Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Customers like the quality and fun of the toy gun. They mention it's awesome, keeps kids entertained for a few days, and is fun to load the clip. However, some customers find the weight pretty heavy. Opinions differ on the speed, functionality, and shootability.
Customers are satisfied with the quality of the toy gun. They mention it's awesome, great, and cool. The bullets are much better than the typical nerf bullets and the gun has some oomph when it hits them.
"...as a blaster for someone who is willing to spend he money, it sure is worth it!" Read more
"...The gun has some oomph if it hits youThe ball ammo is better than darts and you can find cheap knock offs online for replacements because you..." Read more
"...house I would not suggest this plaster but otherwise this is a very good blaster" Read more
"Really cool nerf gun, blows through ammo and reload is timely...." Read more
Customers like the fun toy. They mention it's a great toy that keeps kids entertained for a few days. Some say it's fun to load the clip and is super popular.
"...At over $70 it is a fairly steep price tag, but what you get is a whole lot of fun...." Read more
"...Still going strong.It's fun to load the clip. It's hard to get the clip in the first time - you have to figure out the angle...." Read more
"...I know the Nemesis is king but this automatic assault rifle is super fun to play with and has everything the Nemesis has, except the 100 round..." Read more
"Fun toy for older boys. A little heavy for smaller 8 years olds...." Read more
Customers have mixed opinions about the speed of the toy gun. Some mention it shoots very fast, while others say it takes forever to load and slide the bills in.
"...addition to your collection and is a must buy.i love it.the full auto function is faster than the elite rapudstrike but more manageable than the..." Read more
"...At its best, it is difficult to load and takes forever to slide the bills in...." Read more
"...the Nemesis. It actually does have a faster fire rate. The issue is that the magazines take a little while to load, and it’s expensive to buy spares...." Read more
"...Now we just need to get more balls for it. The nerf balls come out really fast and have good distance!..." Read more
Customers have mixed opinions about the functionality of the toy gun. Some mention it works amazing and operates like a well-oiled machine, while others say the battery-operated features don't work.
"...Changed batteries, still doesn't work. Went on spring break vacation and just went online to return this and see my return window expired yesterday...." Read more
"...khaos is straight up the BEST nerf product I have ever used.it proforms beutifully and operates like a well oiled machine.this blAster will provide..." Read more
"...The conveyor did not work, apparently due to a design flaw. I ordered a replacement, and it did not work, either, having the same problem...." Read more
"This toy did NOT work! My son saved his money for a very long time to buy this and it just didn't work. The bullets get stuck and won't fire...." Read more
Customers have mixed opinions about the shootability of the toy gun. Some mention it shoots far and has rapid fire as expected, while others say the bullets don't always shoot as far as they claim.
"...The fact that it shoots balls instead of darts is amazing. I don't think I'd go back to a dart gun.The good:..." Read more
"I had higher hopes for this, but it doesn’t shoot very well at all. Not as accurate or consistent as hoped...." Read more
"...The nerf balls come out really fast and have good distance! Glad we got the rechargeable battery for it too." Read more
"Very cool toy but bullets don't always shoot as far as they claim. Still a neat toy and my son loved trying to get dad...." Read more
Customers are dissatisfied with the weight of the toy gun. They mention it's a massive piece of hardware to carry around and the magazine is thick like a text book.
"...This mag is huge; thick like a text book, and it exceeds the length of my iPad (you might as well use it as a shield once you are out of ammo)...." Read more
"...It is fairly heavy so I would not recommend it for smaller kids...." Read more
"...The bad:The gun is heavy. Really heavy. It doesn't make it as comfortable to play with.The gun is super loud...." Read more
"Awesome Nerf gun! this thing is heavy, and has a good sturdy feel to it...." Read more
Averages 100 FPS shots; full-auto, 40 round magazine; available attachments and upgradable battery sold separately.
