Nerf Rival Apollo XV-700 (Blue)
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- NOTE: This version comes in simple brown packaging
- Spring-action blaster comes with 7 high-impact rounds
- Easy-load magazine holds 7 rounds
- Choose red or blue blaster to battle as Red Team or Blue Team
- Blaster has a trigger lock and tactical rail
- Includes blaster, 7 rounds, magazine, and instructions.
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Experience intense head-to-head competition with the ultimate precision and power of the Nerf Rival Zeus MXV-1200 blaster! Choose a blaster color and go into battle as the Red Team or the Blue Team. The Zeus MXV-1200 motorized blaster fires at a velocity up to 100 fps (30 mps). It comes with an easy-load magazine and 12 high-impact rounds. The blaster has a trigger lock, tactical rails, and ambidextrous magazine release. Experience the intensity of Nerf Rival with the Zeus MXV-1200 blaster! Nerf and all related properties are trademarks of Hasbro.
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|Item Dimensions||2.99 x 17.99 x 10.00 inches||5.91 x 1.18 x 5.12 inches||7.01 x 12.76 x 2.76 inches||2.52 x 12.99 x 7.99 inches||2.99 x 17.99 x 10.00 inches|
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Pump-action. Shoots round Nerf projectiles, rather than darts. Comes with a 7 round magazine, but they make 12 round magazines for it, which I ordered with this. It has a safety, which is the first time I've come across a safety switch on a Nerf blaster. Maybe that is unique to this line of blasters? I don't know. This is my first from the Rival line.
-The range/velocity is tough to beat. It seems to have a very strong spring and I've heard no air restrictor (I have not opened it yet). Also, the projectile is denser than the darts, so it carries further.
-If you buy the 12 round magazine, as well; that comes with a rail-mounted holder for the magazine. So, you can carry your spare mag on the blaster. I really like that. So, I load my 12 round mag in the blaster, and keep the 7 round mag on the top rail. The way the magazine is shaped, the rail-mounted mag also doubles as a sight, which is handy.
-The ammunition seems to veer off course less often than the darts do. Probably because if a dart is misshapen, that drastically impacts the flight path. Also, the darts are probably more likely to deform.
-This ammunition seems to deform less when left in the magazine for a long time. I still wouldn't recommend leaving them in over-night, but if you forget, you haven't ruined a bunch of ammo.
-The slide for the pump is mounted on the top, and has a really dumb shape. If it has to be on the top, make it more like a pump, instead of a rail. I don't mind the lever idea, but place it on the side of the blaster. On the top, it covers up the sight. If you mount a magazine on the top, this sight compromise is not an issue, because the magazine can be the sight.
That's really my only gripe. Other than, I guess the safety switch is irritating. I might remove mine. It's not like this is a lethal weapon. This is a really nice blaster. There is no need to mod it for power. To be honest. I wouldn't recommend it for little-ones. Don't forget eye protection either.
I do plan on opening it to have a look at the barrel. With the round ammunition, I think there is an opportunity, here. I'm going to see if I can fashion a barrel attachment that will spin (NOT rifle) the rounds coming out. Basically, keep one side smooth, and the other side ribbed. Then, we ought to be able to make this thing shoot around obstacles, if the ball is spinning when it exits the barrel. A spinning ball should also make for more predictable trajectories and make it more accurate, as well. If the ball comes out with no spin like a knuckle-ball, it tends to wobble in the air. But if you spin it, it should be more predictable. I'll edit this post if this is feasible.
High velocity (these things come out fast!)
Accuracy (far more accurate than traditional darts, having to prime between shots does add some difficulty though)
Easy load magazines (soooooo much easier and faster than traditional darts)
Ammo can be used in slingshot (trust me, this is awesome)
Ammo can be thrown
Can easily tell when hit (has some force)
Trickshots (around corner shots, off the ceiling, etc..)
Eye protection highly recommended for all foes (kids like head shots)
Prime can be difficult for younger ages (my 9 year old girl can do it though)
Can sting when hit (from close ranges with thin clothing)
Guaranteed to lose lots of ammo (comes out fast, goes far, and they roll)