Nerf Rival Nemesis MXVII-10K, Blue
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- Fully motorized
- Hopper feed – high capacity. Ages 14 and up. For use with Nerf Rival products only
- Choose red or blue to battle as Team Red or Team Blue
- Experience ultimate precision and intense competition
- Requires 6 D batteries (not included).
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Nerf Rival Nemesis MXVII-10K blue
Experience intense head-to-head competition with the ultimate precision and power of Nerf Rival blasters! Choose a side and go into battle as Team Red or Team Blue (each sold separately). Go into battle with the high-capacity Nerf Rival Nemesis XVII-10K blaster, and experience the intensity of precision battling!
- Easy-loading hopper holds up to 100 rounds
- The blaster comes with 100 high-impact rounds
- Nemesis MXVII-10K is a fully motorized blaster
- Choose red or blue (each sold separately) to battle as Team Red or Team Blue
- Experience ultimate precision and intense competition
- Ages 14 and up
- Requires 6 D batteries (not included)
Easy-loading, high-capacity hopper
Load fast, load big! The Nerf Rival Nemesis MXVII-10K blaster has an easy-loading hopper so battlers can get into battle quickly! Slide the hopper open and dump the rounds inside. Close it and go! This high-capacity blaster holds 100 high-impact rounds, so Rival battlers have plenty of firepower at their fingertips!
Motorized blasting means rapid-fire blasting! Power up the motor and unleash a blistering blast of rounds at a velocity of 100 feet per second (30 meters per second). The battery-powered blaster is compatible with the Nerf Rival Rechargeable Battery Pack (batteries not included and battery pack sold separately). The Nemesis MXVII-10K blaster includes a trigger lock and tactical rail.
Experience the intensity
Experience intense head-to-head competition with the ultimate precision and power of Nerf Rival blasters! Choose a side and go into battle as Team Red or Team Blue (each sold separately). Go into battle with the fully motorized, hopper-fed, and high-capacity Nerf Rival Nemesis MXVII-10K blaster, and experience the intensity of precision battling!
- Blaster, 100 rounds, and instructions.
- Nerf and all related properties are trademarks of Hasbro.
Experience intense head-to-head competition with the precision and power of the Nerf Rival Nemesis MXVII-10K blaster. This fully motorized blaster has a high-capacity hopper that holds up to 100 high-impact rounds. Fill the easy-loading hopper and unleash a blistering blast of rounds at a velocity of 100 feet per second (30 meters per second). The blaster is available in blue and red (each sold separately), so choose a color and go into battle as Team Red or Team Blue. Power it with batteries or the Nerf Rival Rechargeable Battery Pack (batteries not included and battery pack sold separately). Includes 100 high-impact rounds. Experience the intensity of Nerf Rival with the Nemesis MXVII-10K blaster! Nerf and all related properties are trademarks of Hasbro.
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Nerf Rival Nemesis MXVII-10K, Red
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|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||$19.99|
|Sold By||Amazon.com||Amazon.com||Amazon.com||FIVE DEALS|
|Item Dimensions||4.76 x 30 x 12.24 in||4.76 x 12.24 x 29.17 in||4.25 x 10.51 x 17.87 in||2.99 x 35 x 14.02 in|
|Item Weight||8 lbs||5 lbs||3 lbs||5 lbs|
Top customer reviews
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The big difference between the Khaos and the Nemesis is the hopper feed system, and capacity. With the hopper there is no tedious filling of magazines, just flip the loading door open, drop in balls, and secure the door again. This allows for quick and easy refilling on the go; more time spent shooting and less time spent reloading.
The Nemesis also has sling attachment points, two at the front (for right- or left-handed shooters), one in the middle, and one just in front of the butt. These were missing on the Khaos and most previous Nerf Rival blasters. Being able to free up your hands but not put down your primary blaster is very desirable.
As always with the battery-powered blasters, the motor is VERY noisy, even noisier than the Khaos to my ears. I think the large empty spaces in the blaster are acting as a sound box. This might be alleviated with some form of modification.
Where do Nerf go next? Why not bigger capacity hoppers that fit the Nemesis as an add-on item? The hopper holds 100 balls, but as gravity is the primary feeding mechanism and there's lots of that, why not 200? The hopper would be bigger, but not much heavier, and the balls are very light so the added weight of extra ammo would be insignificant. The hopper is completely detachable, so you could pop off the 100 ball hopper and slap in a 200 ball hopper.
There is a Nerf Pistol in the pipeline, the Kronos, with a 5 ball capacity. That seems paltry after 100 shots, but leads to a different sort of Nerf battle, with more sneaking, running and sniping. Sometimes picking up the 100 balls you just fired in 20 seconds gets tedious, so there's plenty of scope for smaller capacity blasters too.
If you haven't child proofed your house, you will need to before having an all out war inside with it...
And yes, buy the rechargeable battery pack. It's $30, but if you intend on using this a lot, it will be worth it in batteries alone... And buy the extra balls. You WILL need them, because with the rate of fire that it has (about 7-9/second), you won't be able to keep track of how many you've fired...