What more can be said of the best Blaster of 2016 by the top Nerfer Guru's in America? Drac has named the Khaos as the 2016 blaster of the year and Coop has named it the best 2016 gift of the year (it made the top 5 best list by Bobololo too). At over $70 it is a fairly steep price tag, but what you get is a whole lot of fun. This blaster uses Rival rounds, which look like little foam golfballs. The official Nerf Rival Rounds are yellow in color but you can purchase very good aftermarket Rival balls in a variety of colors from Cornucopia (provided it is the most recent upgraded formula as their first releases were much too soft and brittle). The Nerf Rival Khaos is capable of shooting these rounds at over 100 feet per second (FPS) and has a confirmed average velocity reading of 100 FPS according to my ProChrono Digital Chronograph. This is the first official fully-automatic Rival blaster on the market, and to fire the balls by simply holding down the trigger, there is a conveyor belt (similar to that of the Nerf Hyperfire) that leads the balls into the flywheels, ejecting them with considerable speed and force upon contact (kind of like a baseball pitching machine). There is a convenient jam-access door that allows the user to look and poke around the flywheels if he (or she) so chooses. The internal electrical locks immediately stop any internal movement the moment the door is opened. The balls per second (BPS; not to be confused with Basis Point or Bits/Bytes Per Second) or rounds per second (RPS; not to be confused with Rotations Per Second) is 3.64 (yes, better than Pi), or the entire clunker of a 40 round magazine in 11 seconds. This mag is huge; thick like a text book, and it exceeds the length of my iPad (you might as well use it as a shield once you are out of ammo). There is a tiny switch (that looks like it could break if the mag is ever dropped the wrong way) on the tip of the top part of the mag. This switch opens the flip-top door that swings open on top of the magazine so you can reload it. There are 4 plastic levers with arrows embossed on them to direct you to push the springs down to make reloading possible. These levers and springs pop back up by either pushing a switch on the right of the magazine face, or simply fully inserting the magazine into the blaster (or manually unhinging the 4 plastic levers but that is not recommended). Inserting the mag is another potential issue in itself, and needs to be inserted at a specific diagonal angle to go into the magazine well. The user will have to become accustomed to the orientation and may need to practice with it beforehand to reload quickly, which is actually kind of a bummer, like... a lot since this magazine is *not sold separately and is *not cross-compatible with other Nerf blasters. But I digress, after-all, it does have the largest ball capacity of any Nerf magazine ever released. The battery tray was confusing for me when I first tried to load it with batteries (not included), and you apparently need to unscrew the Phillips screw on the top rear part of the blaster, slide the rear iron-sight panel (it has 2 plastic flip-up iron sights and one of them is on the panel) backwards, then pull the top panel off and slide out the battery tray. For such a pricy blaster, you would expect it to have batteries included, but unfortunately it does not come with the required 6 1.5V D-sized batteries to operate, and that is another con that adds to the following con that I must point out... the weight of this rather large blaster is considerably heavier than the other Rival blasters. Being designed for an older target market of kids over the age of 14, this consideration is pretty much negated due to the increased size and strength of the typical older user, but the smaller/ weaker users will definitely have a harder time moving around with this blaster. As far as ergonomics goes, I have no qualms. The pistol grip is okay and the main trigger, safety locking switch, acceleration (rev) trigger, and mag release are all placed well and are easy to reach for me. I think the front is in desperate need of a more comfortable grip, and perhaps the shoulder stock could have been a little longer, but that is just me being nit-picky. Luckily, there are Rival-specific attachments that will be released soon: One is a red-dot sight, the other is a flashlight foregrip. The grip seems like it was designed specifically for the Khaos since it is *the only current blaster in the entire Rivals line with a Picatinny rail in the area of the fore-grip. The Khaos also has a straight top Picatinny rail that covers the first 3/5 from the front of the blaster. These rails are not designed for the use of Nerf tactical rail accessories, but many do still fit on them. This blaster definitely has modification potential, and the *new Nerf Rivals battery pack could give this Nerf blaster the first legitimate modification performance upgrade in the entire Nerf line. So in conclusion, the Khaos blaster is arguably the best Nerf blaster that Nerf has ever released in terms of performance. It has several cons weighing down it's greatness, but *it also brings with it a lot of firsts in the Nerf blaster universe. Of course, *it will be the best until the Rival Nemesis (100 round with hopper and agitator feeding mechanism) is released. *It is my hope that Hasbro and Nerf take cross-compatibility of it's magazines and ammo as seriously as it used to, and *I hope that their design team and engineers are also listening in on reviews (like this one) to understand what people (like Drac, Coop, and Bobololo) think of their products and to improve it with greater success in the future.*at the time of this review.
