistently with decent accuracy. Overall the Rayven is one Nerf gun everyone should add to their collection.
1. Light weight! So very, very lightweight! I LOVE this!
2. Very nice feel, grip, and form factor. I'm a very short adult that preteen boys tend to tower over, but the office giant also cooed over the grip. When you hold the wide, easy grip, you can tuck the butt of the gun against your upper arm and lean the body of it on your forearm for gorgeous, easy handling.
3. Automatic. Usually "automatic Nerf" means stupidly heavy batteries that die in one or two days, but they FIXED that in this one. The tiny sub-trigger starts the motor in less than 2 seconds (which can feel like ages when a zombie is after you, but I digress). I see other reviews that complain that one or another trigger is too difficult to pull. Mine does not have this issue, and I think I'm enough of a wimp to notice if it did.
4. Rail system: it's there if you want it, but there were no silly extra knickknacks with this model.
5. Light-charging Magazine Clip: This feature doesn't excite me, but it's there, it's kind of neat, and it doesn't detract from the blaster in any way. The deck-of-cards-sized lump on the side of the magazine doesn't get in the way even when I tape my mags together for faster loading, and I like the neutral color of the clip.
6. Hooks: Most people won't notice, but for those of us to like to tie a first or second blaster to our hip so it isn't lost in the confusion, the sturdy plastic hooks on the back are rather nice.
1. The Clip System: I personally love the clip system, but others do not. I love using 18 darts before switching to a new magazine or drum. No one likes the way darts deform if stored in the clips, however, and only the streamline darts are compatible. Gods help you if you run out of loaded mags in the middle of a firefight: reloading the magazines and drums take time, and you can't just stick a dart in and fire.
2. The Flywheel: It's light. It's automatic in a LIGHT blaster. But it isn't very strong, so this isn't a model for distance unless you mod it. The second your batteries aren't at their best it will spit darts pathetically a few feet in front of you while you stammer, "I'm sorry, this doesn't usually happen" in front of your Nerf date. Talk about embarrassing!
3. I've found that this misfires 1-2x out of 18: You can usually spam enough darts to make up for that, but if you're expecting that one critical hit as your frienemy closes in, look out.
4. Color: Maybe you like it. Maybe you hate it. I personally think it attracts zombies. Mmm, brainz.
5. Battery Compartment: Major points to Nerf for using good 'ol AA batteries. This only has ONE screw in it, which is an improvement over models that have 2-4. I think if your child eats batteries you shouldn't give them foam darts either, but that's just me. I taped over the compartment with duct tape for faster battery reloading. Adult needs and child needs: so different!
Not as dependable as the Longstrike, not as tiny as the Recon, not as fast as the Raider . . . no Nerf blaster has it all. This one has a special place in my heart, though, until it misfires and a zombie eats it.
I finally had the trigger-pull problem while combating zombies . . . three times! The first time, I had a jam. It was remarkably quick and easy to clear compared to my other Nerf blasters that have internal jams. (The maverick, barricade, etc have to be the easiest - the darts are always easy to reach, jam or no!) The second time, the plastic door that makes those jams accessible was slightly ajar. The third time, I hadn't slammed the magazine all the way in. Is every trigger problem related to something like this? No idea, I only have one Rayven blaster and I only used it for two weeks. But these are things to check on if you can't pull that trigger.
The motor isn't what it used to be. I may never know why. Even with fresh batteries, it's fairly weak. I enjoyed it so much that my favorite gentleman bought me a second one, and that one has a nice, strong motor like the original used to have. Hopefully the elite rayven won't have these performance issues!
This gun, if age appropriate CAN actually help kids with eye hand coordination when aiming. and if your in a fast paced nerf battle - rapid reloading can also help them.
So with that said, this gun was just alot of fun. It seems sturdy and durable.
You can put a barrel on it
Takes lots of batteries
Obviously, the Pros outweigh the one con.
Overall, i would highly recommend this Nerf gun too many different ages.
That said, all I did was electrical tape a 9V battery to the relevant leads and taped it to the side of the gun and now this thing performs just like the Elite version :)