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About the product
- Your city is under quarantine as a deadly plague decimates the population is running amok. You are sent on a quest to find a cure.
- You'll journey through ancient dungeons, battles allkinds of monsters, and learn the skills you need to become a mighty warrior
- Hire muscle or join up with other travelers to form war partys
- Incredible online multiplayer action -- you can be the dungeonmaster and control every facet of the adventure
- The unique new scripting language lets you design your own encounters
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Explore the fast-paced single-player campaign or create your own unique path with the included Aurora Toolset and invite others to play!
Neverwinter Nights isn't simply another computer game. It's a Dungeons & Dragons computer game, as well as all the tools you'll need to create your own Dungeons & Dragons adventures. Neverwinter Nights is an achievement. It accomplishes what computer role-playing games set out to do when Wizardry debuted in the late '70s: re-create the social, hands-on experience of tabletop gaming.
Neverwinter Nights uses the Dungeons & Dragons 3rd Edition rules in (nearly) all their complex glory. It's the first game to attempt to fully support D&D 3E's customizable features, and more significantly, it's the first game designed to re-create the experience of playing tabletop D&D. You can play BioWare's extensive campaign alone or online with your friends, or you can use the included Aurora toolset to build your own adventure module and run it for your buddies with all the control you'd have if you were running a tabletop game. The powerful Dungeon Master client lets you put words in nonplayer characters' mouths, control monsters, alter the game world, and customize your adventure on the fly. If playing is your thing, you can join other people's games and play through encounters with other gamers around the world.
Everything works as it should and the game is beautiful to behold. BioWare has used a limited 3-D engine to allow you to spin your viewpoint around your character and zoom in on the action. During combat, Mages unleash spectacular spells, Priests raise their symbols to drive undead hordes back, and Rogues tinker with locked chests, while Fighters dodge, parry, and strike ferociously at any attacking beasts. The sound is topnotch, with BioWare's typically high-quality voice acting and music from composer Jeremy Soule.
But all isn't perfect.
The game makes a great effort of implementing the full D&D 3rd Edition rules, but doesn't quite succeed. In NWN, Paladins lose their Detect Evil and Mount abilities. Druids can shape change into animals, but can't change back to human form at will. Darkvision has no noticeable in-game effect. Troublesome issues for hard-core D&D fans, but it's understandable that some changes would have to be made in order to shoehorn a freeform tabletop RPG into a computer program.
Other issues are not so easy to understand: the camera controls are simple and will not allow the user to lower to decrease the camera angle--you'll never get anything approaching a character's-eye view of the world. Moving to a new section within a building or going from an indoor to an outdoor area takes you out of the game and presents you with a (mercifully short) "Loading" screen. There is an artificial limitation on how many henchmen you can hire in the single-player game: you're limited to one hireling, and Baldur's Gate fans will miss the squabbling party from earlier games. More significant are the problems that arise from trying to re-create a social experience like D&D in a computer game. Multiplayer games with strangers are confusing and not as fun as they sound and, like the tabletop game, they're really only as fun as the players and especially the DM you're playing with. Multiplayer NWN is only worthwhile if you have a dedicated group and a DM that knows what he or she is doing. The last drawback is the documentation. The manual is large and detailed but it omits key help in module creation; you have to buy a separate strategy guide if you want that information.
But though slightly flawed, NWN has indisputably won the holy grail of RPG gaming: getting the Dungeons & Dragons experience into a personal computer. The included campaign is fascinating and the tools are powerful enough to ensure a steady stream of module content from devoted fans. Make no mistake, Neverwinter Nights is an achievement and will likely change the way CRPGs are played from now on. It's a game no RPG fan, no D&D fan, should miss. --Bob Andrews
- Almost perfect implementation of D&D 3E rules
- Deep single-player game
- Intriguing multiplayer game
- Powerful module creation tools
- Not quite perfect implementation of D&D 3E rules
- "Loading" screens
- Inflexible 3-D camera
- Only one henchman
- Multiplayer is dependant on quality players and DM
Top customer reviews
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While Neverwinter Nights is a bit dated, at the time of this review, it is still one of the most entertaining D&D title put out to date. Not simply because Bioware built a fairly good storyline behind their amazing graphics engine (again, dated, but still relevant) - but more importantly, because Bioware included a powerful dungeon creation tool with the program. Now users could finally take a game and design endless additional games/maps for it without having to start from scratch. This ensured that gamers and Bioware continued to play and buy this title. Even with the release of NWN2, NWN still owns a fairly sizeable market share of the "post market" adventure maps - all of which are free to download and play alone or with friends.
Some of the most fascinating aspects that gamers developed with this engine include "MMO" like features into an engine that wasn't intended to be persistent. Imagine the level of planning and development that an average user (okay, they are a bit smarter than average) had to do in order to turn this load, play, quit game into a persistent world. Want to craft? There are maps that include that. Want to dungeon raid - there are maps that do that too. Anything seemed possible with this wonderful game produced by a company that knows D&D.
If you haven't tried NWN or NWN2, recommend you check it out. The scripted story alone is worth the price of admission. Yes, there are more advanced games out today - but none with so many features at such a great cost. Geniuses
For those who know, NWN's toolset and the capabilities Bioware gave to its players to create their own worlds and mod the game was fantastic. In this day and age of theme park MMORPGs, it's sad to think that many players don't realize what they are missing.
Hard to believe this game is still great fun after so many years. Any fan of D&D or Roll Play who hasn't tried this game on-line is missing out.