What more can be said of the best Blaster of 2016 by the top Nerfer Guru's in America? Drac has named the Khaos as the 2016 blaster of the year and Coop has named it the best 2016 gift of the year (it made the top 5 best list by Bobololo too). At over $70 it is a fairly steep price tag, but what you get is a whole lot of fun. This blaster uses Rival rounds, which look like little foam golfballs. The official Nerf Rival Rounds are yellow in color but you can purchase very good aftermarket Rival balls in a variety of colors from Cornucopia (provided it is the most recent upgraded formula as their first releases were much too soft and brittle). The Nerf Rival Khaos is capable of shooting these rounds at over 100 feet per second (FPS) and has a confirmed average velocity reading of 100 FPS according to my ProChrono Digital Chronograph. This is the first official fully-automatic Rival blaster on the market, and to fire the balls by simply holding down the trigger, there is a conveyor belt (similar to that of the Nerf Hyperfire) that leads the balls into the flywheels, ejecting them with considerable speed and force upon contact (kind of like a baseball pitching machine). There is a convenient jam-access door that allows the user to look and poke around the flywheels if he (or she) so chooses. The internal electrical locks immediately stop any internal movement the moment the door is opened. The balls per second (BPS; not to be confused with Basis Point or Bits/Bytes Per Second) or rounds per second (RPS; not to be confused with Rotations Per Second) is 3.64 (yes, better than Pi), or the entire clunker of a 40 round magazine in 11 seconds. This mag is huge; thick like a text book, and it exceeds the length of my iPad (you might as well use it as a shield once you are out of ammo). There is a tiny switch (that looks like it could break if the mag is ever dropped the wrong way) on the tip of the top part of the mag. This switch opens the flip-top door that swings open on top of the magazine so you can reload it. There are 4 plastic levers with arrows embossed on them to direct you to push the springs down to make reloading possible. These levers and springs pop back up by either pushing a switch on the right of the magazine face, or simply fully inserting the magazine into the blaster (or manually unhinging the 4 plastic levers but that is not recommended). Inserting the mag is another potential issue in itself, and needs to be inserted at a specific diagonal angle to go into the magazine well. The user will have to become accustomed to the orientation and may need to practice with it beforehand to reload quickly, which is actually kind of a bummer, like... a lot since this magazine is *not sold separately and is *not cross-compatible with other Nerf blasters. But I digress, after-all, it does have the largest ball capacity of any Nerf magazine ever released. The battery tray was confusing for me when I first tried to load it with batteries (not included), and you apparently need to unscrew the Phillips screw on the top rear part of the blaster, slide the rear iron-sight panel (it has 2 plastic flip-up iron sights and one of them is on the panel) backwards, then pull the top panel off and slide out the battery tray. For such a pricy blaster, you would expect it to have batteries included, but unfortunately it does not come with the required 6 1.5V D-sized batteries to operate, and that is another con that adds to the following con that I must point out... the weight of this rather large blaster is considerably heavier than the other Rival blasters. Being designed for an older target market of kids over the age of 14, this consideration is pretty much negated due to the increased size and strength of the typical older user, but the smaller/ weaker users will definitely have a harder time moving around with this blaster. As far as ergonomics goes, I have no qualms. The pistol grip is okay and the main trigger, safety locking switch, acceleration (rev) trigger, and mag release are all placed well and are easy to reach for me. I think the front is in desperate need of a more comfortable grip, and perhaps the shoulder stock could have been a little longer, but that is just me being nit-picky. Luckily, there are Rival-specific attachments that will be released soon: One is a red-dot sight, the other is a flashlight foregrip. The grip seems like it was designed specifically for the Khaos since it is *the only current blaster in the entire Rivals line with a Picatinny rail in the area of the fore-grip. The Khaos also has a straight top Picatinny rail that covers the first 3/5 from the front of the blaster. These rails are not designed for the use of Nerf tactical rail accessories, but many do still fit on them. This blaster definitely has modification potential, and the *new Nerf Rivals battery pack could give this Nerf blaster the first legitimate modification performance upgrade in the entire Nerf line. So in conclusion, the Khaos blaster is arguably the best Nerf blaster that Nerf has ever released in terms of performance. It has several cons weighing down it's greatness, but *it also brings with it a lot of firsts in the Nerf blaster universe. Of course, *it will be the best until the Rival Nemesis (100 round with hopper and agitator feeding mechanism) is released. *It is my hope that Hasbro and Nerf take cross-compatibility of it's magazines and ammo as seriously as it used to, and *I hope that their design team and engineers are also listening in on reviews (like this one) to understand what people (like Drac, Coop, and Bobololo) think of their products and to improve it with greater success in the future.
