Nerf Rival Artemis XVII-3000 Red
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- High capacity blaster holds 30 high-impact rounds.
- Rotating barrel.
- Easy-load integrated magazine.
- Slam-fire action.
- Includes blaster, 30 rounds, and instructions.
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From the manufacturer
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Nerf Rival Artemis XVII-3000 red
Experience intense head-to-head competition with the ultimate precision and power of Nerf Rival blasters! Choose a side and go into battle as Team Red or Team Blue (each sold separately). Go into battle with the high-capacity Nerf Rival Artemis XVIII-3000 blaster, and experience the intensity of precision battling!
- High capacity blaster holds 30 high-impact rounds
- Blaster has a rotating barrel and easy-load integrated magazine
- Unleash rounds quickly with slam-fire action
- Choose red or blue (each sold separately) to battle as Team Red or Team Blue
- Experience ultimate precision and intense competition
Experience the Intensity
Take aim with the Nerf Rival Artemis XVII-3000 and experience the intensity of precision battling. This Nerf Rival blaster unleashes high-impact rounds at a velocity of 100 fps (30 mps) with impressive accuracy. Whether the competition is a 1-on-1 battle or a squad-sized skirmish, the Artemis XVII-3000 blaster brings exciting intensity to the action. Go into battle as Team Red with this version of the Artemis XVII-3000 blaster.
Load and Fire
The high-capacity Artemis XVII-3000 blaster holds 30 high-impact rounds and fires them at a velocity of 100 feet per second (30 meters per second). The integrated, easy-load magazine lets battlers get ready for action fast -- slide the magazine cover back, load the rounds, and slide the magazine closed! Launch each round with calculated targeting, or inundate opponents by unleashing all 30 rounds rapidly with slam-fire action. The Artemis XVII-3000 blaster has a rotating barrel, trigger lock, and tactical rail. Experience the intensity of the Nerf Rival Artemis XVII-3000 blaster!
Experience the excitement of precision battling with the high-capacity Nerf Rival Artemis XVII-3000 blaster. Go into battle as Team Red and unleash high-impact rounds at a velocity of 100 fps (30 mps). The action is intense with the Nerf Rival Artemis XVII-3000 blaster!
Experience head-to-head competition with the precision and power of the Nerf Rival Artemis XVII-3000 blaster! Choose a blaster color and go into battle as the Red Team or the Blue Team. The high-capacity Artemis XVII-3000 blaster holds 30 high-impact rounds and fires them at a velocity of 100 feet per second (30 meters per second). Get ready for battle fast with the easy-load integrated magazine. Launch each round with calculated targeting, or inundate opponents by unleashing all 30 rounds rapidly with slam-fire action. The Artemis XVII-3000 blaster has a rotating barrel, trigger lock, and tactical rail. Experience the intensity of the Nerf Rival Artemis XVII-3000 blaster! Nerf Rival and all related properties are trademarks of Hasbro.
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|Item Dimensions||20.51 x 4.02 x 10 in||20.51 x 4.02 x 10 in||17.99 x 2.99 x 10 in||17.99 x 2.99 x 10 in||8 x 10 x 2 in||14.76 x 4.25 x 28.5 in|
Top customer reviews
The fifth blaster to join the Rival line is as beautiful as its ancient namesake. Carrying 30 rounds in 3 parallel integrated magazines, it comes second in carrying capacity only to the behemoth Khaos (40 nominal capacity), but is barely an inch longer than the Apollo. Don't let the compact size fool you, this baby packs a punch just as awesome as its fellows, and is very easy to cock and load. Being hand-cocked rather than battery powered it is also much lighter to carry for extended play, and has two sling hooks, at the rear of the body and the corner of the rear handle. A sling mount was a noticeably missing feature on the heavy and slightly cumbersome Khaos, so Nerf have been listening.
The forward handle is the cocking mechanism, and can also be used for slam fire. There is a trigger lock (as usual), and an un-jamming button on the left of the body. In haven;t yet managed to jam it.
The mechanism is interesting but works very efficiently. There are four rotating barrels, and the balls are fed from the magazines in rotation into the barrels for single shots. The first time you push the magazine slide forward you push three balls into the top three barrels. The bottom barrel is the one that actually fires, and each time you cock or prime the blaster the barrels rotate to bring a new, full barrel to the bottom. The magazines empty from the right, middle, then left, so when reloading you want to refill the right tube first.
My one gripe is the loud 'pok pok pok' sound when firing.
Most recent customer reviews
Note: These projectiles are small (think paintball sized) and they hit pretty hard.Read more