5.0 out of 5 stars
Averages 100 FPS shots; full-auto, 40 round magazine; available attachments and upgradable battery sold separately.
Reviewed in the United States on February 18, 2017
What more can be said of the best Blaster of 2016 by the top Nerfer Guru's in America? Drac has named the Khaos as the 2016 blaster of the year and Coop has named it the best 2016 gift of the year (it made the top 5 best list by Bobololo too). At over $70 it is a fairly steep price tag, but what you get is a whole lot of fun. This blaster uses Rival rounds, which look like little foam golfballs. The official Nerf Rival Rounds are yellow in color but you can purchase very good aftermarket Rival balls in a variety of colors from Cornucopia (provided it is the most recent upgraded formula as their first releases were much too soft and brittle). The Nerf Rival Khaos is capable of shooting these rounds at over 100 feet per second (FPS) and has a confirmed average velocity reading of 100 FPS according to my ProChrono Digital Chronograph. This is the first official fully-automatic Rival blaster on the market, and to fire the balls by simply holding down the trigger, there is a conveyor belt (similar to that of the Nerf Hyperfire) that leads the balls into the flywheels, ejecting them with considerable speed and force upon contact (kind of like a baseball pitching machine). There is a convenient jam-access door that allows the user to look and poke around the flywheels if he (or she) so chooses. The internal electrical locks immediately stop any internal movement the moment the door is opened. The balls per second (BPS; not to be confused with Basis Point or Bits/Bytes Per Second) or rounds per second (RPS; not to be confused with Rotations Per Second) is 3.64 (yes, better than Pi), or the entire clunker of a 40 round magazine in 11 seconds. This mag is huge; thick like a text book, and it exceeds the length of my iPad (you might as well use it as a shield once you are out of ammo). There is a tiny switch (that looks like it could break if the mag is ever dropped the wrong way) on the tip of the top part of the mag. This switch opens the flip-top door that swings open on top of the magazine so you can reload it. There are 4 plastic levers with arrows embossed on them to direct you to push the springs down to make reloading possible. These levers and springs pop back up by either pushing a switch on the right of the magazine face, or simply fully inserting the magazine into the blaster (or manually unhinging the 4 plastic levers but that is not recommended). Inserting the mag is another potential issue in itself, and needs to be inserted at a specific diagonal angle to go into the magazine well. The user will have to become accustomed to the orientation and may need to practice with it beforehand to reload quickly, which is actually kind of a bummer, like... a lot since this magazine is *not sold separately and is *not cross-compatible with other Nerf blasters. But I digress, after-all, it does have the largest ball capacity of any Nerf magazine ever released. The battery tray was confusing for me when I first tried to load it with batteries (not included), and you apparently need to unscrew the Phillips screw on the top rear part of the blaster, slide the rear iron-sight panel (it has 2 plastic flip-up iron sights and one of them is on the panel) backwards, then pull the top panel off and slide out the battery tray. For such a pricy blaster, you would expect it to have batteries included, but unfortunately it does not come with the required 6 1.5V D-sized batteries to operate, and that is another con that adds to the following con that I must point out... the weight of this rather large blaster is considerably heavier than the other Rival blasters. Being designed for an older target market of kids over the age of 14, this consideration is pretty much negated due to the increased size and strength of the typical older user, but the smaller/ weaker users will definitely have a harder time moving around with this blaster. As far as ergonomics goes, I have no qualms. The pistol grip is okay and the main trigger, safety locking switch, acceleration (rev) trigger, and mag release are all placed well and are easy to reach for me. I think the front is in desperate need of a more comfortable grip, and perhaps the shoulder stock could have been a little longer, but that is just me being nit-picky. Luckily, there are Rival-specific attachments that will be released soon: One is a red-dot sight, the other is a flashlight foregrip. The grip seems like it was designed specifically for the Khaos since it is *the only current blaster in the entire Rivals line with a Picatinny rail in the area of the fore-grip. The Khaos also has a straight top Picatinny rail that covers the first 3/5 from the front of the blaster. These rails are not designed for the use of Nerf tactical rail accessories, but many do still fit on them. This blaster definitely has modification potential, and the *new Nerf Rivals battery pack could give this Nerf blaster the first legitimate modification performance upgrade in the entire Nerf line. So in conclusion, the Khaos blaster is arguably the best Nerf blaster that Nerf has ever released in terms of performance. It has several cons weighing down it's greatness, but *it also brings with it a lot of firsts in the Nerf blaster universe. Of course, *it will be the best until the Rival Nemesis (100 round with hopper and agitator feeding mechanism) is released. *It is my hope that Hasbro and Nerf take cross-compatibility of it's magazines and ammo as seriously as it used to, and *I hope that their design team and engineers are also listening in on reviews (like this one) to understand what people (like Drac, Coop, and Bobololo) think of their products and to improve it with greater success in the future.
The nerf rival khaos is straight up the BEST nerf product I have ever used.it proforms beutifully and operates like a well oiled machine.this blAster will provide a lovely addition to your collection and is a must buy.i love it.the full auto function is faster than the elite rapudstrike but more manageable than the elite hyperfire.when you pick up this blAster you feel a strong ancient and godly power emerge from it.It is fairly heavy so I would not recommend it for smaller kids.I'm 15 so it is fine for me but anyone under 8 would have trouble lugging this beast around.It is also very big.The magazine has a very unique style of loading and can become annoying at some times, and reloading is a chore in its own.Parents I advise you that you buy batteries for the blaster because the person you are buying it for because they will want to shoot it as soon as they get it.I was foolish and bought the gun and then the batteries several days appart, so the blaster was sitting onmy desk.The batteries that hasbro suggests that the user puts in the blaster are Duracell dry cell alkaline D batteries which are quite expensive, so I ordered the Nerf Rival rechargeable battery.The anital price is higher than the D batteries but it comes in handy to have a battery that you can reuse instead of continuosly purchaseing D batterys.
Bought this for my young son. It is easy to use, and I like the safety features (safety just like a real gun, and a safety that won't allow you to shoot if the jam clearing door is open). It doesn't use up batteries as fast as I expected either. Same batteries from day one still in it and he's had it for a few weeks now. I'll probably get the rechargeable battery pack for it.
The only problem that I've seen is that sometimes the bullets get hung up in it while shooting and it isn't as continuous as I think it should be.
The Nerf Rival Khaos is a blast! Both literally and figuratively. The blaster has a rate of fire to rival (get it?) the Nemesis. It actually does have a faster fire rate. The issue is that the magazines take a little while to load, and it’s expensive to buy spares. The blaster features 4 Rival attachment rails (or whatever they’re called) however, are only compatible with attachments meant to fit the Rival rails. Overall, as a blaster for someone who is willing to spend he money, it sure is worth it!
This gun is a full automatic Nerf Rival weapon. Most of the weapons in this series come with 12 or 7 rounds, but this comes with 40.
The gun includes the clip, the gun, and the 40 rounds. You need SIX D BATTERIES (not included). Nerf is always pushing the rechargeable batteries. We bought procell by Duracell batteries and they have lasted through four weeks of near-constant shooting. Still going strong.
It's fun to load the clip. It's hard to get the clip in the first time - you have to figure out the angle.
Nerf sells replacement clips and extra ammo - it would be handy to buy those.
The clip can be hacked to hold fifty rounds - an extra round down each tube, and six rounds across the top of the clip. No jamming.
Excelente producto llegó en tiempo y forma. mi hermanito no tendrá oportunidad. En vez de usar baterías lo mejor es comprar la batería recargable de Nerf o una batería Lupo de las tipo S2 de 11.1v
En la parte de la mira tiene un pequeño raspón, sin embargo nada que afecte su funcionamiento! El motor funciona bien (Es lo más delicado) Venia completo con sus accesorios